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Side by Side Diff: cc/input/scrollbar_animation_controller_thinning.cc

Issue 2554913002: Prevent overlay scrollbars expand or hover together (Closed)
Patch Set: for weiliangc's nit Created 3 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/input/scrollbar_animation_controller_thinning.h" 5 #include "cc/input/scrollbar_animation_controller_thinning.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "cc/layers/layer_impl.h" 9 #include "cc/layers/layer_impl.h"
10 #include "cc/layers/scrollbar_layer_impl_base.h" 10 #include "cc/layers/scrollbar_layer_impl_base.h"
11 #include "cc/trees/layer_tree_impl.h" 11 #include "cc/trees/layer_tree_impl.h"
12 12
13 namespace {
14 const float kIdleThicknessScale = 0.4f;
15 const float kDefaultMouseMoveDistanceToTriggerAnimation = 25.f;
16 }
17
18 namespace cc { 13 namespace cc {
19 14
20 std::unique_ptr<ScrollbarAnimationControllerThinning> 15 std::unique_ptr<ScrollbarAnimationControllerThinning>
21 ScrollbarAnimationControllerThinning::Create( 16 ScrollbarAnimationControllerThinning::Create(
22 int scroll_layer_id, 17 int scroll_layer_id,
23 ScrollbarAnimationControllerClient* client, 18 ScrollbarAnimationControllerClient* client,
24 base::TimeDelta delay_before_starting, 19 base::TimeDelta delay_before_starting,
25 base::TimeDelta resize_delay_before_starting, 20 base::TimeDelta resize_delay_before_starting,
26 base::TimeDelta fade_duration, 21 base::TimeDelta fade_duration,
27 base::TimeDelta thinning_duration) { 22 base::TimeDelta thinning_duration) {
28 return base::WrapUnique(new ScrollbarAnimationControllerThinning( 23 return base::WrapUnique(new ScrollbarAnimationControllerThinning(
29 scroll_layer_id, client, delay_before_starting, 24 scroll_layer_id, client, delay_before_starting,
30 resize_delay_before_starting, fade_duration, thinning_duration)); 25 resize_delay_before_starting, fade_duration, thinning_duration));
31 } 26 }
32 27
33 ScrollbarAnimationControllerThinning::ScrollbarAnimationControllerThinning( 28 ScrollbarAnimationControllerThinning::ScrollbarAnimationControllerThinning(
34 int scroll_layer_id, 29 int scroll_layer_id,
35 ScrollbarAnimationControllerClient* client, 30 ScrollbarAnimationControllerClient* client,
36 base::TimeDelta delay_before_starting, 31 base::TimeDelta delay_before_starting,
37 base::TimeDelta resize_delay_before_starting, 32 base::TimeDelta resize_delay_before_starting,
38 base::TimeDelta fade_duration, 33 base::TimeDelta fade_duration,
39 base::TimeDelta thinning_duration) 34 base::TimeDelta thinning_duration)
40 : ScrollbarAnimationController(scroll_layer_id, 35 : ScrollbarAnimationController(scroll_layer_id,
41 client, 36 client,
42 delay_before_starting, 37 delay_before_starting,
43 resize_delay_before_starting), 38 resize_delay_before_starting),
44 opacity_(0.0f), 39 opacity_(0.0f),
45 captured_(false), 40 fade_duration_(fade_duration) {
46 mouse_is_over_scrollbar_(false), 41 vertical_controller_ = SingleScrollbarAnimationControllerThinning::Create(
47 mouse_is_near_scrollbar_(false), 42 scroll_layer_id, ScrollbarOrientation::VERTICAL, client,
48 thickness_change_(NONE), 43 thinning_duration);
49 mouse_move_distance_to_trigger_animation_( 44 horizontal_controller_ = SingleScrollbarAnimationControllerThinning::Create(
50 kDefaultMouseMoveDistanceToTriggerAnimation), 45 scroll_layer_id, ScrollbarOrientation::HORIZONTAL, client,
51 fade_duration_(fade_duration), 46 thinning_duration);
52 thinning_duration_(thinning_duration), 47 ApplyOpacityToScrollbars(0.0f);
53 current_animating_property_(OPACITY) {
54 ApplyOpacity(0.f);
55 ApplyThumbThicknessScale(kIdleThicknessScale);
56 } 48 }
57 49
