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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
| 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
| 9 #include "base/memory/weak_ptr.h" | 9 #include "base/memory/weak_ptr.h" |
| 10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
| 11 #include "cc/base/cc_export.h" | 11 #include "cc/base/cc_export.h" |
| 12 #include "cc/input/single_scrollbar_animation_controller_thinning.h" | |
| 12 #include "cc/layers/layer_impl.h" | 13 #include "cc/layers/layer_impl.h" |
| 13 #include "cc/layers/scrollbar_layer_impl_base.h" | 14 #include "cc/layers/scrollbar_layer_impl_base.h" |
| 14 #include "ui/gfx/geometry/vector2d_f.h" | 15 #include "ui/gfx/geometry/vector2d_f.h" |
| 15 | 16 |
| 16 namespace cc { | 17 namespace cc { |
| 17 | 18 |
| 18 class ScrollbarAnimationController; | |
| 19 | |
| 20 class CC_EXPORT ScrollbarAnimationControllerClient { | 19 class CC_EXPORT ScrollbarAnimationControllerClient { |
| 21 public: | 20 public: |
| 22 virtual void PostDelayedScrollbarAnimationTask(const base::Closure& task, | 21 virtual void PostDelayedScrollbarAnimationTask(const base::Closure& task, |
| 23 base::TimeDelta delay) = 0; | 22 base::TimeDelta delay) = 0; |
| 24 virtual void SetNeedsRedrawForScrollbarAnimation() = 0; | 23 virtual void SetNeedsRedrawForScrollbarAnimation() = 0; |
| 25 virtual void SetNeedsAnimateForScrollbarAnimation() = 0; | 24 virtual void SetNeedsAnimateForScrollbarAnimation() = 0; |
| 26 virtual void DidChangeScrollbarVisibility() = 0; | 25 virtual void DidChangeScrollbarVisibility() = 0; |
| 27 virtual ScrollbarSet ScrollbarsFor(int scroll_layer_id) const = 0; | 26 virtual ScrollbarSet ScrollbarsFor(int scroll_layer_id) const = 0; |
| 28 | 27 |
| 29 protected: | 28 protected: |
| 30 virtual ~ScrollbarAnimationControllerClient() {} | 29 virtual ~ScrollbarAnimationControllerClient() {} |
| 31 }; | 30 }; |
| 32 | 31 |
| 33 // This abstract class represents the compositor-side analogy of | 32 // This abstract class represents the compositor-side analogy of |
| 34 // ScrollbarAnimator. Individual platforms should subclass it to provide | 33 // ScrollbarAnimator. Individual platforms should subclass it to provide |
| 35 // specialized implementation. | 34 // specialized implementation. |
| 35 // This class also passes the mouse state to each | |
| 36 // SingleScrollbarAnimationControllerThinning. The thinning animations are | |
| 37 // independent between vertical/horizontal and are managed by the | |
| 38 // SingleScrollbarAnimationControllerThinnings. | |
| 36 class CC_EXPORT ScrollbarAnimationController { | 39 class CC_EXPORT ScrollbarAnimationController { |
| 37 public: | 40 public: |
| 38 virtual ~ScrollbarAnimationController(); | 41 virtual ~ScrollbarAnimationController(); |
| 39 | 42 |
| 40 bool Animate(base::TimeTicks now); | 43 bool Animate(base::TimeTicks now); |
| 41 | 44 |
| 42 virtual void DidScrollBegin(); | 45 virtual void DidScrollBegin(); |
| 43 virtual void DidScrollUpdate(bool on_resize); | 46 virtual void DidScrollUpdate(bool on_resize); |
| 44 virtual void DidScrollEnd(); | 47 virtual void DidScrollEnd(); |
| 45 virtual void DidMouseDown() {} | |
| 46 virtual void DidMouseUp() {} | |
| 47 virtual void DidMouseLeave() {} | |
| 48 virtual void DidMouseMoveNear(float distance) {} | |
| 49 virtual bool ScrollbarsHidden() const; | 48 virtual bool ScrollbarsHidden() const; |
| 49 virtual bool NeedThinningAnimation() const; | |
|
weiliangc
2017/01/26 23:13:54
Not need to change this, just providing some alter
| |
| 50 | |
| 51 void DidMouseDown(); | |
| 52 void DidMouseUp(); | |
