Index: src/debug/debug.cc |
diff --git a/src/debug/debug.cc b/src/debug/debug.cc |
index c8db633f7c3aa30b1b5ebd8ab8f2a60e01e7e1d3..919f968658e3c2bba07de3b49018dead33106e3a 100644 |
--- a/src/debug/debug.cc |
+++ b/src/debug/debug.cc |
@@ -38,9 +38,6 @@ Debug::Debug(Isolate* isolate) |
: debug_context_(Handle<Context>()), |
event_listener_(Handle<Object>()), |
event_listener_data_(Handle<Object>()), |
- message_handler_(NULL), |
- command_received_(0), |
- command_queue_(isolate->logger(), kQueueInitialSize), |
is_active_(false), |
is_suppressed_(false), |
live_edit_enabled_(true), // TODO(yangguo): set to false by default. |
@@ -525,7 +522,7 @@ void Debug::Break(JavaScriptFrame* frame) { |
// Clear all current stepping setup. |
ClearStepping(); |
// Notify the debug event listeners. |
- OnDebugBreak(break_points_hit, false); |
+ OnDebugBreak(break_points_hit); |
return; |
} |
@@ -569,7 +566,7 @@ void Debug::Break(JavaScriptFrame* frame) { |
if (step_break) { |
// Notify the debug event listeners. |
- OnDebugBreak(isolate_->factory()->undefined_value(), false); |
+ OnDebugBreak(isolate_->factory()->undefined_value()); |
} else { |
// Re-prepare to continue. |
PrepareStep(step_action); |
@@ -1747,11 +1744,11 @@ void Debug::OnException(Handle<Object> exception, Handle<Object> promise) { |
} |
// Process debug event. |
- ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false); |
+ ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data)); |
// Return to continue execution from where the exception was thrown. |
} |
-void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) { |
+void Debug::OnDebugBreak(Handle<Object> break_points_hit) { |
// The caller provided for DebugScope. |
AssertDebugContext(); |
// Bail out if there is no listener for this event |
@@ -1768,8 +1765,7 @@ void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) { |
if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return; |
// Process debug event. |
- ProcessDebugEvent(v8::Break, Handle<JSObject>::cast(event_data), |
- auto_continue); |
+ ProcessDebugEvent(v8::Break, Handle<JSObject>::cast(event_data)); |
} |
@@ -1798,12 +1794,11 @@ void Debug::OnAsyncTaskEvent(Handle<String> type, Handle<Object> id, |
if (!MakeAsyncTaskEvent(type, id, name).ToHandle(&event_data)) return; |
// Process debug event. |
- ProcessDebugEvent(v8::AsyncTaskEvent, Handle<JSObject>::cast(event_data), |
- true); |
+ ProcessDebugEvent(v8::AsyncTaskEvent, Handle<JSObject>::cast(event_data)); |
} |
-void Debug::ProcessDebugEvent(v8::DebugEvent event, Handle<JSObject> event_data, |
- bool auto_continue) { |
+void Debug::ProcessDebugEvent(v8::DebugEvent event, |
+ Handle<JSObject> event_data) { |
HandleScope scope(isolate_); |
// Create the execution state. |
@@ -1811,15 +1806,8 @@ void Debug::ProcessDebugEvent(v8::DebugEvent event, Handle<JSObject> event_data, |
// Bail out and don't call debugger if exception. |
if (!MakeExecutionState().ToHandle(&exec_state)) return; |
- // First notify the message handler if any. |
- if (message_handler_ != NULL) { |
- NotifyMessageHandler(event, Handle<JSObject>::cast(exec_state), event_data, |
- auto_continue); |
- } |
- // Notify registered debug event listener. This can be either a C or |
- // a JavaScript function. Don't call event listener for v8::Break |
- // here, if it's only a debug command -- they will be processed later. |
- if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) { |
+ // Notify registered debug event listener. |
+ if (!event_listener_.is_null()) { |
CallEventCallback(event, exec_state, event_data, NULL); |
} |
} |
@@ -1871,7 +1859,6 @@ void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) { |
} |
SuppressDebug while_processing(this); |
- bool in_nested_debug_scope = in_debug_scope(); |
HandleScope scope(isolate_); |
DebugScope debug_scope(this); |
if (debug_scope.failed()) return; |
@@ -1891,20 +1878,7 @@ void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) { |
