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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/math_util.h" | 5 #include "cc/base/math_util.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 | 10 |
11 #include "cc/test/geometry_test_utils.h" | 11 #include "cc/test/geometry_test_utils.h" |
12 #include "testing/gmock/include/gmock/gmock.h" | 12 #include "testing/gmock/include/gmock/gmock.h" |
13 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
| 14 #include "ui/gfx/geometry/quad_f.h" |
14 #include "ui/gfx/geometry/rect.h" | 15 #include "ui/gfx/geometry/rect.h" |
15 #include "ui/gfx/geometry/rect_f.h" | 16 #include "ui/gfx/geometry/rect_f.h" |
16 #include "ui/gfx/transform.h" | 17 #include "ui/gfx/transform.h" |
17 | 18 |
18 namespace cc { | 19 namespace cc { |
19 namespace { | 20 namespace { |
20 | 21 |
21 TEST(MathUtilTest, ProjectionOfPerpendicularPlane) { | 22 TEST(MathUtilTest, ProjectionOfPerpendicularPlane) { |
22 // In this case, the m33() element of the transform becomes zero, which could | 23 // In this case, the m33() element of the transform becomes zero, which could |
23 // cause a divide-by-zero when projecting points/quads. | 24 // cause a divide-by-zero when projecting points/quads. |
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448 } | 449 } |
449 } | 450 } |
450 | 451 |
451 TEST(MathUtilTest, RoundDownUnderflow) { | 452 TEST(MathUtilTest, RoundDownUnderflow) { |
452 // Rounding down -123 by 50 is -150, which underflows int8_t, but fits in | 453 // Rounding down -123 by 50 is -150, which underflows int8_t, but fits in |
453 // int16_t. | 454 // int16_t. |
454 EXPECT_FALSE(MathUtil::VerifyRoundDown<int8_t>(-123, 50)); | 455 EXPECT_FALSE(MathUtil::VerifyRoundDown<int8_t>(-123, 50)); |
455 EXPECT_TRUE(MathUtil::VerifyRoundDown<int16_t>(-123, 50)); | 456 EXPECT_TRUE(MathUtil::VerifyRoundDown<int16_t>(-123, 50)); |
456 } | 457 } |
457 | 458 |
| 459 #define EXPECT_SIMILAR_VALUE(x, y) EXPECT_TRUE(IsNearlyTheSameForTesting(x, y)) |
| 460 #define EXPECT_DISSIMILAR_VALUE(x, y) \ |
| 461 EXPECT_FALSE(IsNearlyTheSameForTesting(x, y)) |
| 462 |
| 463 // Arbitrary point that shouldn't be different from zero. |
| 464 static const float zeroish = 1.0e-11f; |
| 465 |
| 466 TEST(MathUtilTest, Approximate) { |
| 467 // Same should be similar. |
| 468 EXPECT_SIMILAR_VALUE(1.0f, 1.0f); |
| 469 |
| 470 // Zero should not cause similarity issues. |
| 471 EXPECT_SIMILAR_VALUE(0.0f, 0.0f); |
| 472 |
| 473 // Chosen sensitivity makes hardware sense, whether small or large. |
| 474 EXPECT_SIMILAR_VALUE(0.0f, std::nextafter(0.0f, 1.0f)); |
| 475 EXPECT_SIMILAR_VALUE(1000000.0f, std::nextafter(1000000.0f, 0.0f)); |
| 476 |
| 477 // Make sure that neither the side you approach, nor the order of |
| 478 // parameters matter at the borderline case. |
| 479 EXPECT_SIMILAR_VALUE(std::nextafter(0.0f, 1.0f), 0.0f); |
| 480 EXPECT_SIMILAR_VALUE(std::nextafter(1000000.0f, 0.0f), 1000000.0f); |
| 481 EXPECT_SIMILAR_VALUE(0.0f, std::nextafter(0.0f, -1.0f)); |
| 482 EXPECT_SIMILAR_VALUE(1000000.0f, std::nextafter(1000000.0f, 1e9f)); |
| 483 EXPECT_SIMILAR_VALUE(std::nextafter(0.0f, -1.0f), 0.0f); |
| 484 EXPECT_SIMILAR_VALUE(std::nextafter(1000000.0f, 1e9f), 1000000.0f); |
| 485 |
| 486 // Double check our arbitrary constant. Mostly this is for the |
