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Unified Diff: ash/wm/session_state_animator_impl.cc

Issue 2550933002: Make all LayerAnimationElement::Create*Element return unique_ptr (Closed)
Patch Set: More change and typo fix Created 4 years ago
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Index: ash/wm/session_state_animator_impl.cc
diff --git a/ash/wm/session_state_animator_impl.cc b/ash/wm/session_state_animator_impl.cc
index 783a2ba8c2f168c8a3b9879268042483943b2477..5b014c2a3f0a0ea063d907026efb938829ddb8a2 100644
--- a/ash/wm/session_state_animator_impl.cc
+++ b/ash/wm/session_state_animator_impl.cc
@@ -254,20 +254,20 @@ void StartGrayscaleBrightnessAnimationForWindow(
ui::LayerAnimationObserver* observer) {
ui::LayerAnimator* animator = window->layer()->GetAnimator();
- std::unique_ptr<ui::LayerAnimationSequence> brightness_sequence(
- new ui::LayerAnimationSequence());
- std::unique_ptr<ui::LayerAnimationSequence> grayscale_sequence(
- new ui::LayerAnimationSequence());
+ std::unique_ptr<ui::LayerAnimationSequence> brightness_sequence =
+ base::MakeUnique<ui::LayerAnimationSequence>();
+ std::unique_ptr<ui::LayerAnimationSequence> grayscale_sequence =
+ base::MakeUnique<ui::LayerAnimationSequence>();
- std::unique_ptr<ui::LayerAnimationElement> brightness_element(
- ui::LayerAnimationElement::CreateBrightnessElement(target, duration));
+ std::unique_ptr<ui::LayerAnimationElement> brightness_element =
+ ui::LayerAnimationElement::CreateBrightnessElement(target, duration);
brightness_element->set_tween_type(tween_type);
- brightness_sequence->AddElement(brightness_element.release());
+ brightness_sequence->AddElement(std::move(brightness_element));
- std::unique_ptr<ui::LayerAnimationElement> grayscale_element(
- ui::LayerAnimationElement::CreateGrayscaleElement(target, duration));
+ std::unique_ptr<ui::LayerAnimationElement> grayscale_element =
+ ui::LayerAnimationElement::CreateGrayscaleElement(target, duration);
grayscale_element->set_tween_type(tween_type);
- grayscale_sequence->AddElement(grayscale_element.release());
+ grayscale_sequence->AddElement(std::move(grayscale_element));
std::vector<ui::LayerAnimationSequence*> animations;
animations.push_back(brightness_sequence.release());

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