// Bail out and don't call debugger if exception. |
if (!MakeCompileEvent(script, event).ToHandle(&event_data)) return; |
- // Don't call NotifyMessageHandler if already in debug scope to avoid running |
- // nested command loop. |
- if (in_nested_debug_scope) { |
- if (event_listener_.is_null()) return; |
- // Create the execution state. |
- Handle<Object> exec_state; |
- // Bail out and don't call debugger if exception. |
- if (!MakeExecutionState().ToHandle(&exec_state)) return; |
- |
- CallEventCallback(event, exec_state, event_data, NULL); |
- } else { |
- // Process debug event. |
- ProcessDebugEvent(event, Handle<JSObject>::cast(event_data), true); |
- } |
+ ProcessDebugEvent(event, Handle<JSObject>::cast(event_data)); |
} |
@@ -1916,136 +1890,6 @@ Handle<Context> Debug::GetDebugContext() { |
return handle(*debug_context(), isolate_); |
} |
-void Debug::NotifyMessageHandler(v8::DebugEvent event, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- bool auto_continue) { |
- // Prevent other interrupts from triggering, for example API callbacks, |
- // while dispatching message handler callbacks. |
- PostponeInterruptsScope no_interrupts(isolate_); |
- DCHECK(is_active_); |
- HandleScope scope(isolate_); |
- // Process the individual events. |
- bool sendEventMessage = false; |
- switch (event) { |
- case v8::Break: |
- sendEventMessage = !auto_continue; |
- break; |
- case v8::CompileError: |
- case v8::AsyncTaskEvent: |
- break; |
- case v8::Exception: |
- case v8::AfterCompile: |
- sendEventMessage = true; |
- break; |
- } |
- |
- // The debug command interrupt flag might have been set when the command was |
- // added. It should be enough to clear the flag only once while we are in the |
- // debugger. |
- DCHECK(in_debug_scope()); |
- isolate_->stack_guard()->ClearDebugCommand(); |
- |
- // Notify the debugger that a debug event has occurred unless auto continue is |
- // active in which case no event is send. |
- if (sendEventMessage) { |
- MessageImpl message = MessageImpl::NewEvent( |
- event, auto_continue, Handle<JSObject>::cast(exec_state), |
- Handle<JSObject>::cast(event_data)); |
- InvokeMessageHandler(message); |
- } |
- |
- // If auto continue don't make the event cause a break, but process messages |
- // in the queue if any. For script collected events don't even process |
- // messages in the queue as the execution state might not be what is expected |
- // by the client. |
- if (auto_continue && !has_commands()) return; |
- |
- // DebugCommandProcessor goes here. |
- bool running = auto_continue; |
- |
- Handle<Object> cmd_processor_ctor = |
- JSReceiver::GetProperty(isolate_, exec_state, "debugCommandProcessor") |
- .ToHandleChecked(); |
- Handle<Object> ctor_args[] = {isolate_->factory()->ToBoolean(running)}; |
- Handle<JSReceiver> cmd_processor = Handle<JSReceiver>::cast( |
- Execution::Call(isolate_, cmd_processor_ctor, exec_state, 1, ctor_args) |
- .ToHandleChecked()); |
- Handle<JSFunction> process_debug_request = Handle<JSFunction>::cast( |
- JSReceiver::GetProperty(isolate_, cmd_processor, "processDebugRequest") |
- .ToHandleChecked()); |
- Handle<Object> is_running = |
- JSReceiver::GetProperty(isolate_, cmd_processor, "isRunning") |
- .ToHandleChecked(); |
- |
- // Process requests from the debugger. |
- do { |
- // Wait for new command in the queue. |
- command_received_.Wait(); |
- |
- // Get the command from the queue. |
- CommandMessage command = command_queue_.Get(); |
- isolate_->logger()->DebugTag( |
- "Got request from command queue, in interactive loop."); |
- if (!is_active()) { |
- // Delete command text and user data. |
- command.Dispose(); |
- return; |
- } |
- |
- Vector<const uc16> command_text( |
- const_cast<const uc16*>(command.text().start()), |
- command.text().length()); |
- Handle<String> request_text = isolate_->factory() |
- ->NewStringFromTwoByte(command_text) |
- .ToHandleChecked(); |
