Index: cc/base/math_util.cc |
diff --git a/cc/base/math_util.cc b/cc/base/math_util.cc |
index d28c195971f6cd14eb753b6d9eddd51d1dd082fb..1fe96e60f75de0cc25d153a351c7b62600100336 100644 |
--- a/cc/base/math_util.cc |
+++ b/cc/base/math_util.cc |
@@ -155,9 +155,36 @@ static inline void ExpandBoundsToIncludePoint(float* xmin, |
*ymax = std::max(p.y(), *ymax); |
} |
+static inline bool isNearlyTheSame(const float f, const float g) { |
danakj
2017/01/11 23:12:06
fix name style
Peter Mayo
2017/01/11 23:47:04
Just the capital, or do you have a specific sugges
danakj
2017/01/11 23:51:54
just the capital.
but also consting a float param
|
+ // The idea behind this is to use this fraction of the larger of the |
+ // tow numbers as the limit of the difference. This breaks down near |
+ // zero, so we reuse this ase the minimum asolute size we will use |
+ // for the base of the scale too. |
flackr
2017/01/11 22:48:28
spelling nit: s/tow/two s/ase/as s/asolute/absolut
Peter Mayo
2017/01/11 23:47:04
enoD
|
+ static const float epsilon_scale = 0.00001f; |
+ return std::abs(f - g) < |
+ epsilon_scale * |
+ std::max(std::max(std::abs(f), std::abs(g)), epsilon_scale); |
+} |
+ |
+static inline bool isNearlyTheSame(const gfx::PointF& lhs, |
+ const gfx::PointF& rhs) { |
+ return isNearlyTheSame(lhs.x(), rhs.x()) && isNearlyTheSame(lhs.y(), rhs.y()); |
+} |
+ |
+static inline bool isNearlyTheSame(const gfx::Point3F& lhs, |
+ const gfx::Point3F& rhs) { |
+ return isNearlyTheSame(lhs.x(), rhs.x()) && |
+ isNearlyTheSame(lhs.y(), rhs.y()) && isNearlyTheSame(lhs.z(), rhs.z()); |
+} |
+ |
static inline void AddVertexToClippedQuad(const gfx::PointF& new_vertex, |
gfx::PointF clipped_quad[8], |
int* num_vertices_in_clipped_quad) { |
+ if (*num_vertices_in_clipped_quad > 0) { |
+ if (isNearlyTheSame(clipped_quad[*num_vertices_in_clipped_quad - 1], |
+ new_vertex)) |
+ return; |
+ } |
clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; |
(*num_vertices_in_clipped_quad)++; |
} |
@@ -165,6 +192,11 @@ static inline void AddVertexToClippedQuad(const gfx::PointF& new_vertex, |
static inline void AddVertexToClippedQuad3d(const gfx::Point3F& new_vertex, |
gfx::Point3F clipped_quad[8], |
int* num_vertices_in_clipped_quad) { |
+ if (*num_vertices_in_clipped_quad > 0) { |
+ if (isNearlyTheSame(clipped_quad[*num_vertices_in_clipped_quad - 1], |
+ new_vertex)) |
+ return; |
+ } |
clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; |
(*num_vertices_in_clipped_quad)++; |
} |
@@ -345,6 +377,14 @@ void MathUtil::MapClippedQuad(const gfx::Transform& transform, |
clipped_quad, num_vertices_in_clipped_quad); |
} |
+ if (*num_vertices_in_clipped_quad > 2) { |
+ if (isNearlyTheSame(clipped_quad[0], |
flackr
2017/01/11 22:48:28
I think canonical style is to use && rather than n
danakj
2017/01/11 23:12:06
yes, this throughout.
Peter Mayo
2017/01/11 23:47:04
Throughout the CL, done.
|
+ clipped_quad[*num_vertices_in_clipped_quad - 1]) |
+ { |
+ *num_vertices_in_clipped_quad -= 1; |
+ } |
+ } |
+ |
DCHECK_LE(*num_vertices_in_clipped_quad, 8); |
} |
@@ -406,6 +446,14 @@ bool MathUtil::MapClippedQuad3d(const gfx::Transform& transform, |
clipped_quad, num_vertices_in_clipped_quad); |
} |
+ if (*num_vertices_in_clipped_quad > 2) { |
+ if (isNearlyTheSame(clipped_quad[0], |
+ clipped_quad[*num_vertices_in_clipped_quad - 1]) |
+ { |
+ *num_vertices_in_clipped_quad -= 1; |
+ } |
+ } |
+ |
DCHECK_LE(*num_vertices_in_clipped_quad, 8); |
return (*num_vertices_in_clipped_quad >= 4); |
} |
@@ -935,4 +983,18 @@ ScopedSubnormalFloatDisabler::~ScopedSubnormalFloatDisabler() { |
#endif |
} |
+bool IsNearlyTheSameForUnitTesting(const float left, const float right) { |
danakj
2017/01/11 23:12:06
ForTesting is the suffix that presubmits look for.
Peter Mayo
2017/01/11 23:47:04
Yes, because it would stress the definitions. Did
danakj
2017/01/11 23:53:36
They look for non-test code calling the function a
|
+ return isNearlyTheSame(left, right); |
+} |
+ |
+bool IsNearlyTheSameForUnitTesting(const gfx::PointF& left, |
+ const gfx::PointF& right) { |
+ return isNearlyTheSame(left, right); |
+} |
+ |
+bool IsNearlyTheSameForUnitTesting(const gfx::Point3F& left, |
+ const gfx::Point3F& right) { |
+ return isNearlyTheSame(left, right); |
+} |
+ |
} // namespace cc |