58 ScrollbarAnimationControllerThinning::~ScrollbarAnimationControllerThinning() {} 50 ScrollbarAnimationControllerThinning::~ScrollbarAnimationControllerThinning() {}
59 51
52
53
54 bool ScrollbarAnimationControllerThinning::ScrollbarsHidden() const {
55 return opacity_ == 0.0f;
56 }
57
58 bool ScrollbarAnimationControllerThinning::NeedThinningAnimation() const {
59 return true;
60 }
61
60 void ScrollbarAnimationControllerThinning::RunAnimationFrame(float progress) { 62 void ScrollbarAnimationControllerThinning::RunAnimationFrame(float progress) {
61 if (captured_) 63 ApplyOpacityToScrollbars(1.f - progress);
62 return; 64 if (progress == 1.f)
63
64 if (current_animating_property_ == OPACITY)
65 ApplyOpacity(1.f - progress);
66 else
67 ApplyThumbThicknessScale(ThumbThicknessScaleAt(progress));
68
69 client_->SetNeedsRedrawForScrollbarAnimation();
70 if (progress == 1.f) {
71 StopAnimation(); 65 StopAnimation();
72 if (current_animating_property_ == THICKNESS) {
73 thickness_change_ = NONE;
74 SetCurrentAnimatingProperty(OPACITY);
75 if (!mouse_is_near_scrollbar_)
76 PostDelayedAnimationTask(false);
77 }
78 }
79 } 66 }
80 67
81 const base::TimeDelta& ScrollbarAnimationControllerThinning::Duration() { 68 const base::TimeDelta& ScrollbarAnimationControllerThinning::Duration() {
82 if (current_animating_property_ == OPACITY) 69 return fade_duration_;
83 return fade_duration_;
84 else
85 return thinning_duration_;
86 }
87
88 void ScrollbarAnimationControllerThinning::DidMouseDown() {
89 if (!mouse_is_over_scrollbar_ || opacity_ == 0.0f)
90 return;
91
92 StopAnimation();
93 captured_ = true;
94 ApplyOpacity(1.f);
95 ApplyThumbThicknessScale(1.f);
96 }
97
98 void ScrollbarAnimationControllerThinning::DidMouseUp() {
99 if (!captured_ || opacity_ == 0.0f)
100 return;
101
102 captured_ = false;
103 StopAnimation();
104
105 if (!mouse_is_near_scrollbar_) {
106 SetCurrentAnimatingProperty(THICKNESS);
107 thickness_change_ = DECREASE;
108 StartAnimation();
109 } else {
110 SetCurrentAnimatingProperty(OPACITY);
111 }
112 }
113
114 void ScrollbarAnimationControllerThinning::DidMouseLeave() {
115 if (!mouse_is_over_scrollbar_ && !mouse_is_near_scrollbar_)
116 return;
117
118 mouse_is_over_scrollbar_ = false;
119 mouse_is_near_scrollbar_ = false;
120
121 if (captured_ || opacity_ == 0.0f)
122 return;
123
124 thickness_change_ = DECREASE;
125 SetCurrentAnimatingProperty(THICKNESS);
126 StartAnimation();
127 } 70 }
128 71
129 void ScrollbarAnimationControllerThinning::DidScrollUpdate(bool on_resize) { 72 void ScrollbarAnimationControllerThinning::DidScrollUpdate(bool on_resize) {
130 if (captured_) 73 if (Captured())
131 return; 74 return;
132 75
133 ScrollbarAnimationController::DidScrollUpdate(on_resize); 76 ScrollbarAnimationController::DidScrollUpdate(on_resize);
134 ApplyOpacity(1.f);
135 ApplyThumbThicknessScale(mouse_is_near_scrollbar_ ? 1.f
136 : kIdleThicknessScale);
137 SetCurrentAnimatingProperty(OPACITY);
138 77
139 // Don't fade out the scrollbar when mouse is near. 78 ApplyOpacityToScrollbars(1);
140 if (mouse_is_near_scrollbar_) 79 vertical_controller_->UpdateThumbThicknessScale();
80 horizontal_controller_->UpdateThumbThicknessScale();
81
82 // we started a fade out timer in
83 // |ScrollbarAnimationController::DidScrollUpdate| but don't want to
84 // fade out if the mouse is nearby.
85 if (mouse_is_near_any_scrollbar())
141 StopAnimation(); 86 StopAnimation();
142 } 87 }
143 88
144 void ScrollbarAnimationControllerThinning::DidScrollEnd() { 89 void ScrollbarAnimationControllerThinning::DidScrollEnd() {
145 ScrollbarAnimationController::DidScrollEnd(); 90 ScrollbarAnimationController::DidScrollEnd();
146 91
147 // Don't fade out the scrollbar when mouse is near. 92 // Don't fade out the scrollbar when mouse is near.
