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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/math_util.h" | 5 #include "cc/base/math_util.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 #include <limits> | 9 #include <limits> |
10 #ifdef __SSE__ | 10 #ifdef __SSE__ |
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148 float* xmax, | 148 float* xmax, |
149 float* ymin, | 149 float* ymin, |
150 float* ymax, | 150 float* ymax, |
151 const gfx::PointF& p) { | 151 const gfx::PointF& p) { |
152 *xmin = std::min(p.x(), *xmin); | 152 *xmin = std::min(p.x(), *xmin); |
153 *xmax = std::max(p.x(), *xmax); | 153 *xmax = std::max(p.x(), *xmax); |
154 *ymin = std::min(p.y(), *ymin); | 154 *ymin = std::min(p.y(), *ymin); |
155 *ymax = std::max(p.y(), *ymax); | 155 *ymax = std::max(p.y(), *ymax); |
156 } | 156 } |
157 | 157 |
158 static inline bool approx(const float f, const float g) { | |
flackr
2016/12/08 23:31:06
Maybe approximatelyEqual to be verbose?
Peter Mayo
2016/12/14 23:13:11
I think nearlyTheSame covers all of the overloaded
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159 static const float epsilon_scale = 0.00001; | |
flackr
2016/12/08 23:31:06
nit: 0.00001f
Peter Mayo
2016/12/14 23:13:11
Acknowledged.
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160 return std::abs(f - g) < | |
flackr
2016/12/08 23:31:06
nit: I think <= might be safer in case of precisio
Peter Mayo
2016/12/14 23:13:11
I worry that it would worsely cover over inappropr
| |
161 epsilon_scale * | |
162 std::max(std::max(std::abs(f), std::abs(g)), epsilon_scale); | |
163 } | |
164 | |
165 static inline bool approx(const gfx::PointF& lhs, const gfx::PointF& rhs) { | |
166 return approx(lhs.x(), rhs.x()) && approx(lhs.y(), rhs.y()); | |
167 } | |
168 | |
169 static inline bool approx(const gfx::Point3F& lhs, const gfx::Point3F& rhs) { | |
170 return approx(lhs.x(), rhs.x()) && approx(lhs.y(), rhs.y()) && | |
171 approx(lhs.z(), rhs.z()); | |
172 } | |
173 | |
158 static inline void AddVertexToClippedQuad(const gfx::PointF& new_vertex, | 174 static inline void AddVertexToClippedQuad(const gfx::PointF& new_vertex, |
159 gfx::PointF clipped_quad[8], | 175 gfx::PointF clipped_quad[8], |
160 int* num_vertices_in_clipped_quad) { | 176 int* num_vertices_in_clipped_quad) { |
177 if (*num_vertices_in_clipped_quad > 0) { | |
178 if (approx(clipped_quad[*num_vertices_in_clipped_quad - 1], new_vertex)) | |
179 return; | |
180 if (approx(clipped_quad[0], new_vertex)) | |
181 return; | |
182 } | |
161 clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; | 183 clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; |
162 (*num_vertices_in_clipped_quad)++; | 184 (*num_vertices_in_clipped_quad)++; |
163 } | 185 } |
164 | 186 |
165 static inline void AddVertexToClippedQuad3d(const gfx::Point3F& new_vertex, | 187 static inline void AddVertexToClippedQuad3d(const gfx::Point3F& new_vertex, |
166 gfx::Point3F clipped_quad[8], | 188 gfx::Point3F clipped_quad[8], |
167 int* num_vertices_in_clipped_quad) { | 189 int* num_vertices_in_clipped_quad) { |
190 if (*num_vertices_in_clipped_quad > 0) { | |
191 if (approx(clipped_quad[*num_vertices_in_clipped_quad - 1], new_vertex)) | |
192 return; | |
193 if (approx(clipped_quad[0], new_vertex)) | |
194 return; | |
195 } | |
168 clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; | 196 clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; |
169 (*num_vertices_in_clipped_quad)++; | 197 (*num_vertices_in_clipped_quad)++; |
170 } | 198 } |
171 | 199 |
172 gfx::Rect MathUtil::MapEnclosingClippedRect(const gfx::Transform& transform, | 200 gfx::Rect MathUtil::MapEnclosingClippedRect(const gfx::Transform& transform, |
173 const gfx::Rect& src_rect) { | 201 const gfx::Rect& src_rect) { |
174 if (transform.IsIdentityOrIntegerTranslation()) { | 202 if (transform.IsIdentityOrIntegerTranslation()) { |
175 gfx::Vector2d offset(static_cast<int>(transform.matrix().getFloat(0, 3)), | 203 gfx::Vector2d offset(static_cast<int>(transform.matrix().getFloat(0, 3)), |
176 static_cast<int>(transform.matrix().getFloat(1, 3))); | 204 static_cast<int>(transform.matrix().getFloat(1, 3))); |
177 return src_rect + offset; | 205 return src_rect + offset; |
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928 _mm_setcsr(orig_state_ | 0x8040); | 956 _mm_setcsr(orig_state_ | 0x8040); |
929 #endif | 957 #endif |
930 } | 958 } |
931 | 959 |
932 ScopedSubnormalFloatDisabler::~ScopedSubnormalFloatDisabler() { | 960 ScopedSubnormalFloatDisabler::~ScopedSubnormalFloatDisabler() { |
933 #ifdef __SSE__ | 961 #ifdef __SSE__ |
934 _mm_setcsr(orig_state_); | 962 _mm_setcsr(orig_state_); |
935 #endif | 963 #endif |
936 } | 964 } |
937 | 965 |
966 bool IsApproximatelyForUnitTesting(const float left, const float right) { | |
967 return approx(left, right); | |
968 } | |
969 | |
970 bool IsApproximatelyForUnitTesting(const gfx::PointF& left, | |
971 const gfx::PointF& right) { | |
972 return approx(left, right); | |
973 } | |
974 | |
975 bool IsApproximatelyForUnitTesting(const gfx::Point3F& left, | |
976 const gfx::Point3F& right) { | |
977 return approx(left, right); | |
978 } | |
979 | |
938 } // namespace cc | 980 } // namespace cc |
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