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Side by Side Diff: cc/input/scrollbar_animation_controller.h

Issue 2554913002: Prevent overlay scrollbars expand or hover together (Closed)
Patch Set: add scrollbar_animation_controller_client.h Created 3 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
11 #include "cc/base/cc_export.h" 11 #include "cc/base/cc_export.h"
12 #include "cc/input/scrollbar_animation_controller_client.h"
13 #include "cc/input/single_scrollbar_animation_controller_thinning.h"
12 #include "cc/layers/layer_impl.h" 14 #include "cc/layers/layer_impl.h"
13 #include "cc/layers/scrollbar_layer_impl_base.h" 15 #include "cc/layers/scrollbar_layer_impl_base.h"
14 #include "ui/gfx/geometry/vector2d_f.h" 16 #include "ui/gfx/geometry/vector2d_f.h"
15 17
16 namespace cc { 18 namespace cc {
17 19
18 class ScrollbarAnimationController;
19
20 class CC_EXPORT ScrollbarAnimationControllerClient {
21 public:
22 virtual void PostDelayedScrollbarAnimationTask(const base::Closure& task,
23 base::TimeDelta delay) = 0;
24 virtual void SetNeedsRedrawForScrollbarAnimation() = 0;
25 virtual void SetNeedsAnimateForScrollbarAnimation() = 0;
26 virtual void DidChangeScrollbarVisibility() = 0;
27 virtual ScrollbarSet ScrollbarsFor(int scroll_layer_id) const = 0;
28
29 protected:
30 virtual ~ScrollbarAnimationControllerClient() {}
31 };
32
33 // This abstract class represents the compositor-side analogy of 20 // This abstract class represents the compositor-side analogy of
34 // ScrollbarAnimator. Individual platforms should subclass it to provide 21 // ScrollbarAnimator. Individual platforms should subclass it to provide
35 // specialized implementation. 22 // specialized implementation.
23 // This class also passes the mouse state to each
24 // SingleScrollbarAnimationControllerThinning. The thinning animations are
25 // independent between vertical/horizontal and are managed by the
26 // SingleScrollbarAnimationControllerThinnings.
36 class CC_EXPORT ScrollbarAnimationController { 27 class CC_EXPORT ScrollbarAnimationController {
37 public: 28 public:
38 virtual ~ScrollbarAnimationController(); 29 virtual ~ScrollbarAnimationController();
39 30
40 bool Animate(base::TimeTicks now); 31 bool Animate(base::TimeTicks now);
41 32
42 virtual void DidScrollBegin(); 33 virtual void DidScrollBegin();
43 virtual void DidScrollUpdate(bool on_resize); 34 virtual void DidScrollUpdate(bool on_resize);
44 virtual void DidScrollEnd(); 35 virtual void DidScrollEnd();
45 virtual void DidMouseDown() {}
46 virtual void DidMouseUp() {}
47 virtual void DidMouseLeave() {}
48 virtual void DidMouseMoveNear(float distance) {}
49 virtual bool ScrollbarsHidden() const; 36 virtual bool ScrollbarsHidden() const;
37 virtual bool NeedThinningAnimation() const;
38
39 void DidMouseDown();
40 void DidMouseUp();
41 void DidMouseLeave();
42 void DidMouseMoveNear(ScrollbarOrientation, float);
43
44 bool mouse_is_over_scrollbar(ScrollbarOrientation orientation) const;
45 bool mouse_is_near_scrollbar(ScrollbarOrientation orientation) const;
46 bool mouse_is_near_any_scrollbar() const;
47
48 void set_mouse_move_distance_for_test(float distance);
50 49
51 protected: 50 protected:
52 ScrollbarAnimationController(int scroll_layer_id, 51 ScrollbarAnimationController(int scroll_layer_id,
53 ScrollbarAnimationControllerClient* client, 52 ScrollbarAnimationControllerClient* client,
54 base::TimeDelta delay_before_starting, 53 base::TimeDelta delay_before_starting,
55 base::TimeDelta resize_delay_before_starting); 54 base::TimeDelta resize_delay_before_starting);
56 55
57 virtual void RunAnimationFrame(float progress) = 0; 56 virtual void RunAnimationFrame(float progress) = 0;
58 virtual const base::TimeDelta& Duration() = 0; 57 virtual const base::TimeDelta& Duration() = 0;
58 virtual void ApplyOpacityToScrollbars(float opacity) = 0;
59 59
60 void StartAnimation(); 60 void StartAnimation();
61 void StopAnimation(); 61 void StopAnimation();
62 ScrollbarSet Scrollbars() const; 62 ScrollbarSet Scrollbars() const;
63 63
64 ScrollbarAnimationControllerClient* client_; 64 ScrollbarAnimationControllerClient* client_;
65 65
66 void PostDelayedAnimationTask(bool on_resize); 66 void PostDelayedAnimationTask(bool on_resize);
67 67
68 int scroll_layer_id() const { return scroll_layer_id_; } 68 int scroll_layer_id() const { return scroll_layer_id_; }
69 69
70 bool animating_fade() const { return is_animating_; }
71
72 bool Captured() const;
73
74 std::unique_ptr<SingleScrollbarAnimationControllerThinning>
75 vertical_controller_;
76 std::unique_ptr<SingleScrollbarAnimationControllerThinning>
77 horizontal_controller_;
78
70 private: 79 private:
71 // Returns how far through the animation we are as a progress value from 80 // Returns how far through the animation we are as a progress value from
72 // 0 to 1. 81 // 0 to 1.
73 float AnimationProgressAtTime(base::TimeTicks now); 82 float AnimationProgressAtTime(base::TimeTicks now);
74 83
84 SingleScrollbarAnimationControllerThinning& GetScrollbarAnimationController(
85 ScrollbarOrientation) const;
86
75 base::TimeTicks last_awaken_time_; 87 base::TimeTicks last_awaken_time_;
76 base::TimeDelta delay_before_starting_; 88 base::TimeDelta delay_before_starting_;
77 base::TimeDelta resize_delay_before_starting_; 89 base::TimeDelta resize_delay_before_starting_;
78 90
79 bool is_animating_; 91 bool is_animating_;
80 92
81 int scroll_layer_id_; 93 int scroll_layer_id_;
82 bool currently_scrolling_; 94 bool currently_scrolling_;
83 bool scroll_gesture_has_scrolled_; 95 bool scroll_gesture_has_scrolled_;
84 base::CancelableClosure delayed_scrollbar_fade_; 96 base::CancelableClosure delayed_scrollbar_fade_;
85 97
86 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; 98 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_;
87 }; 99 };
88 100
89 } // namespace cc 101 } // namespace cc
90 102
91 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 103 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
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