148 if (mouse_is_near_scrollbar_) 93 if (mouse_is_near_any_scrollbar())
149 StopAnimation(); 94 StopAnimation();
150 } 95 }
151 96
152 void ScrollbarAnimationControllerThinning::DidMouseMoveNear(float distance) { 97 void ScrollbarAnimationControllerThinning::ApplyOpacityToScrollbars(
153 bool mouse_is_over_scrollbar = distance == 0.0f; 98 float opacity) {
154 bool mouse_is_near_scrollbar =
155 distance < mouse_move_distance_to_trigger_animation_;
156
157 if (captured_ || opacity_ == 0.0f) {
158 mouse_is_near_scrollbar_ = mouse_is_near_scrollbar;
159 mouse_is_over_scrollbar_ = mouse_is_over_scrollbar;
160 return;
161 }
162
163 if (mouse_is_over_scrollbar == mouse_is_over_scrollbar_ &&
164 mouse_is_near_scrollbar == mouse_is_near_scrollbar_)
165 return;
166
167 if (mouse_is_over_scrollbar_ != mouse_is_over_scrollbar)
168 mouse_is_over_scrollbar_ = mouse_is_over_scrollbar;
169
170 if (mouse_is_near_scrollbar_ != mouse_is_near_scrollbar) {
171 mouse_is_near_scrollbar_ = mouse_is_near_scrollbar;
172 thickness_change_ = mouse_is_near_scrollbar_ ? INCREASE : DECREASE;
173 }
174
175 SetCurrentAnimatingProperty(THICKNESS);
176 StartAnimation();
177 }
178
179 bool ScrollbarAnimationControllerThinning::ScrollbarsHidden() const {
180 return opacity_ == 0.0f;
181 }
182
183 float ScrollbarAnimationControllerThinning::ThumbThicknessScaleAt(
184 float progress) {
185 if (thickness_change_ == NONE)
186 return mouse_is_near_scrollbar_ ? 1.f : kIdleThicknessScale;
187 float factor = thickness_change_ == INCREASE ? progress : (1.f - progress);
188 return ((1.f - kIdleThicknessScale) * factor) + kIdleThicknessScale;
189 }
190
191 float ScrollbarAnimationControllerThinning::AdjustScale(
192 float new_value,
193 float current_value,
194 AnimationChange animation_change,
195 float min_value,
196 float max_value) {
197 float result;
198 if (animation_change == INCREASE && current_value > new_value)
199 result = current_value;
200 else if (animation_change == DECREASE && current_value < new_value)
201 result = current_value;
202 else
203 result = new_value;
204 if (result > max_value)
205 return max_value;
206 if (result < min_value)
207 return min_value;
208 return result;
209 }
210
211 void ScrollbarAnimationControllerThinning::ApplyOpacity(float opacity) {
212 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { 99 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
213 if (!scrollbar->is_overlay_scrollbar()) 100 if (!scrollbar->is_overlay_scrollbar())
214 continue; 101 continue;
215 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0; 102 float effective_opacity = scrollbar->CanScrollOrientation() ? opacity : 0;
216 PropertyTrees* property_trees = 103 PropertyTrees* property_trees =
217 scrollbar->layer_tree_impl()->property_trees(); 104 scrollbar->layer_tree_impl()->property_trees();
218 // If this method is called during LayerImpl::PushPropertiesTo, we may not 105 // If this method is called during LayerImpl::PushPropertiesTo, we may not
219 // yet have valid layer_id_to_effect_node_index entries as property trees 106 // yet have valid layer_id_to_effect_node_index entries as property trees
220 // are pushed after layers during activation. We can skip updating opacity 107 // are pushed after layers during activation. We can skip updating opacity
221 // in that case as we are only registering a scrollbar and because opacity 108 // in that case as we are only registering a scrollbar and because opacity
222 // will be overwritten anyway when property trees are pushed. 109 // will be overwritten anyway when property trees are pushed.
223 if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT, 110 if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT,
224 scrollbar->id())) { 111 scrollbar->id())) {
225 property_trees->effect_tree.OnOpacityAnimated( 112 property_trees->effect_tree.OnOpacityAnimated(
226 effective_opacity, 113 effective_opacity,
227 property_trees->layer_id_to_effect_node_index[scrollbar->id()], 114 property_trees->layer_id_to_effect_node_index[scrollbar->id()],
228 scrollbar->layer_tree_impl()); 115 scrollbar->layer_tree_impl());
229 } 116 }
230 } 117 }
231 118
232 bool previouslyVisible = opacity_ > 0.0f; 119 bool previouslyVisible = opacity_ > 0.0f;
233 bool currentlyVisible = opacity > 0.0f; 120 bool currentlyVisible = opacity > 0.0f;
234 121
235 opacity_ = opacity; 122 opacity_ = opacity;
236 123
237 if (previouslyVisible != currentlyVisible) 124 if (previouslyVisible != currentlyVisible)
238 client_->DidChangeScrollbarVisibility(); 125 client_->DidChangeScrollbarVisibility();
239 } 126 }
240 127
241 void ScrollbarAnimationControllerThinning::ApplyThumbThicknessScale(
242 float thumb_thickness_scale) {
243 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
244 if (!scrollbar->is_overlay_scrollbar())
245 continue;
246
247 scrollbar->SetThumbThicknessScaleFactor(AdjustScale(
248 thumb_thickness_scale, scrollbar->thumb_thickness_scale_factor(),
249 thickness_change_, kIdleThicknessScale, 1));
250 }
251 }
252
253 void ScrollbarAnimationControllerThinning::SetCurrentAnimatingProperty(
254 AnimatingProperty property) {
255 if (current_animating_property_ == property)
256 return;
257
258 StopAnimation();
259 current_animating_property_ = property;
260 if (current_animating_property_ == THICKNESS)
261 ApplyOpacity(1.f);
262 }
263
264 } // namespace cc 128 } // namespace cc
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