- Handle<Object> request_args[] = {request_text}; |
- Handle<Object> answer_value; |
- Handle<String> answer; |
- MaybeHandle<Object> maybe_exception; |
- MaybeHandle<Object> maybe_result = |
- Execution::TryCall(isolate_, process_debug_request, cmd_processor, 1, |
- request_args, &maybe_exception); |
- |
- if (maybe_result.ToHandle(&answer_value)) { |
- if (answer_value->IsUndefined(isolate_)) { |
- answer = isolate_->factory()->empty_string(); |
- } else { |
- answer = Handle<String>::cast(answer_value); |
- } |
- |
- // Log the JSON request/response. |
- if (FLAG_trace_debug_json) { |
- PrintF("%s\n", request_text->ToCString().get()); |
- PrintF("%s\n", answer->ToCString().get()); |
- } |
- |
- Handle<Object> is_running_args[] = {answer}; |
- maybe_result = Execution::Call(isolate_, is_running, cmd_processor, 1, |
- is_running_args); |
- Handle<Object> result; |
- if (!maybe_result.ToHandle(&result)) break; |
- running = result->IsTrue(isolate_); |
- } else { |
- Handle<Object> exception; |
- if (!maybe_exception.ToHandle(&exception)) break; |
- Handle<Object> result; |
- if (!Object::ToString(isolate_, exception).ToHandle(&result)) break; |
- answer = Handle<String>::cast(result); |
- } |
- |
- // Return the result. |
- MessageImpl message = MessageImpl::NewResponse( |
- event, running, exec_state, event_data, answer, command.client_data()); |
- InvokeMessageHandler(message); |
- command.Dispose(); |
- |
- // Return from debug event processing if either the VM is put into the |
- // running state (through a continue command) or auto continue is active |
- // and there are no more commands queued. |
- } while (!running || has_commands()); |
- command_queue_.Clear(); |
-} |
void Debug::SetEventListener(Handle<Object> callback, |
Handle<Object> data) { |
@@ -2067,18 +1911,9 @@ void Debug::SetEventListener(Handle<Object> callback, |
UpdateState(); |
} |
-void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) { |
- message_handler_ = handler; |
- UpdateState(); |
- if (handler == NULL && in_debug_scope()) { |
- // Send an empty command to the debugger if in a break to make JavaScript |
- // run again if the debugger is closed. |
- EnqueueCommandMessage(Vector<const uint16_t>::empty()); |
- } |
-} |
void Debug::UpdateState() { |
- bool is_active = message_handler_ != NULL || !event_listener_.is_null(); |
+ bool is_active = !event_listener_.is_null(); |
if (is_active || in_debug_scope()) { |
// Note that the debug context could have already been loaded to |
// bootstrap test cases. |
@@ -2091,30 +1926,6 @@ void Debug::UpdateState() { |
is_active_ = is_active; |
} |
-// Calls the registered debug message handler. This callback is part of the |
-// public API. |
-void Debug::InvokeMessageHandler(MessageImpl message) { |
- if (message_handler_ != NULL) message_handler_(message); |
-} |
- |
-// Puts a command coming from the public API on the queue. Creates |
-// a copy of the command string managed by the debugger. Up to this |
-// point, the command data was managed by the API client. Called |
-// by the API client thread. |
-void Debug::EnqueueCommandMessage(Vector<const uint16_t> command, |
- v8::Debug::ClientData* client_data) { |
- // Need to cast away const. |
- CommandMessage message = CommandMessage::New( |
- Vector<uint16_t>(const_cast<uint16_t*>(command.start()), |
- command.length()), |
- client_data); |
- isolate_->logger()->DebugTag("Put command on command_queue."); |
- command_queue_.Put(message); |
- command_received_.Signal(); |
- |
- // Set the debug command break flag to have the command processed. |
- if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand(); |
-} |
MaybeHandle<Object> Debug::Call(Handle<Object> fun, Handle<Object> data) { |
DebugScope debug_scope(this); |
@@ -2162,31 +1973,17 @@ void Debug::HandleDebugBreak() { |
} |
} |
- // Collect the break state before clearing the flags. |
- bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() && |
