Index: ui/gfx/box_f.h |
diff --git a/ui/gfx/box_f.h b/ui/gfx/box_f.h |
index fb2c1910a96ebe18375ab8eee821f136ea0b51a5..0dc7526078e798fdcb77cad4abefd474611647c5 100644 |
--- a/ui/gfx/box_f.h |
+++ b/ui/gfx/box_f.h |
@@ -94,7 +94,18 @@ class GFX_EXPORT BoxF { |
const Point3F& origin() const { return origin_; } |
void set_origin(const Point3F& origin) { origin_ = origin; } |
+ // Expands the box to contain the given point, if necessary. |
danakj
2013/10/01 15:09:15
Comment on what happens if |this| is empty? I see
|
+ void ExpandTo(const Point3F& point); |
+ |
private: |
+ // Expands the box to contain the two given points. It is required that each |
+ // component of |min| is less than or equal to the corresponding component in |
+ // |max|. Precisely, what this function does is ensure that after the function |
+ // completes, |this| contains origin_, min, max, and origin_ + (width_, |
+ // height_, depth_), even if the box is empty. Emptiness checks are handled in |
+ // the public function Union. |
+ void ExpandTo(const Point3F& min, const Point3F& max); |
+ |
Point3F origin_; |
float width_; |
float height_; |