| Index: content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| index 7a6d1718cd2dd70d0e678149cd7b8b257085d27b..d71968d142f0b048095ea367b49bfba78bd35017 100644
|
| --- a/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl_conformance_expectations.py
|
| @@ -153,7 +153,7 @@ class WebGLConformanceExpectations(GpuTestExpectations):
|
| # new AMD (the whole test suite is flaky on the old config).
|
| # Mark as Fail since it often flakes in all 3 retries
|
| self.Fail('conformance/extensions/oes-texture-half-float.html',
|
| - ['win', ('amd', 0x6613)], bug=653533)
|
| + ['win', 'no_passthrough', ('amd', 0x6613)], bug=653533)
|
|
|
| # Win / AMD D3D9 failures
|
| self.Fail('conformance/extensions/angle-instanced-arrays.html',
|
| @@ -217,8 +217,35 @@ class WebGLConformanceExpectations(GpuTestExpectations):
|
| # Win / Passthrough command decoder
|
| self.Fail('conformance/attribs/gl-vertexattribpointer.html',
|
| ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| - self.Fail('conformance/extensions/*', ['win', 'passthrough', 'd3d11'],
|
| - bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/angle-instanced-arrays.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/' +
|
| + 'angle-instanced-arrays-out-of-bounds.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/ext-disjoint-timer-query.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/ext-frag-depth.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/ext-shader-texture-lod.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/oes-standard-derivatives.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/oes-texture-float.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/oes-texture-float-linear.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/oes-texture-half-float.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/oes-texture-half-float-linear.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/webgl-compressed-texture-s3tc.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/webgl-debug-shaders.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/webgl-depth-texture.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| + self.Fail('conformance/extensions/webgl-draw-buffers.html',
|
| + ['win', 'passthrough', 'd3d11'], bug=1523) # angle bug ID
|
| self.Fail('conformance/canvas/framebuffer-bindings-unaffected-on-' +
|
| 'resize.html', ['win', 'passthrough', 'd3d11'], bug=665521)
|
| self.Fail('conformance/glsl/bugs/essl3-shaders-with-webgl1.html',
|
|
|