Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 4d27bc67120db4f2ada383b5f36421c1dae53615..46e5e20ad923a995253cf8e42ed3c185311c4f65 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -549,8 +549,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1 |
self.Fail('conformance2/rendering/clipping-wide-points.html', |
['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1 |
- self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', |
- ['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1 |
# Linux NVIDIA |
# This test is flaky both with and without ANGLE. |
@@ -585,6 +583,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# Linux Intel with ANGLE only |
self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html', |
['linux', 'intel', 'opengl'], bug=598902) |
+ self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', |
+ ['linux', 'intel', 'opengl'], bug=634519) # WebGL 2.0.1 |
# Linux AMD only. |
# It looks like AMD shader compiler rejects many valid ES3 semantics. |
@@ -777,6 +777,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('conformance2/rendering/blitframebuffer-filter-outofbounds.html', |
['linux', 'amd'], bug=655147) |
+ self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', |
+ ['linux', 'amd'], bug=634519) # WebGL 2.0.1 |
+ |
# Uniform buffer related failures |
self.Fail('deqp/functional/gles3/uniformbuffers/single_struct_array.html', |
['linux', 'amd'], bug=483282) |