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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/box_f.h" | 5 #include "ui/gfx/box_f.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | |
9 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
10 | 11 |
11 namespace gfx { | 12 namespace gfx { |
12 | 13 |
13 std::string BoxF::ToString() const { | 14 std::string BoxF::ToString() const { |
14 return base::StringPrintf("%s %fx%fx%f", | 15 return base::StringPrintf("%s %fx%fx%f", |
15 origin().ToString().c_str(), | 16 origin().ToString().c_str(), |
16 width_, | 17 width_, |
17 height_, | 18 height_, |
18 depth_); | 19 depth_); |
19 } | 20 } |
20 | 21 |
21 bool BoxF::IsEmpty() const { | 22 bool BoxF::IsEmpty() const { |
22 return (width_ == 0 && height_ == 0) || | 23 return (width_ == 0 && height_ == 0) || |
23 (width_ == 0 && depth_ == 0) || | 24 (width_ == 0 && depth_ == 0) || |
24 (height_ == 0 && depth_ == 0); | 25 (height_ == 0 && depth_ == 0); |
25 } | 26 } |
26 | 27 |
28 void BoxF::ExpandTo(const Point3F& min, const Point3F& max) { | |
29 DCHECK_LE(min.x(), max.x()); | |
30 DCHECK_LE(min.y(), max.y()); | |
31 DCHECK_LE(min.z(), max.z()); | |
32 | |
33 float min_x = std::min(x(), min.x()); | |
34 float min_y = std::min(y(), min.y()); | |
35 float min_z = std::min(z(), min.z()); | |
36 float max_x = std::max(right(), max.x()); | |
37 float max_y = std::max(bottom(), max.y()); | |
38 float max_z = std::max(front(), max.z()); | |
39 | |
40 origin_.SetPoint(min_x, min_y, min_z); | |
41 width_ = max_x - min_x; | |
42 height_ = max_y - min_y; | |
43 depth_ = max_z - min_z; | |
44 } | |
45 | |
27 void BoxF::Union(const BoxF& box) { | 46 void BoxF::Union(const BoxF& box) { |
28 if (IsEmpty()) { | 47 if (IsEmpty()) { |
29 *this = box; | 48 *this = box; |
30 return; | 49 return; |
31 } | 50 } |
32 if (box.IsEmpty()) | 51 if (box.IsEmpty()) |
33 return; | 52 return; |
34 | 53 |
35 float min_x = std::min(x(), box.x()); | 54 ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front())); |
danakj
2013/10/01 15:09:15
Ah I fail at reading, I see you're giving box's da
| |
36 float min_y = std::min(y(), box.y()); | 55 } |
37 float min_z = std::min(z(), box.z()); | |
38 float max_x = std::max(right(), box.right()); | |
39 float max_y = std::max(bottom(), box.bottom()); | |
40 float max_z = std::max(front(), box.front()); | |
41 | 56 |
42 origin_.SetPoint(min_x, min_y, min_z); | 57 void BoxF::ExpandTo(const Point3F& point) { |
43 width_ = max_x - min_x; | 58 ExpandTo(point, point); |
44 height_ = max_y - min_y; | |
45 depth_ = max_z - min_z; | |
46 } | 59 } |
47 | 60 |
48 BoxF UnionBoxes(const BoxF& a, const BoxF& b) { | 61 BoxF UnionBoxes(const BoxF& a, const BoxF& b) { |
49 BoxF result = a; | 62 BoxF result = a; |
50 result.Union(b); | 63 result.Union(b); |
51 return result; | 64 return result; |
52 } | 65 } |
53 | 66 |
54 } // namespace gfx | 67 } // namespace gfx |
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