| 487 // following Point tests. |
| 488 EXPECT_SIMILAR_VALUE(0.0f, zeroish); |
| 489 |
| 490 // Arbitrary point that is different from one for Approximate tests. |
| 491 EXPECT_SIMILAR_VALUE(1.0f, 1.000001f); |
| 492 |
| 493 // Arbitrary (large) difference close to 1. |
| 494 EXPECT_SIMILAR_VALUE(10000000.0f, 10000001.0f); |
| 495 |
| 496 // Make sure one side being zero doesn't hide real differences. |
| 497 EXPECT_DISSIMILAR_VALUE(0.0f, 1.0f); |
| 498 EXPECT_DISSIMILAR_VALUE(1.0f, 0.0f); |
| 499 |
| 500 // Make sure visible differences don't disappear. |
| 501 EXPECT_DISSIMILAR_VALUE(1.0f, 2.0f); |
| 502 EXPECT_DISSIMILAR_VALUE(10000.0f, 10001.0f); |
| 503 } |
| 504 |
| 505 #define EXPECT_SIMILAR_POINT_F(x, y) \ |
| 506 EXPECT_TRUE(IsNearlyTheSameForTesting(gfx::PointF x, gfx::PointF y)) |
| 507 #define EXPECT_DISSIMILAR_POINT_F(x, y) \ |
| 508 EXPECT_FALSE(IsNearlyTheSameForTesting(gfx::PointF x, gfx::PointF y)) |
| 509 |
| 510 TEST(MathUtilTest, ApproximatePointF) { |
| 511 // Same is similar. |
| 512 EXPECT_SIMILAR_POINT_F((0.0f, 0.0f), (0.0f, 0.0f)); |
| 513 |
| 514 // Not over sensitive on each axis. |
| 515 EXPECT_SIMILAR_POINT_F((zeroish, 0.0f), (0.0f, 0.0f)); |
| 516 EXPECT_SIMILAR_POINT_F((0.0f, zeroish), (0.0f, 0.0f)); |
| 517 EXPECT_SIMILAR_POINT_F((0.0f, 0.0f), (zeroish, 0.0f)); |
| 518 EXPECT_SIMILAR_POINT_F((0.0f, 0.0f), (0.0f, zeroish)); |
| 519 |
| 520 // Still sensitive to any axis. |
| 521 EXPECT_DISSIMILAR_POINT_F((1.0f, 0.0f), (0.0f, 0.0f)); |
| 522 EXPECT_DISSIMILAR_POINT_F((0.0f, 1.0f), (0.0f, 0.0f)); |
| 523 EXPECT_DISSIMILAR_POINT_F((0.0f, 0.0f), (1.0f, 0.0f)); |
| 524 EXPECT_DISSIMILAR_POINT_F((0.0f, 0.0f), (0.0f, 1.0f)); |
| 525 |
| 526 // Not crossed over, sensitive on each side of each axis. |
| 527 EXPECT_SIMILAR_POINT_F((0.0f, 1.0f), (0.0f, 1.0f)); |
| 528 EXPECT_SIMILAR_POINT_F((1.0f, 2.0f), (1.0f, 2.0f)); |
| 529 EXPECT_DISSIMILAR_POINT_F((3.0f, 2.0f), (1.0f, 2.0f)); |
| 530 EXPECT_DISSIMILAR_POINT_F((1.0f, 3.0f), (1.0f, 1.0f)); |
| 531 EXPECT_DISSIMILAR_POINT_F((1.0f, 2.0f), (3.0f, 2.0f)); |
| 532 EXPECT_DISSIMILAR_POINT_F((1.0f, 2.0f), (1.0f, 3.0f)); |
| 533 } |
| 534 |
| 535 #define EXPECT_SIMILAR_POINT_3F(x, y) \ |
| 536 EXPECT_TRUE(IsNearlyTheSameForTesting(gfx::Point3F x, gfx::Point3F y)) |
| 537 #define EXPECT_DISSIMILAR_POINT_3F(x, y) \ |
| 538 EXPECT_FALSE(IsNearlyTheSameForTesting(gfx::Point3F x, gfx::Point3F y)) |
| 539 |
| 540 TEST(MathUtilTest, ApproximatePoint3F) { |
| 541 // Same same. |
| 542 EXPECT_SIMILAR_POINT_3F((0.0f, 0.0f, 0.0f), (0.0f, 0.0f, 0.0f)); |
| 543 EXPECT_SIMILAR_POINT_3F((zeroish, 0.0f, 0.0f), (0.0f, 0.0f, 0.0f)); |
| 544 EXPECT_SIMILAR_POINT_3F((0.0f, zeroish, 0.0f), (0.0f, 0.0f, 0.0f)); |
| 545 EXPECT_SIMILAR_POINT_3F((0.0f, 0.0f, zeroish), (0.0f, 0.0f, 0.0f)); |
| 546 EXPECT_SIMILAR_POINT_3F((0.0f, 0.0f, 0.0f), (zeroish, 0.0f, 0.0f)); |
| 547 EXPECT_SIMILAR_POINT_3F((0.0f, 0.0f, 0.0f), (0.0f, zeroish, 0.0f)); |
| 548 EXPECT_SIMILAR_POINT_3F((0.0f, 0.0f, 0.0f), (0.0f, 0.0f, zeroish)); |
| 549 |
| 550 // Not crossed over, sensitive on each side of each axis. |
| 551 EXPECT_SIMILAR_POINT_3F((1.0f, 2.0f, 3.0f), (1.0f, 2.0f, 3.0f)); |
| 552 EXPECT_DISSIMILAR_POINT_3F((4.0f, 2.0f, 3.0f), (1.0f, 2.0f, 3.0f)); |
