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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_BOX_F_H_ | 5 #ifndef UI_GFX_BOX_F_H_ |
| 6 #define UI_GFX_BOX_F_H_ | 6 #define UI_GFX_BOX_F_H_ |
| 7 | 7 |
| 8 #include "ui/gfx/point3_f.h" | 8 #include "ui/gfx/point3_f.h" |
| 9 #include "ui/gfx/vector3d_f.h" | 9 #include "ui/gfx/vector3d_f.h" |
| 10 | 10 |
| (...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 87 | 87 |
| 88 void set_size(float width, float height, float depth) { | 88 void set_size(float width, float height, float depth) { |
| 89 width_ = width < 0 ? 0 : width; | 89 width_ = width < 0 ? 0 : width; |
| 90 height_ = height < 0 ? 0 : height; | 90 height_ = height < 0 ? 0 : height; |
| 91 depth_ = depth < 0 ? 0 : depth; | 91 depth_ = depth < 0 ? 0 : depth; |
| 92 } | 92 } |
| 93 | 93 |
| 94 const Point3F& origin() const { return origin_; } | 94 const Point3F& origin() const { return origin_; } |
| 95 void set_origin(const Point3F& origin) { origin_ = origin; } | 95 void set_origin(const Point3F& origin) { origin_ = origin; } |
| 96 | 96 |
| 97 // Expands the box to contain the given point, if necessary. | |
|
danakj
2013/10/01 14:23:44
Can you also comment on what this function does if
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| 98 void ExpandTo(const Point3F& point); | |
| 99 | |
| 97 private: | 100 private: |
| 101 // Expands the box to contain the two given points. It is guaranteed that each | |
|
danakj
2013/10/01 14:23:44
s/guaranteed/required/
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| 102 // component of |min| is less than or equal to the corresponding component in | |
| 103 // |max|. | |
| 104 void ExpandTo(const Point3F& min, const Point3F& max); | |
| 105 | |
| 98 Point3F origin_; | 106 Point3F origin_; |
| 99 float width_; | 107 float width_; |
| 100 float height_; | 108 float height_; |
| 101 float depth_; | 109 float depth_; |
| 102 }; | 110 }; |
| 103 | 111 |
| 104 GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b); | 112 GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b); |
| 105 | 113 |
| 106 inline BoxF ScaleBox(const BoxF& b, | 114 inline BoxF ScaleBox(const BoxF& b, |
| 107 float x_scale, | 115 float x_scale, |
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| 133 b.y() + v.y(), | 141 b.y() + v.y(), |
| 134 b.z() + v.z(), | 142 b.z() + v.z(), |
| 135 b.width(), | 143 b.width(), |
| 136 b.height(), | 144 b.height(), |
| 137 b.depth()); | 145 b.depth()); |
| 138 } | 146 } |
| 139 | 147 |
| 140 } // namespace gfx | 148 } // namespace gfx |
| 141 | 149 |
| 142 #endif // UI_GFX_BOX_F_H_ | 150 #endif // UI_GFX_BOX_F_H_ |
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