| Index: ui/views/animation/square_ink_drop_ripple.cc
|
| diff --git a/ui/views/animation/square_ink_drop_ripple.cc b/ui/views/animation/square_ink_drop_ripple.cc
|
| index ffa339e3f815beab4c1e24418b6972a00ae508f7..64def3348ec3f48bb8847b8f74bba7ef6088d172 100644
|
| --- a/ui/views/animation/square_ink_drop_ripple.cc
|
| +++ b/ui/views/animation/square_ink_drop_ripple.cc
|
| @@ -451,10 +451,10 @@ void SquareInkDropRipple::AnimateCenterPoint(
|
| animation.SetTweenType(tween);
|
| gfx::Transform transform;
|
| transform.Translate(target_center_point_.x(), target_center_point_.y());
|
| - ui::LayerAnimationElement* element =
|
| + std::unique_ptr<ui::LayerAnimationElement> element =
|
| ui::LayerAnimationElement::CreateTransformElement(transform, duration);
|
| ui::LayerAnimationSequence* sequence =
|
| - new ui::LayerAnimationSequence(element);
|
| + new ui::LayerAnimationSequence(std::move(element));
|
|
|
| if (observer)
|
| sequence->AddObserver(observer);
|
| @@ -473,11 +473,11 @@ void SquareInkDropRipple::AnimateToTransforms(
|
| ui::ScopedLayerAnimationSettings animation(animator);
|
| animation.SetPreemptionStrategy(preemption_strategy);
|
| animation.SetTweenType(tween);
|
| - ui::LayerAnimationElement* element =
|
| + std::unique_ptr<ui::LayerAnimationElement> element =
|
| ui::LayerAnimationElement::CreateTransformElement(transforms[i],
|
| duration);
|
| ui::LayerAnimationSequence* sequence =
|
| - new ui::LayerAnimationSequence(element);
|
| + new ui::LayerAnimationSequence(std::move(element));
|
|
|
| if (animation_observer)
|
| sequence->AddObserver(animation_observer);
|
| @@ -505,10 +505,10 @@ void SquareInkDropRipple::AnimateToOpacity(
|
| ui::ScopedLayerAnimationSettings animation_settings(animator);
|
| animation_settings.SetPreemptionStrategy(preemption_strategy);
|
| animation_settings.SetTweenType(tween);
|
| - ui::LayerAnimationElement* animation_element =
|
| + std::unique_ptr<ui::LayerAnimationElement> animation_element =
|
| ui::LayerAnimationElement::CreateOpacityElement(opacity, duration);
|
| ui::LayerAnimationSequence* animation_sequence =
|
| - new ui::LayerAnimationSequence(animation_element);
|
| + new ui::LayerAnimationSequence(std::move(animation_element));
|
|
|
| if (animation_observer)
|
| animation_sequence->AddObserver(animation_observer);
|
|
|