- !isolate_->stack_guard()->CheckDebugBreak(); |
- |
isolate_->stack_guard()->ClearDebugBreak(); |
// Clear stepping to avoid duplicate breaks. |
ClearStepping(); |
- ProcessDebugMessages(debug_command_only); |
-} |
- |
-void Debug::ProcessDebugMessages(bool debug_command_only) { |
- isolate_->stack_guard()->ClearDebugCommand(); |
- |
- StackLimitCheck check(isolate_); |
- if (check.HasOverflowed()) return; |
- |
HandleScope scope(isolate_); |
DebugScope debug_scope(this); |
if (debug_scope.failed()) return; |
- // Notify the debug event listeners. Indicate auto continue if the break was |
- // a debug command break. |
- OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only); |
+ // Notify the debug event listeners. |
+ OnDebugBreak(isolate_->factory()->undefined_value()); |
} |
#ifdef DEBUG |
@@ -2270,10 +2067,6 @@ DebugScope::~DebugScope() { |
// JavaScript. This can happen if the v8::Debug::Call is used in which |
// case the exception should end up in the calling code. |
if (!isolate()->has_pending_exception()) debug_->ClearMirrorCache(); |
- |
- // If there are commands in the queue when leaving the debugger request |
- // that these commands are processed. |
- if (debug_->has_commands()) isolate()->stack_guard()->RequestDebugCommand(); |
} |
// Leaving this debugger entry. |
@@ -2288,104 +2081,6 @@ DebugScope::~DebugScope() { |
debug_->UpdateState(); |
} |
-MessageImpl MessageImpl::NewEvent(DebugEvent event, bool running, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data) { |
- MessageImpl message(true, event, running, exec_state, event_data, |
- Handle<String>(), NULL); |
- return message; |
-} |
- |
-MessageImpl MessageImpl::NewResponse(DebugEvent event, bool running, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- Handle<String> response_json, |
- v8::Debug::ClientData* client_data) { |
- MessageImpl message(false, event, running, exec_state, event_data, |
- response_json, client_data); |
- return message; |
-} |
- |
-MessageImpl::MessageImpl(bool is_event, DebugEvent event, bool running, |
- Handle<JSObject> exec_state, |
- Handle<JSObject> event_data, |
- Handle<String> response_json, |
- v8::Debug::ClientData* client_data) |
- : is_event_(is_event), |
- event_(event), |
- running_(running), |
- exec_state_(exec_state), |
- event_data_(event_data), |
- response_json_(response_json), |
- client_data_(client_data) {} |
- |
-bool MessageImpl::IsEvent() const { return is_event_; } |
- |
-bool MessageImpl::IsResponse() const { return !is_event_; } |
- |
-DebugEvent MessageImpl::GetEvent() const { return event_; } |
- |
-bool MessageImpl::WillStartRunning() const { return running_; } |
- |
-v8::Local<v8::Object> MessageImpl::GetExecutionState() const { |
- return v8::Utils::ToLocal(exec_state_); |
-} |
- |
-v8::Isolate* MessageImpl::GetIsolate() const { |
- return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate()); |
-} |
- |
-v8::Local<v8::Object> MessageImpl::GetEventData() const { |
- return v8::Utils::ToLocal(event_data_); |
-} |
- |
-v8::Local<v8::String> MessageImpl::GetJSON() const { |
- Isolate* isolate = event_data_->GetIsolate(); |
- v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate)); |
- |
- if (IsEvent()) { |
- // Call toJSONProtocol on the debug event object. |
- Handle<Object> fun = |
- JSReceiver::GetProperty(isolate, event_data_, "toJSONProtocol") |
- .ToHandleChecked(); |
- if (!fun->IsJSFunction()) { |
- return v8::Local<v8::String>(); |
- } |
- |
- MaybeHandle<Object> maybe_json = |
- Execution::TryCall(isolate, fun, event_data_, 0, NULL); |
- Handle<Object> json; |
- if (!maybe_json.ToHandle(&json) || !json->IsString()) { |
- return v8::Local<v8::String>(); |
- } |
- return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json))); |
- } else { |
- return v8::Utils::ToLocal(response_json_); |
- } |
-} |
- |
-namespace { |
-v8::Local<v8::Context> GetDebugEventContext(Isolate* isolate) { |
- Handle<Context> context = isolate->debug()->debugger_entry()->GetContext(); |