| 553 EXPECT_DISSIMILAR_POINT_3F((1.0f, 4.0f, 3.0f), (1.0f, 1.0f, 3.0f)); |
| 554 EXPECT_DISSIMILAR_POINT_3F((1.0f, 2.0f, 4.0f), (1.0f, 2.0f, 1.0f)); |
| 555 EXPECT_DISSIMILAR_POINT_3F((1.0f, 2.0f, 3.0f), (4.0f, 2.0f, 3.0f)); |
| 556 EXPECT_DISSIMILAR_POINT_3F((1.0f, 2.0f, 3.0f), (1.0f, 4.0f, 3.0f)); |
| 557 EXPECT_DISSIMILAR_POINT_3F((1.0f, 2.0f, 3.0f), (1.0f, 2.0f, 4.0f)); |
| 558 } |
| 559 |
| 560 // This takes a quad for which two points, (at x = -99) are behind and below |
| 561 // the eyepoint and checks to make sure we build a triangle. We used to build |
| 562 // a degenerate quad. |
| 563 TEST(MathUtilTest, MapClippedQuadDuplicateTriangle) { |
| 564 gfx::Transform transform; |
| 565 transform.MakeIdentity(); |
| 566 transform.ApplyPerspectiveDepth(50.0); |
| 567 transform.RotateAboutYAxis(89.0); |
| 568 // We are amost looking along the X-Y plane from (-50, almost 0) |
| 569 |
| 570 gfx::QuadF src_quad(gfx::PointF(0.0f, 100.0f), gfx::PointF(0.0f, -100.0f), |
| 571 gfx::PointF(-99.0f, -300.0f), |
| 572 gfx::PointF(-99.0f, -100.0f)); |
| 573 |
| 574 gfx::PointF clipped_quad[8]; |
| 575 int num_vertices_in_clipped_quad; |
| 576 |
| 577 MathUtil::MapClippedQuad(transform, src_quad, clipped_quad, |
| 578 &num_vertices_in_clipped_quad); |
| 579 |
| 580 EXPECT_EQ(num_vertices_in_clipped_quad, 3); |
| 581 } |
| 582 |
| 583 // This takes a quad for which two points, (at x = -99) are behind and below |
| 584 // the eyepoint and checks to make sure we build a triangle. We used to build |
| 585 // a degenerate quad. The quirk here is that the two shared points are first |
| 586 // and last, not sequential. |
| 587 TEST(MathUtilTest, MapClippedQuadDuplicateTriangleWrapped) { |
| 588 gfx::Transform transform; |
| 589 transform.MakeIdentity(); |
| 590 transform.ApplyPerspectiveDepth(50.0); |
| 591 transform.RotateAboutYAxis(89.0); |
| 592 |
| 593 gfx::QuadF src_quad(gfx::PointF(-99.0f, -100.0f), gfx::PointF(0.0f, 100.0f), |
| 594 gfx::PointF(0.0f, -100.0f), gfx::PointF(-99.0f, -300.0f)); |
| 595 |
| 596 gfx::PointF clipped_quad[8]; |
| 597 int num_vertices_in_clipped_quad; |
| 598 |
| 599 MathUtil::MapClippedQuad(transform, src_quad, clipped_quad, |
| 600 &num_vertices_in_clipped_quad); |
| 601 |
| 602 EXPECT_EQ(num_vertices_in_clipped_quad, 3); |
| 603 } |
| 604 |
| 605 // Here we map and clip a quad with only one point that disappears to infinity |
| 606 // behind us. We don't want two vertices at infinity crossing in and out |
| 607 // of w < 0 space. |
| 608 TEST(MathUtilTest, MapClippedQuadDuplicateQuad) { |
| 609 gfx::Transform transform; |
| 610 transform.MakeIdentity(); |
| 611 transform.ApplyPerspectiveDepth(50.0); |
| 612 transform.RotateAboutYAxis(89.0); |
| 613 |
| 614 gfx::QuadF src_quad(gfx::PointF(0.0f, 100.0f), gfx::PointF(400.0f, 0.0f), |
| 615 gfx::PointF(0.0f, -100.0f), gfx::PointF(-99.0f, -300.0f)); |
| 616 |
| 617 gfx::PointF clipped_quad[8]; |
| 618 int num_vertices_in_clipped_quad; |
| 619 |
| 620 MathUtil::MapClippedQuad(transform, src_quad, clipped_quad, |
| 621 &num_vertices_in_clipped_quad); |
| 622 |
| 623 EXPECT_EQ(num_vertices_in_clipped_quad, 4); |
| 624 } |
| 625 |
458 } // namespace | 626 } // namespace |
459 } // namespace cc | 627 } // namespace cc |
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