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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_INTERPOLATED_TRANSFORM_H_ | 5 #ifndef UI_GFX_INTERPOLATED_TRANSFORM_H_ |
| 6 #define UI_GFX_INTERPOLATED_TRANSFORM_H_ | 6 #define UI_GFX_INTERPOLATED_TRANSFORM_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "base/memory/ptr_util.h" |
| 11 #include "ui/gfx/geometry/point.h" | 12 #include "ui/gfx/geometry/point.h" |
| 12 #include "ui/gfx/geometry/point3_f.h" | 13 #include "ui/gfx/geometry/point3_f.h" |
| 13 #include "ui/gfx/geometry/vector3d_f.h" | 14 #include "ui/gfx/geometry/vector3d_f.h" |
| 14 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
| 15 #include "ui/gfx/transform_util.h" | 16 #include "ui/gfx/transform_util.h" |
| 16 | 17 |
| 17 namespace ui { | 18 namespace ui { |
| 18 | 19 |
| 19 /////////////////////////////////////////////////////////////////////////////// | 20 /////////////////////////////////////////////////////////////////////////////// |
| 20 // class InterpolatedTransform | 21 // class InterpolatedTransform |
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| 35 InterpolatedTransform(float start_time, float end_time); | 36 InterpolatedTransform(float start_time, float end_time); |
| 36 virtual ~InterpolatedTransform(); | 37 virtual ~InterpolatedTransform(); |
| 37 | 38 |
| 38 // Returns the interpolated transform at time t. Note: not virtual. | 39 // Returns the interpolated transform at time t. Note: not virtual. |
| 39 gfx::Transform Interpolate(float t) const; | 40 gfx::Transform Interpolate(float t) const; |
| 40 | 41 |
| 41 // The Intepolate ultimately returns the product of our transform at time t | 42 // The Intepolate ultimately returns the product of our transform at time t |
| 42 // and our child's transform at time t (if we have one). | 43 // and our child's transform at time t (if we have one). |
| 43 // | 44 // |
| 44 // This function takes ownership of the passed InterpolatedTransform. | 45 // This function takes ownership of the passed InterpolatedTransform. |
| 45 void SetChild(InterpolatedTransform* child); | 46 void SetChild(std::unique_ptr<InterpolatedTransform> child); |
| 46 | 47 |
| 47 // If the interpolated transform is reversed, Interpolate(t) will return | 48 // If the interpolated transform is reversed, Interpolate(t) will return |
| 48 // Interpolate(1 - t) | 49 // Interpolate(1 - t) |
| 49 void SetReversed(bool reversed) { reversed_ = reversed; } | 50 void SetReversed(bool reversed) { reversed_ = reversed; } |
| 50 bool Reversed() const { return reversed_; } | 51 bool Reversed() const { return reversed_; } |
| 51 | 52 |
| 52 protected: | 53 protected: |
| 53 // Calculates the interpolated transform without considering our child. | 54 // Calculates the interpolated transform without considering our child. |
| 54 virtual gfx::Transform InterpolateButDoNotCompose(float t) const = 0; | 55 virtual gfx::Transform InterpolateButDoNotCompose(float t) const = 0; |
| 55 | 56 |
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| 216 // | 217 // |
| 217 // Represents an animated transform with a transformed origin. Essentially, | 218 // Represents an animated transform with a transformed origin. Essentially, |
| 218 // at each time, t, the interpolated transform is created by composing | 219 // at each time, t, the interpolated transform is created by composing |
| 219 // P * T * P^-1 where P is a constant transform to the new origin. | 220 // P * T * P^-1 where P is a constant transform to the new origin. |
| 220 // | 221 // |
| 221 /////////////////////////////////////////////////////////////////////////////// | 222 /////////////////////////////////////////////////////////////////////////////// |
| 222 class GFX_EXPORT InterpolatedTransformAboutPivot | 223 class GFX_EXPORT InterpolatedTransformAboutPivot |
| 223 : public InterpolatedTransform { | 224 : public InterpolatedTransform { |
| 224 public: | 225 public: |
| 225 // Takes ownership of the passed transform. | 226 // Takes ownership of the passed transform. |
| 226 InterpolatedTransformAboutPivot(const gfx::Point& pivot, | 227 InterpolatedTransformAboutPivot( |
| 227 InterpolatedTransform* transform); | 228 const gfx::Point& pivot, |
| 229 std::unique_ptr<InterpolatedTransform> transform); |
| 228 | 230 |
| 229 // Takes ownership of the passed transform. | 231 // Takes ownership of the passed transform. |
| 230 InterpolatedTransformAboutPivot(const gfx::Point& pivot, | 232 InterpolatedTransformAboutPivot( |
| 231 InterpolatedTransform* transform, | 233 const gfx::Point& pivot, |
| 232 float start_time, | 234 std::unique_ptr<InterpolatedTransform> transform, |
| 233 float end_time); | 235 float start_time, |
| 236 float end_time); |
| 234 ~InterpolatedTransformAboutPivot() override; | 237 ~InterpolatedTransformAboutPivot() override; |
| 235 | 238 |
| 236 protected: | 239 protected: |
| 237 gfx::Transform InterpolateButDoNotCompose(float t) const override; | 240 gfx::Transform InterpolateButDoNotCompose(float t) const override; |
| 238 | 241 |
| 239 private: | 242 private: |
| 240 void Init(const gfx::Point& pivot, InterpolatedTransform* transform); | 243 void Init(const gfx::Point& pivot, |
| 244 std::unique_ptr<InterpolatedTransform> transform); |
| 241 | 245 |
| 242 std::unique_ptr<InterpolatedTransform> transform_; | 246 std::unique_ptr<InterpolatedTransform> transform_; |
| 243 | 247 |
| 244 DISALLOW_COPY_AND_ASSIGN(InterpolatedTransformAboutPivot); | 248 DISALLOW_COPY_AND_ASSIGN(InterpolatedTransformAboutPivot); |
| 245 }; | 249 }; |
| 246 | 250 |
| 247 class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform { | 251 class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform { |
| 248 public: | 252 public: |
| 249 InterpolatedMatrixTransform(const gfx::Transform& start_transform, | 253 InterpolatedMatrixTransform(const gfx::Transform& start_transform, |
| 250 const gfx::Transform& end_transform); | 254 const gfx::Transform& end_transform); |
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| 263 void Init(const gfx::Transform& start_transform, | 267 void Init(const gfx::Transform& start_transform, |
| 264 const gfx::Transform& end_transform); | 268 const gfx::Transform& end_transform); |
| 265 | 269 |
| 266 gfx::DecomposedTransform start_decomp_; | 270 gfx::DecomposedTransform start_decomp_; |
| 267 gfx::DecomposedTransform end_decomp_; | 271 gfx::DecomposedTransform end_decomp_; |
| 268 }; | 272 }; |
| 269 | 273 |
| 270 } // namespace ui | 274 } // namespace ui |
| 271 | 275 |
| 272 #endif // UI_GFX_INTERPOLATED_TRANSFORM_H_ | 276 #endif // UI_GFX_INTERPOLATED_TRANSFORM_H_ |
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