| 53 void DidMouseLeave(); | |
| 54 void DidMouseMoveNear(ScrollbarOrientation, float); | |
| 55 | |
| 56 bool mouse_is_over_scrollbar(ScrollbarOrientation orientation) const; | |
| 57 bool mouse_is_near_scrollbar(ScrollbarOrientation orientation) const; | |
| 58 bool mouse_is_near_any_scrollbar() const; | |
| 59 | |
| 60 void set_mouse_move_distance_for_test(float distance); | |
| 50 | 61 |
| 51 protected: | 62 protected: |
| 52 ScrollbarAnimationController(int scroll_layer_id, | 63 ScrollbarAnimationController(int scroll_layer_id, |
| 53 ScrollbarAnimationControllerClient* client, | 64 ScrollbarAnimationControllerClient* client, |
| 54 base::TimeDelta delay_before_starting, | 65 base::TimeDelta delay_before_starting, |
| 55 base::TimeDelta resize_delay_before_starting); | 66 base::TimeDelta resize_delay_before_starting); |
| 56 | 67 |
| 57 virtual void RunAnimationFrame(float progress) = 0; | 68 virtual void RunAnimationFrame(float progress) = 0; |
| 58 virtual const base::TimeDelta& Duration() = 0; | 69 virtual const base::TimeDelta& Duration() = 0; |
| 70 virtual void ApplyOpacityToScrollbars(float opacity) = 0; | |
| 59 | 71 |
| 60 void StartAnimation(); | 72 void StartAnimation(); |
| 61 void StopAnimation(); | 73 void StopAnimation(); |
| 62 ScrollbarSet Scrollbars() const; | 74 ScrollbarSet Scrollbars() const; |
| 63 | 75 |
| 64 ScrollbarAnimationControllerClient* client_; | 76 ScrollbarAnimationControllerClient* client_; |
| 65 | 77 |
| 66 void PostDelayedAnimationTask(bool on_resize); | 78 void PostDelayedAnimationTask(bool on_resize); |
| 67 | 79 |
| 68 int scroll_layer_id() const { return scroll_layer_id_; } | 80 int scroll_layer_id() const { return scroll_layer_id_; } |
| 69 | 81 |
| 82 bool animating_fade() const { return is_animating_; } | |
| 83 | |
| 84 bool Captured() const; | |
| 85 | |
| 86 std::unique_ptr<SingleScrollbarAnimationControllerThinning> | |
| 87 vertical_controller_; | |
| 88 std::unique_ptr<SingleScrollbarAnimationControllerThinning> | |
| 89 horizontal_controller_; | |
| 90 | |
| 70 private: | 91 private: |
| 71 // Returns how far through the animation we are as a progress value from | 92 // Returns how far through the animation we are as a progress value from |
| 72 // 0 to 1. | 93 // 0 to 1. |
| 73 float AnimationProgressAtTime(base::TimeTicks now); | 94 float AnimationProgressAtTime(base::TimeTicks now); |
| 74 | 95 |
| 96 SingleScrollbarAnimationControllerThinning& GetScrollbarAnimationController( | |
| 97 ScrollbarOrientation) const; | |
| 98 | |
| 75 base::TimeTicks last_awaken_time_; | 99 base::TimeTicks last_awaken_time_; |
| 76 base::TimeDelta delay_before_starting_; | 100 base::TimeDelta delay_before_starting_; |
| 77 base::TimeDelta resize_delay_before_starting_; | 101 base::TimeDelta resize_delay_before_starting_; |
| 78 | 102 |
| 79 bool is_animating_; | 103 bool is_animating_; |
| 80 | 104 |
| 81 int scroll_layer_id_; | 105 int scroll_layer_id_; |
| 82 bool currently_scrolling_; | 106 bool currently_scrolling_; |
| 83 bool scroll_gesture_has_scrolled_; | 107 bool scroll_gesture_has_scrolled_; |
| 84 base::CancelableClosure delayed_scrollbar_fade_; | 108 base::CancelableClosure delayed_scrollbar_fade_; |
| 85 | 109 |
| 86 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; | 110 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; |
| 87 }; | 111 }; |
| 88 | 112 |
| 89 } // namespace cc | 113 } // namespace cc |
| 90 | 114 |
| 91 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 115 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
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