- // Isolate::context() may have been NULL when "script collected" event |
- // occured. |
- if (context.is_null()) return v8::Local<v8::Context>(); |
- Handle<Context> native_context(context->native_context()); |
- return v8::Utils::ToLocal(native_context); |
-} |
-} // anonymous namespace |
- |
-v8::Local<v8::Context> MessageImpl::GetEventContext() const { |
- Isolate* isolate = event_data_->GetIsolate(); |
- v8::Local<v8::Context> context = GetDebugEventContext(isolate); |
- // Isolate::context() may be NULL when "script collected" event occurs. |
- DCHECK(!context.IsEmpty()); |
- return context; |
-} |
- |
-v8::Debug::ClientData* MessageImpl::GetClientData() const { |
- return client_data_; |
-} |
EventDetailsImpl::EventDetailsImpl(DebugEvent event, |
Handle<JSObject> exec_state, |
@@ -2415,7 +2110,11 @@ v8::Local<v8::Object> EventDetailsImpl::GetEventData() const { |
v8::Local<v8::Context> EventDetailsImpl::GetEventContext() const { |
- return GetDebugEventContext(exec_state_->GetIsolate()); |
+ Handle<Context> context = |
+ exec_state_->GetIsolate()->debug()->debugger_entry()->GetContext(); |
+ if (context.is_null()) return v8::Local<v8::Context>(); |
+ Handle<Context> native_context(context->native_context()); |
+ return v8::Utils::ToLocal(native_context); |
} |
@@ -2432,87 +2131,5 @@ v8::Isolate* EventDetailsImpl::GetIsolate() const { |
return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate()); |
} |
-CommandMessage::CommandMessage() |
- : text_(Vector<uint16_t>::empty()), client_data_(NULL) {} |
- |
-CommandMessage::CommandMessage(const Vector<uint16_t>& text, |
- v8::Debug::ClientData* data) |
- : text_(text), client_data_(data) {} |
- |
-void CommandMessage::Dispose() { |
- text_.Dispose(); |
- delete client_data_; |
- client_data_ = NULL; |
-} |
- |
-CommandMessage CommandMessage::New(const Vector<uint16_t>& command, |
- v8::Debug::ClientData* data) { |
- return CommandMessage(command.Clone(), data); |
-} |
- |
-CommandMessageQueue::CommandMessageQueue(int size) |
- : start_(0), end_(0), size_(size) { |
- messages_ = NewArray<CommandMessage>(size); |
-} |
- |
-CommandMessageQueue::~CommandMessageQueue() { |
- while (!IsEmpty()) Get().Dispose(); |
- DeleteArray(messages_); |
-} |
- |
-CommandMessage CommandMessageQueue::Get() { |
- DCHECK(!IsEmpty()); |
- int result = start_; |
- start_ = (start_ + 1) % size_; |
- return messages_[result]; |
-} |
- |
-void CommandMessageQueue::Put(const CommandMessage& message) { |
- if ((end_ + 1) % size_ == start_) { |
- Expand(); |
- } |
- messages_[end_] = message; |
- end_ = (end_ + 1) % size_; |
-} |
- |
-void CommandMessageQueue::Expand() { |
- CommandMessageQueue new_queue(size_ * 2); |
- while (!IsEmpty()) { |
- new_queue.Put(Get()); |
- } |
- CommandMessage* array_to_free = messages_; |
- *this = new_queue; |
- new_queue.messages_ = array_to_free; |
- // Make the new_queue empty so that it doesn't call Dispose on any messages. |
- new_queue.start_ = new_queue.end_; |
- // Automatic destructor called on new_queue, freeing array_to_free. |
-} |
- |
-LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size) |
- : logger_(logger), queue_(size) {} |
- |
-bool LockingCommandMessageQueue::IsEmpty() const { |
- base::LockGuard<base::Mutex> lock_guard(&mutex_); |
- return queue_.IsEmpty(); |
-} |
- |
-CommandMessage LockingCommandMessageQueue::Get() { |
- base::LockGuard<base::Mutex> lock_guard(&mutex_); |
- CommandMessage result = queue_.Get(); |
- logger_->DebugEvent("Get", result.text()); |
- return result; |
-} |
- |
-void LockingCommandMessageQueue::Put(const CommandMessage& message) { |
- base::LockGuard<base::Mutex> lock_guard(&mutex_); |
- queue_.Put(message); |
- logger_->DebugEvent("Put", message.text()); |
-} |
- |
-void LockingCommandMessageQueue::Clear() { |
- base::LockGuard<base::Mutex> lock_guard(&mutex_); |
- queue_.Clear(); |
-} |
- |
} // namespace internal |
} // namespace v8 |