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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
| 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <vector> | |
| 9 | |
| 8 #include "base/cancelable_callback.h" | 10 #include "base/cancelable_callback.h" |
| 9 #include "base/memory/weak_ptr.h" | 11 #include "base/memory/weak_ptr.h" |
| 10 #include "base/time/time.h" | 12 #include "base/time/time.h" |
| 11 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
| 14 #include "cc/input/scrollbar.h" | |
| 12 #include "cc/layers/layer_impl.h" | 15 #include "cc/layers/layer_impl.h" |
| 13 #include "cc/layers/scrollbar_layer_impl_base.h" | 16 #include "cc/layers/scrollbar_layer_impl_base.h" |
| 14 #include "ui/gfx/geometry/vector2d_f.h" | 17 #include "ui/gfx/geometry/vector2d_f.h" |
| 15 | 18 |
| 16 namespace cc { | 19 namespace cc { |
| 17 | 20 |
| 18 class ScrollbarAnimationController; | 21 class ScrollbarAnimationController; |
| 22 using std::vector; | |
| 19 | 23 |
| 20 class CC_EXPORT ScrollbarAnimationControllerClient { | 24 class CC_EXPORT ScrollbarAnimationControllerClient { |
| 21 public: | 25 public: |
| 22 virtual void PostDelayedScrollbarAnimationTask(const base::Closure& task, | 26 virtual void PostDelayedScrollbarAnimationTask(const base::Closure& task, |
| 23 base::TimeDelta delay) = 0; | 27 base::TimeDelta delay) = 0; |
| 24 virtual void SetNeedsRedrawForScrollbarAnimation() = 0; | 28 virtual void SetNeedsRedrawForScrollbarAnimation() = 0; |
| 25 virtual void SetNeedsAnimateForScrollbarAnimation() = 0; | 29 virtual void SetNeedsAnimateForScrollbarAnimation() = 0; |
| 26 virtual void DidChangeScrollbarVisibility() = 0; | 30 virtual void DidChangeScrollbarVisibility() = 0; |
| 27 virtual ScrollbarSet ScrollbarsFor(int scroll_layer_id) const = 0; | 31 virtual ScrollbarSet ScrollbarsFor(int scroll_layer_id) const = 0; |
| 28 | 32 |
| 29 protected: | 33 protected: |
| 30 virtual ~ScrollbarAnimationControllerClient() {} | 34 virtual ~ScrollbarAnimationControllerClient() {} |
| 31 }; | 35 }; |
| 32 | 36 |
| 33 // This abstract class represents the compositor-side analogy of | 37 // This abstract class represents the compositor-side analogy of |
| 34 // ScrollbarAnimator. Individual platforms should subclass it to provide | 38 // ScrollbarAnimator. Individual platforms should subclass it to provide |
| 35 // specialized implementation. | 39 // specialized implementation. |
| 36 class CC_EXPORT ScrollbarAnimationController { | 40 class CC_EXPORT ScrollbarAnimationController { |
| 37 public: | 41 public: |
| 42 struct DistanceToScrollbar { | |
| 43 ScrollbarOrientation orientation_; | |
| 44 float distance_; | |
| 45 | |
| 46 DistanceToScrollbar(ScrollbarOrientation orientation, float distance) | |
| 47 : orientation_(orientation), distance_(distance) {} | |
| 48 }; | |
| 38 virtual ~ScrollbarAnimationController(); | 49 virtual ~ScrollbarAnimationController(); |
| 39 | 50 |
| 40 bool Animate(base::TimeTicks now); | 51 virtual bool Animate(base::TimeTicks now); |
| 41 | 52 |
| 42 virtual void DidScrollBegin(); | 53 virtual void DidScrollBegin(); |
| 43 virtual void DidScrollUpdate(bool on_resize); | 54 virtual void DidScrollUpdate(bool on_resize); |
| 44 virtual void DidScrollEnd(); | 55 virtual void DidScrollEnd(); |
| 45 virtual void DidMouseDown() {} | 56 virtual void DidMouseDown() {} |
| 46 virtual void DidMouseUp() {} | 57 virtual void DidMouseUp() {} |
| 47 virtual void DidMouseLeave() {} | 58 virtual void DidMouseLeave() {} |
| 48 virtual void DidMouseMoveNear(float distance) {} | 59 virtual void DidMouseMoveNear(vector<DistanceToScrollbar>) {} |
|
bokan
2016/12/06 19:44:46
Rather than introducing DistanceToScrollbar, I thi
| |
| 49 virtual bool ScrollbarsHidden() const; | 60 virtual bool ScrollbarsHidden() const; |
| 50 | 61 |
| 51 protected: | 62 protected: |
| 52 ScrollbarAnimationController(int scroll_layer_id, | 63 ScrollbarAnimationController(int scroll_layer_id, |
| 53 ScrollbarAnimationControllerClient* client, | 64 ScrollbarAnimationControllerClient* client, |
| 54 base::TimeDelta delay_before_starting, | 65 base::TimeDelta delay_before_starting, |
| 55 base::TimeDelta resize_delay_before_starting); | 66 base::TimeDelta resize_delay_before_starting); |
| 56 | 67 |
| 57 virtual void RunAnimationFrame(float progress) = 0; | 68 virtual void RunAnimationFrame(float progress) = 0; |
| 58 virtual const base::TimeDelta& Duration() = 0; | 69 virtual const base::TimeDelta& Duration() = 0; |
| (...skipping 23 matching lines...) Expand all Loading... | |
| 82 bool currently_scrolling_; | 93 bool currently_scrolling_; |
| 83 bool scroll_gesture_has_scrolled_; | 94 bool scroll_gesture_has_scrolled_; |
| 84 base::CancelableClosure delayed_scrollbar_fade_; | 95 base::CancelableClosure delayed_scrollbar_fade_; |
| 85 | 96 |
| 86 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; | 97 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; |
| 87 }; | 98 }; |
| 88 | 99 |
| 89 } // namespace cc | 100 } // namespace cc |
| 90 | 101 |
| 91 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 102 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
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