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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/accelerators/accelerator_controller_delegate_aura.h" | 5 #include "ash/accelerators/accelerator_controller_delegate_aura.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <utility> | 10 #include <utility> |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 #include "ash/root_window_controller.h" | 29 #include "ash/root_window_controller.h" |
| 30 #include "ash/rotator/screen_rotation_animator.h" | 30 #include "ash/rotator/screen_rotation_animator.h" |
| 31 #include "ash/rotator/window_rotation.h" | 31 #include "ash/rotator/window_rotation.h" |
| 32 #include "ash/screenshot_delegate.h" | 32 #include "ash/screenshot_delegate.h" |
| 33 #include "ash/shell.h" | 33 #include "ash/shell.h" |
| 34 #include "ash/touch/touch_hud_debug.h" | 34 #include "ash/touch/touch_hud_debug.h" |
| 35 #include "ash/utility/screenshot_controller.h" | 35 #include "ash/utility/screenshot_controller.h" |
| 36 #include "ash/wm/power_button_controller.h" | 36 #include "ash/wm/power_button_controller.h" |
| 37 #include "ash/wm/window_state_aura.h" | 37 #include "ash/wm/window_state_aura.h" |
| 38 #include "ash/wm/window_util.h" | 38 #include "ash/wm/window_util.h" |
| 39 #include "base/memory/ptr_util.h" |
| 39 #include "base/metrics/histogram_macros.h" | 40 #include "base/metrics/histogram_macros.h" |
| 40 #include "base/metrics/user_metrics.h" | 41 #include "base/metrics/user_metrics.h" |
| 41 #include "base/strings/string_split.h" | 42 #include "base/strings/string_split.h" |
| 42 #include "base/strings/utf_string_conversions.h" | 43 #include "base/strings/utf_string_conversions.h" |
| 43 #include "third_party/skia/include/core/SkColor.h" | 44 #include "third_party/skia/include/core/SkColor.h" |
| 44 #include "third_party/skia/include/core/SkPaint.h" | 45 #include "third_party/skia/include/core/SkPaint.h" |
| 45 #include "ui/base/accelerators/accelerator.h" | 46 #include "ui/base/accelerators/accelerator.h" |
| 46 #include "ui/base/l10n/l10n_util.h" | 47 #include "ui/base/l10n/l10n_util.h" |
| 47 #include "ui/compositor/layer.h" | 48 #include "ui/compositor/layer.h" |
| 48 #include "ui/compositor/layer_animation_sequence.h" | 49 #include "ui/compositor/layer_animation_sequence.h" |
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| 180 aura::Window* active_window = wm::GetActiveWindow(); | 181 aura::Window* active_window = wm::GetActiveWindow(); |
| 181 if (active_window) { | 182 if (active_window) { |
| 182 // The rotation animation bases its target transform on the current | 183 // The rotation animation bases its target transform on the current |
| 183 // rotation and position. Since there could be an animation in progress | 184 // rotation and position. Since there could be an animation in progress |
| 184 // right now, queue this animation so when it starts it picks up a neutral | 185 // right now, queue this animation so when it starts it picks up a neutral |
| 185 // rotation and position. Use replace so we only enqueue one at a time. | 186 // rotation and position. Use replace so we only enqueue one at a time. |
| 186 active_window->layer()->GetAnimator()->set_preemption_strategy( | 187 active_window->layer()->GetAnimator()->set_preemption_strategy( |
| 187 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 188 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 188 active_window->layer()->GetAnimator()->StartAnimation( | 189 active_window->layer()->GetAnimator()->StartAnimation( |
| 189 new ui::LayerAnimationSequence( | 190 new ui::LayerAnimationSequence( |
| 190 new WindowRotation(360, active_window->layer()))); | 191 base::MakeUnique<WindowRotation>(360, active_window->layer()))); |
| 191 } | 192 } |
| 192 } | 193 } |
| 193 | 194 |
| 194 void HandleShowSystemTrayBubble() { | 195 void HandleShowSystemTrayBubble() { |
| 195 base::RecordAction(UserMetricsAction("Accel_Show_System_Tray_Bubble")); | 196 base::RecordAction(UserMetricsAction("Accel_Show_System_Tray_Bubble")); |
| 196 RootWindowController* controller = | 197 RootWindowController* controller = |
| 197 RootWindowController::ForTargetRootWindow(); | 198 RootWindowController::ForTargetRootWindow(); |
| 198 SystemTray* tray = controller->GetSystemTray(); | 199 SystemTray* tray = controller->GetSystemTray(); |
| 199 if (!tray->HasSystemBubble()) { | 200 if (!tray->HasSystemBubble()) { |
| 200 tray->ShowDefaultView(BUBBLE_CREATE_NEW); | 201 tray->ShowDefaultView(BUBBLE_CREATE_NEW); |
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| 500 message_center::NotifierId( | 501 message_center::NotifierId( |
| 501 message_center::NotifierId::SYSTEM_COMPONENT, | 502 message_center::NotifierId::SYSTEM_COMPONENT, |
| 502 system_notifier::kNotifierDeprecatedAccelerator), | 503 system_notifier::kNotifierDeprecatedAccelerator), |
| 503 message_center::RichNotificationData(), | 504 message_center::RichNotificationData(), |
| 504 new DeprecatedAcceleratorNotificationDelegate)); | 505 new DeprecatedAcceleratorNotificationDelegate)); |
| 505 message_center::MessageCenter::Get()->AddNotification( | 506 message_center::MessageCenter::Get()->AddNotification( |
| 506 std::move(notification)); | 507 std::move(notification)); |
| 507 } | 508 } |
| 508 | 509 |
| 509 } // namespace ash | 510 } // namespace ash |
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