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Side by Side Diff: cc/input/scrollbar_animation_controller_thinning.h

Issue 2554913002: Prevent overlay scrollbars expand or hover together (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
7 7
8 #include <algorithm>
8 #include <memory> 9 #include <memory>
10 #include <vector>
9 11
10 #include "base/macros.h" 12 #include "base/macros.h"
11 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
12 #include "cc/input/scrollbar_animation_controller.h" 14 #include "cc/input/scrollbar_animation_controller.h"
15 #include "cc/input/single_scrollbar_animation_controller_thinning.h"
13 16
14 namespace cc { 17 namespace cc {
15 18
19 using std::vector;
20 using std::unique_ptr;
21
16 // Scrollbar animation that partially fades and thins after an idle delay, 22 // Scrollbar animation that partially fades and thins after an idle delay,
17 // and reacts to mouse movements. 23 // and reacts to mouse movements.
18 class CC_EXPORT ScrollbarAnimationControllerThinning 24 class CC_EXPORT ScrollbarAnimationControllerThinning
19 : public ScrollbarAnimationController { 25 : public ScrollbarAnimationController {
20 public: 26 public:
21 static std::unique_ptr<ScrollbarAnimationControllerThinning> Create( 27 static unique_ptr<ScrollbarAnimationControllerThinning> Create(
22 int scroll_layer_id, 28 int scroll_layer_id,
23 ScrollbarAnimationControllerClient* client, 29 ScrollbarAnimationControllerClient* client,
24 base::TimeDelta delay_before_starting, 30 base::TimeDelta delay_before_starting,
25 base::TimeDelta resize_delay_before_starting, 31 base::TimeDelta resize_delay_before_starting,
26 base::TimeDelta fade_duration, 32 base::TimeDelta fade_duration,
27 base::TimeDelta thinning_duration); 33 base::TimeDelta thinning_duration);
28 34
29 ~ScrollbarAnimationControllerThinning() override; 35 ~ScrollbarAnimationControllerThinning() override;
30 36
31 void set_mouse_move_distance_for_test(float distance) { 37 void set_mouse_move_distance_for_test(float distance);
32 mouse_move_distance_to_trigger_animation_ = distance;
33 }
34 bool mouse_is_over_scrollbar() const { return mouse_is_over_scrollbar_; }
35 bool mouse_is_near_scrollbar() const { return mouse_is_near_scrollbar_; }
36 38
39 bool mouse_is_over_scrollbar(ScrollbarOrientation orientation) const;
40 bool mouse_is_near_scrollbar(ScrollbarOrientation orientation) const;
41 bool ScrollbarsHidden() const override;
42
43 bool Animate(base::TimeTicks now) override;
37 void DidScrollUpdate(bool on_resize) override; 44 void DidScrollUpdate(bool on_resize) override;
38
39 void DidMouseDown() override; 45 void DidMouseDown() override;
40 void DidMouseUp() override; 46 void DidMouseUp() override;
41 void DidMouseLeave() override; 47 void DidMouseLeave() override;
42 void DidMouseMoveNear(float distance) override; 48 void DidMouseMoveNear(vector<DistanceToScrollbar>) override;
43 bool ScrollbarsHidden() const override;
44 49
45 protected: 50 protected:
46 ScrollbarAnimationControllerThinning( 51 ScrollbarAnimationControllerThinning(
47 int scroll_layer_id, 52 int scroll_layer_id,
48 ScrollbarAnimationControllerClient* client, 53 ScrollbarAnimationControllerClient* client,
49 base::TimeDelta delay_before_starting, 54 base::TimeDelta delay_before_starting,
50 base::TimeDelta resize_delay_before_starting, 55 base::TimeDelta resize_delay_before_starting,
51 base::TimeDelta fade_duration, 56 base::TimeDelta fade_duration,
52 base::TimeDelta thinning_duration); 57 base::TimeDelta thinning_duration);
53 58
54 void RunAnimationFrame(float progress) override; 59 void RunAnimationFrame(float progress) override;
55 const base::TimeDelta& Duration() override; 60 const base::TimeDelta& Duration() override;
56 61
57 private: 62 private:
58 // Describes whether the current animation should INCREASE (thicken) 63 vector<unique_ptr<SingleScrollbarAnimationControllerThinning>>
bokan 2016/12/06 19:44:46 I think it would be simpler just to have two uniqu
59 // a bar or DECREASE it (thin). 64 scrollbar_controllers;
60 enum AnimationChange { NONE, INCREASE, DECREASE };
61 enum AnimatingProperty { OPACITY, THICKNESS };
62 float ThumbThicknessScaleAt(float progress);
63 float AdjustScale(float new_value,
64 float current_value,
65 AnimationChange animation_change,
66 float min_value,
67 float max_value);
68 void ApplyOpacity(float opacity);
69 void ApplyThumbThicknessScale(float thumb_thickness_scale);
70 65
71 void SetCurrentAnimatingProperty(AnimatingProperty property); 66 void GetScrollbarAnimationController(
72 67 ScrollbarOrientation orientation,
73 float opacity_; 68 SingleScrollbarAnimationControllerThinning* scrollbar_controller) const;
74 bool captured_;
75 bool mouse_is_over_scrollbar_;
76 bool mouse_is_near_scrollbar_;
77 // Are we narrowing or thickening the bars.
78 AnimationChange thickness_change_;
79 // How close should the mouse be to the scrollbar before we thicken it.
80 float mouse_move_distance_to_trigger_animation_;
81
82 base::TimeDelta fade_duration_;
83 base::TimeDelta thinning_duration_;
84
85 AnimatingProperty current_animating_property_;
86 69
87 DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerThinning); 70 DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerThinning);
88 }; 71 };
89 72
90 } // namespace cc 73 } // namespace cc
91 74
92 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ 75 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
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