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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_surface_egl.h" | 5 #include "ui/gl/gl_surface_egl.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <map> | 10 #include <map> |
| 11 #include <memory> | 11 #include <memory> |
| 12 #include <vector> | 12 #include <vector> |
| 13 | 13 |
| 14 #include "base/command_line.h" | 14 #include "base/command_line.h" |
| 15 #include "base/lazy_instance.h" |
| 15 #include "base/logging.h" | 16 #include "base/logging.h" |
| 16 #include "base/macros.h" | 17 #include "base/macros.h" |
| 17 #include "base/message_loop/message_loop.h" | 18 #include "base/message_loop/message_loop.h" |
| 18 #include "base/metrics/histogram_macros.h" | 19 #include "base/metrics/histogram_macros.h" |
| 19 #include "base/strings/string_number_conversions.h" | 20 #include "base/strings/string_number_conversions.h" |
| 20 #include "base/sys_info.h" | 21 #include "base/sys_info.h" |
| 21 #include "base/trace_event/trace_event.h" | 22 #include "base/trace_event/trace_event.h" |
| 22 #include "build/build_config.h" | 23 #include "build/build_config.h" |
| 23 #include "ui/gfx/geometry/rect.h" | 24 #include "ui/gfx/geometry/rect.h" |
| 25 #include "ui/gl/angle_platform_impl.h" |
| 24 #include "ui/gl/egl_util.h" | 26 #include "ui/gl/egl_util.h" |
| 25 #include "ui/gl/gl_context.h" | 27 #include "ui/gl/gl_context.h" |
| 26 #include "ui/gl/gl_context_egl.h" | 28 #include "ui/gl/gl_context_egl.h" |
| 27 #include "ui/gl/gl_image.h" | 29 #include "ui/gl/gl_image.h" |
| 28 #include "ui/gl/gl_implementation.h" | 30 #include "ui/gl/gl_implementation.h" |
| 29 #include "ui/gl/gl_surface_stub.h" | 31 #include "ui/gl/gl_surface_stub.h" |
| 30 #include "ui/gl/gl_switches.h" | 32 #include "ui/gl/gl_switches.h" |
| 31 #include "ui/gl/scoped_make_current.h" | 33 #include "ui/gl/scoped_make_current.h" |
| 32 | 34 |
| 33 #if defined(USE_X11) && !defined(OS_CHROMEOS) | 35 #if defined(USE_X11) && !defined(OS_CHROMEOS) |
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| 127 const char* g_egl_extensions = nullptr; | 129 const char* g_egl_extensions = nullptr; |
| 128 bool g_egl_create_context_robustness_supported = false; | 130 bool g_egl_create_context_robustness_supported = false; |
| 129 bool g_egl_create_context_bind_generates_resource_supported = false; | 131 bool g_egl_create_context_bind_generates_resource_supported = false; |
| 130 bool g_egl_create_context_webgl_compatability_supported = false; | 132 bool g_egl_create_context_webgl_compatability_supported = false; |
| 131 bool g_egl_sync_control_supported = false; | 133 bool g_egl_sync_control_supported = false; |
| 132 bool g_egl_window_fixed_size_supported = false; | 134 bool g_egl_window_fixed_size_supported = false; |
| 133 bool g_egl_surfaceless_context_supported = false; | 135 bool g_egl_surfaceless_context_supported = false; |
| 134 bool g_egl_surface_orientation_supported = false; | 136 bool g_egl_surface_orientation_supported = false; |
| 135 bool g_use_direct_composition = false; | 137 bool g_use_direct_composition = false; |
| 136 | 138 |
| 139 base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl = |
| 140 LAZY_INSTANCE_INITIALIZER; |
| 141 ANGLEPlatformShutdownFunc g_angle_platform_shutdown = nullptr; |
| 142 |
| 137 EGLDisplay GetPlatformANGLEDisplay(EGLNativeDisplayType native_display, | 143 EGLDisplay GetPlatformANGLEDisplay(EGLNativeDisplayType native_display, |
| 138 EGLenum platform_type, | 144 EGLenum platform_type, |
| 139 bool warpDevice) { | 145 bool warpDevice) { |
| 140 std::vector<EGLint> display_attribs; | 146 std::vector<EGLint> display_attribs; |
| 141 | 147 |
| 142 display_attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); | 148 display_attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); |
| 143 display_attribs.push_back(platform_type); | 149 display_attribs.push_back(platform_type); |
| 144 | 150 |
| 145 if (warpDevice) { | 151 if (warpDevice) { |
| 146 display_attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE); | 152 display_attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE); |
