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Side by Side Diff: ui/gfx/interpolated_transform_unittest.cc

Issue 2550933002: Make all LayerAnimationElement::Create*Element return unique_ptr (Closed)
Patch Set: Complete inclusion Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/interpolated_transform.h" 5 #include "ui/gfx/interpolated_transform.h"
6 6
7 #include "base/memory/ptr_util.h"
7 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/gfx/geometry/rect.h" 9 #include "ui/gfx/geometry/rect.h"
9 10
10 namespace { 11 namespace {
11 12
12 void CheckApproximatelyEqual(const gfx::Transform& lhs, 13 void CheckApproximatelyEqual(const gfx::Transform& lhs,
13 const gfx::Transform& rhs) { 14 const gfx::Transform& rhs) {
14 for (int i = 0; i < 4; ++i) { 15 for (int i = 0; i < 4; ++i) {
15 for (int j = 0; j < 4; ++j) { 16 for (int j = 0; j < 4; ++j) {
16 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); 17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
83 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); 84 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
84 CheckApproximatelyEqual(xform, interpolated); 85 CheckApproximatelyEqual(xform, interpolated);
85 } 86 }
86 } 87 }
87 88
88 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { 89 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) {
89 gfx::Point pivot(100, 100); 90 gfx::Point pivot(100, 100);
90 gfx::Point above_pivot(100, 200); 91 gfx::Point above_pivot(100, 200);
91 ui::InterpolatedRotation rot(0, 90); 92 ui::InterpolatedRotation rot(0, 90);
92 ui::InterpolatedTransformAboutPivot interpolated_xform( 93 ui::InterpolatedTransformAboutPivot interpolated_xform(
93 pivot, 94 pivot, base::MakeUnique<ui::InterpolatedRotation>(0, 90));
94 new ui::InterpolatedRotation(0, 90));
95 gfx::Transform result = interpolated_xform.Interpolate(0.0f); 95 gfx::Transform result = interpolated_xform.Interpolate(0.0f);
96 CheckApproximatelyEqual(gfx::Transform(), result); 96 CheckApproximatelyEqual(gfx::Transform(), result);
97 result = interpolated_xform.Interpolate(1.0f); 97 result = interpolated_xform.Interpolate(1.0f);
98 gfx::Point expected_result = pivot; 98 gfx::Point expected_result = pivot;
99 result.TransformPoint(&pivot); 99 result.TransformPoint(&pivot);
100 EXPECT_EQ(expected_result, pivot); 100 EXPECT_EQ(expected_result, pivot);
101 expected_result = gfx::Point(0, 100); 101 expected_result = gfx::Point(0, 100);
102 result.TransformPoint(&above_pivot); 102 result.TransformPoint(&above_pivot);
103 EXPECT_EQ(expected_result, above_pivot); 103 EXPECT_EQ(expected_result, above_pivot);
104 } 104 }
105 105
106 TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { 106 TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
107 gfx::Point pivot(100, 100); 107 gfx::Point pivot(100, 100);
108 gfx::Point above_pivot(100, 200); 108 gfx::Point above_pivot(100, 200);
109 ui::InterpolatedTransformAboutPivot interpolated_xform( 109 ui::InterpolatedTransformAboutPivot interpolated_xform(
110 pivot, 110 pivot, base::MakeUnique<ui::InterpolatedScale>(gfx::Point3F(1, 1, 1),
111 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); 111 gfx::Point3F(2, 2, 2)));
112 gfx::Transform result = interpolated_xform.Interpolate(0.0f); 112 gfx::Transform result = interpolated_xform.Interpolate(0.0f);
113 CheckApproximatelyEqual(gfx::Transform(), result); 113 CheckApproximatelyEqual(gfx::Transform(), result);
114 result = interpolated_xform.Interpolate(1.0f); 114 result = interpolated_xform.Interpolate(1.0f);
115 gfx::Point expected_result = pivot; 115 gfx::Point expected_result = pivot;