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| 526 context->ReleaseCurrent(surface.get()); | 532 context->ReleaseCurrent(surface.get()); |
| 527 } | 533 } |
| 528 } | 534 } |
| 529 #endif | 535 #endif |
| 530 initialized_ = true; | 536 initialized_ = true; |
| 531 | 537 |
| 532 return true; | 538 return true; |
| 533 } | 539 } |
| 534 | 540 |
| 535 // static | 541 // static |
| 536 void GLSurfaceEGL::ResetForTesting() { | 542 void GLSurfaceEGL::ShutdownOneOff() { |
| 543 if (g_angle_platform_shutdown) { |
| 544 g_angle_platform_shutdown(); |
| 545 } |
| 546 |
| 537 if (g_display != EGL_NO_DISPLAY) | 547 if (g_display != EGL_NO_DISPLAY) |
| 538 eglTerminate(g_display); | 548 eglTerminate(g_display); |
| 539 g_display = EGL_NO_DISPLAY; | 549 g_display = EGL_NO_DISPLAY; |
| 540 | 550 |
| 541 g_egl_extensions = nullptr; | 551 g_egl_extensions = nullptr; |
| 542 g_egl_create_context_robustness_supported = false; | 552 g_egl_create_context_robustness_supported = false; |
| 543 g_egl_create_context_bind_generates_resource_supported = false; | 553 g_egl_create_context_bind_generates_resource_supported = false; |
| 544 g_egl_create_context_webgl_compatability_supported = false; | 554 g_egl_create_context_webgl_compatability_supported = false; |
| 545 g_egl_sync_control_supported = false; | 555 g_egl_sync_control_supported = false; |
| 546 g_egl_window_fixed_size_supported = false; | 556 g_egl_window_fixed_size_supported = false; |
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| 600 // needs a full Display init before it can query the Display extensions. | 610 // needs a full Display init before it can query the Display extensions. |
| 601 // static | 611 // static |
| 602 EGLDisplay GLSurfaceEGL::InitializeDisplay( | 612 EGLDisplay GLSurfaceEGL::InitializeDisplay( |
| 603 EGLNativeDisplayType native_display) { | 613 EGLNativeDisplayType native_display) { |
| 604 if (g_display != EGL_NO_DISPLAY) { | 614 if (g_display != EGL_NO_DISPLAY) { |
| 605 return g_display; | 615 return g_display; |
| 606 } | 616 } |
| 607 | 617 |
| 608 g_native_display = native_display; | 618 g_native_display = native_display; |
| 609 | 619 |
| 620 // Init ANGLE platform here, before we call GetPlatformDisplay(). |
| 621 ANGLEPlatformInitializeFunc angle_platform_init = |
| 622 reinterpret_cast<ANGLEPlatformInitializeFunc>( |
| 623 eglGetProcAddress("ANGLEPlatformInitialize")); |
| 624 if (angle_platform_init) { |
| 625 angle_platform_init(&g_angle_platform_impl.Get()); |
| 626 |
| 627 g_angle_platform_shutdown = reinterpret_cast<ANGLEPlatformShutdownFunc>( |
| 628 eglGetProcAddress("ANGLEPlatformShutdown")); |
| 629 } |
| 630 |
| 610 // If EGL_EXT_client_extensions not supported this call to eglQueryString | 631 // If EGL_EXT_client_extensions not supported this call to eglQueryString |
| 611 // will return NULL. | 632 // will return NULL. |
| 612 const char* client_extensions = | 633 const char* client_extensions = |
| 613 eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); | 634 eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); |
| 614 | 635 |
| 615 bool supports_angle_d3d = false; | 636 bool supports_angle_d3d = false; |
| 616 bool supports_angle_opengl = false; | 637 bool supports_angle_opengl = false; |
| 617 bool supports_angle_null = false; | 638 bool supports_angle_null = false; |
| 618 // Check for availability of ANGLE extensions. | 639 // Check for availability of ANGLE extensions. |
| 619 if (client_extensions && | 640 if (client_extensions && |
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| 1216 } | 1237 } |
| 1217 | 1238 |
| 1218 void* SurfacelessEGL::GetShareHandle() { | 1239 void* SurfacelessEGL::GetShareHandle() { |
| 1219 return NULL; | 1240 return NULL; |
| 1220 } | 1241 } |
| 1221 | 1242 |
| 1222 SurfacelessEGL::~SurfacelessEGL() { | 1243 SurfacelessEGL::~SurfacelessEGL() { |
| 1223 } | 1244 } |
| 1224 | 1245 |
| 1225 } // namespace gl | 1246 } // namespace gl |
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