116 result.TransformPoint(&pivot); 116 result.TransformPoint(&pivot);
117 EXPECT_EQ(expected_result, pivot); 117 EXPECT_EQ(expected_result, pivot);
118 expected_result = gfx::Point(100, 300); 118 expected_result = gfx::Point(100, 300);
119 result.TransformPoint(&above_pivot); 119 result.TransformPoint(&above_pivot);
120 EXPECT_EQ(expected_result, above_pivot); 120 EXPECT_EQ(expected_result, above_pivot);
121 } 121 }
(...skipping 11 matching lines...) Expand all
133 break; 133 break;
134 case -90: 134 case -90:
135 new_pivot = gfx::Point(0, height); 135 new_pivot = gfx::Point(0, height);
136 break; 136 break;
137 case 180: 137 case 180:
138 case 360: 138 case 360:
139 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); 139 new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
140 break; 140 break;
141 } 141 }
142 142
143 std::unique_ptr<ui::InterpolatedTransform> rotation( 143 std::unique_ptr<ui::InterpolatedTransform> rotation =
144 new ui::InterpolatedTransformAboutPivot( 144 base::MakeUnique<ui::InterpolatedTransformAboutPivot>(
145 old_pivot, new ui::InterpolatedRotation(reversed ? degrees : 0, 145 old_pivot, base::MakeUnique<ui::InterpolatedRotation>(
146 reversed ? 0 : degrees))); 146 reversed ? degrees : 0, reversed ? 0 : degrees));
147 147
148 std::unique_ptr<ui::InterpolatedTransform> translation( 148 std::unique_ptr<ui::InterpolatedTransform> translation =
149 new ui::InterpolatedTranslation( 149 base::MakeUnique<ui::InterpolatedTranslation>(
150 gfx::PointF(), gfx::PointF(new_pivot.x() - old_pivot.x(), 150 gfx::PointF(), gfx::PointF(new_pivot.x() - old_pivot.x(),
151 new_pivot.y() - old_pivot.y()))); 151 new_pivot.y() - old_pivot.y()));
152 152
153 float scale_factor = 0.9f; 153 float scale_factor = 0.9f;
154 std::unique_ptr<ui::InterpolatedTransform> scale_down( 154 std::unique_ptr<ui::InterpolatedTransform> scale_down =
155 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); 155 base::MakeUnique<ui::InterpolatedScale>(1.0f, scale_factor, 0.0f, 0.5f);
156 156
157 std::unique_ptr<ui::InterpolatedTransform> scale_up( 157 std::unique_ptr<ui::InterpolatedTransform> scale_up =
158 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); 158 base::MakeUnique<ui::InterpolatedScale>(1.0f, 1.0f / scale_factor, 0.5f,
159 1.0f);
159 160
160 std::unique_ptr<ui::InterpolatedTransform> to_return( 161 std::unique_ptr<ui::InterpolatedTransform> to_return =
161 new ui::InterpolatedConstantTransform(gfx::Transform())); 162 base::MakeUnique<ui::InterpolatedConstantTransform>(gfx::Transform());
162 163
163 scale_up->SetChild(scale_down.release()); 164 scale_up->SetChild(std::move(scale_down));
164 translation->SetChild(scale_up.release()); 165 translation->SetChild(std::move(scale_up));
165 rotation->SetChild(translation.release()); 166 rotation->SetChild(std::move(translation));
166 to_return->SetChild(rotation.release()); 167 to_return->SetChild(std::move(rotation));
167 to_return->SetReversed(reversed); 168 to_return->SetReversed(reversed);
168 169
169 return to_return.release(); 170 return to_return.release();
170 } 171 }
171 172
172 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { 173 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) {
173 for (int i = 0; i < 2; ++i) { 174 for (int i = 0; i < 2; ++i) {
174 for (int degrees = -360; degrees <= 360; degrees += 90) { 175 for (int degrees = -360; degrees <= 360; degrees += 90) {
175 const bool reversed = i == 1; 176 const bool reversed = i == 1;
176 std::unique_ptr<ui::InterpolatedTransform> screen_rotation( 177 std::unique_ptr<ui::InterpolatedTransform> screen_rotation(
(...skipping 13 matching lines...) Expand all
190 191
191 ui::InterpolatedTransform* GetMaximize() { 192 ui::InterpolatedTransform* GetMaximize() {
192 gfx::Rect target_bounds(0, 0, 1920, 1080); 193 gfx::Rect target_bounds(0, 0, 1920, 1080);
193 gfx::Rect initial_bounds(30, 1000, 192, 108); 194 gfx::Rect initial_bounds(30, 1000, 192, 108);
194 195
195 float scale_x = static_cast<float>( 196 float scale_x = static_cast<float>(
196 target_bounds.height()) / initial_bounds.width(); 197 target_bounds.height()) / initial_bounds.width();
197 float scale_y = static_cast<float>( 198 float scale_y = static_cast<float>(
198 target_bounds.width()) / initial_bounds.height(); 199 target_bounds.width()) / initial_bounds.height();
199 200
200 std::unique_ptr<ui::InterpolatedTransform> scale(new ui::InterpolatedScale( 201 std::unique_ptr<ui::InterpolatedTransform> scale =
201 gfx::Point3F(1, 1, 1), gfx::Point3F(scale_x, scale_y, 1))); 202 base::MakeUnique<ui::InterpolatedScale>(
203 gfx::Point3F(1, 1, 1), gfx::Point3F(scale_x, scale_y, 1));
202 204
203 std::unique_ptr<ui::InterpolatedTransform> translation( 205 std::unique_ptr<ui::InterpolatedTransform> translation =
204 new ui::InterpolatedTranslation( 206 base::MakeUnique<ui::InterpolatedTranslation>(
205 gfx::PointF(), gfx::PointF(target_bounds.x() - initial_bounds.x(), 207 gfx::PointF(), gfx::PointF(target_bounds.x() - initial_bounds.x(),
206 target_bounds.y() - initial_bounds.y()))); 208 target_bounds.y() - initial_bounds.y()));
207 209
208 std::unique_ptr<ui::InterpolatedTransform> rotation( 210 std::unique_ptr<ui::InterpolatedTransform> rotation =
209 new ui::InterpolatedRotation(0, 4.0f)); 211 base::MakeUnique<ui::InterpolatedRotation>(0, 4.0f);
210 212
211 std::unique_ptr<ui::InterpolatedTransform> rotation_about_pivot( 213 std::unique_ptr<ui::InterpolatedTransform> rotation_about_pivot(
212 new ui::InterpolatedTransformAboutPivot( 214 base::MakeUnique<ui::InterpolatedTransformAboutPivot>(
213 gfx::Point(initial_bounds.width() * 0.5, 215 gfx::Point(initial_bounds.width() * 0.5,
214 initial_bounds.height() * 0.5), 216 initial_bounds.height() * 0.5),
215 rotation.release())); 217 std::move(rotation)));
216 218
217 scale->SetChild(translation.release()); 219 scale->SetChild(std::move(translation));
218 rotation_about_pivot->SetChild(scale.release()); 220 rotation_about_pivot->SetChild(std::move(scale));
219 221
220 rotation_about_pivot->SetReversed(true); 222 rotation_about_pivot->SetReversed(true);
221 223
222 return rotation_about_pivot.release(); 224 return rotation_about_pivot.release();
223 } 225 }
224 226
225 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { 227 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
226 std::unique_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); 228 std::unique_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
227 gfx::Transform interpolated = maximize->Interpolate(1.0f); 229 gfx::Transform interpolated = maximize->Interpolate(1.0f);
228 SkMatrix44& m = interpolated.matrix(); 230 SkMatrix44& m = interpolated.matrix();
229 // Upper-left 3x3 matrix should all be 0, 1 or -1. 231 // Upper-left 3x3 matrix should all be 0, 1 or -1.
230 for (int row = 0; row < 3; ++row) { 232 for (int row = 0; row < 3; ++row) {
231 for (int col = 0; col < 3; ++col) { 233 for (int col = 0; col < 3; ++col) {
232 float entry = m.get(row, col); 234 float entry = m.get(row, col);
233 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); 235 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
234 } 236 }
235 } 237 }
236 } 238 }
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