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Unified Diff: src/debug/debug.cc

Issue 2550643002: [debug] Reland debug API removal (Closed)
Patch Set: Created 4 years ago
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Index: src/debug/debug.cc
diff --git a/src/debug/debug.cc b/src/debug/debug.cc
index c8db633f7c3aa30b1b5ebd8ab8f2a60e01e7e1d3..919f968658e3c2bba07de3b49018dead33106e3a 100644
--- a/src/debug/debug.cc
+++ b/src/debug/debug.cc
@@ -38,9 +38,6 @@ Debug::Debug(Isolate* isolate)
: debug_context_(Handle<Context>()),
event_listener_(Handle<Object>()),
event_listener_data_(Handle<Object>()),
- message_handler_(NULL),
- command_received_(0),
- command_queue_(isolate->logger(), kQueueInitialSize),
is_active_(false),
is_suppressed_(false),
live_edit_enabled_(true), // TODO(yangguo): set to false by default.
@@ -525,7 +522,7 @@ void Debug::Break(JavaScriptFrame* frame) {
// Clear all current stepping setup.
ClearStepping();
// Notify the debug event listeners.
- OnDebugBreak(break_points_hit, false);
+ OnDebugBreak(break_points_hit);
return;
}
@@ -569,7 +566,7 @@ void Debug::Break(JavaScriptFrame* frame) {
if (step_break) {
// Notify the debug event listeners.
- OnDebugBreak(isolate_->factory()->undefined_value(), false);
+ OnDebugBreak(isolate_->factory()->undefined_value());
} else {
// Re-prepare to continue.
PrepareStep(step_action);
@@ -1747,11 +1744,11 @@ void Debug::OnException(Handle<Object> exception, Handle<Object> promise) {
}
// Process debug event.
- ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
+ ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data));
// Return to continue execution from where the exception was thrown.
}
-void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) {
+void Debug::OnDebugBreak(Handle<Object> break_points_hit) {
// The caller provided for DebugScope.
AssertDebugContext();
// Bail out if there is no listener for this event
@@ -1768,8 +1765,7 @@ void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) {
if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return;
// Process debug event.
- ProcessDebugEvent(v8::Break, Handle<JSObject>::cast(event_data),
- auto_continue);
+ ProcessDebugEvent(v8::Break, Handle<JSObject>::cast(event_data));
}
@@ -1798,12 +1794,11 @@ void Debug::OnAsyncTaskEvent(Handle<String> type, Handle<Object> id,
if (!MakeAsyncTaskEvent(type, id, name).ToHandle(&event_data)) return;
// Process debug event.
- ProcessDebugEvent(v8::AsyncTaskEvent, Handle<JSObject>::cast(event_data),
- true);
+ ProcessDebugEvent(v8::AsyncTaskEvent, Handle<JSObject>::cast(event_data));
}
-void Debug::ProcessDebugEvent(v8::DebugEvent event, Handle<JSObject> event_data,
- bool auto_continue) {
+void Debug::ProcessDebugEvent(v8::DebugEvent event,
+ Handle<JSObject> event_data) {
HandleScope scope(isolate_);
// Create the execution state.
@@ -1811,15 +1806,8 @@ void Debug::ProcessDebugEvent(v8::DebugEvent event, Handle<JSObject> event_data,
// Bail out and don't call debugger if exception.
if (!MakeExecutionState().ToHandle(&exec_state)) return;
- // First notify the message handler if any.
- if (message_handler_ != NULL) {
- NotifyMessageHandler(event, Handle<JSObject>::cast(exec_state), event_data,
- auto_continue);
- }
- // Notify registered debug event listener. This can be either a C or
- // a JavaScript function. Don't call event listener for v8::Break
- // here, if it's only a debug command -- they will be processed later.
- if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
+ // Notify registered debug event listener.
+ if (!event_listener_.is_null()) {
CallEventCallback(event, exec_state, event_data, NULL);
}
}
@@ -1871,7 +1859,6 @@ void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) {
}
SuppressDebug while_processing(this);
- bool in_nested_debug_scope = in_debug_scope();
HandleScope scope(isolate_);
DebugScope debug_scope(this);
if (debug_scope.failed()) return;
@@ -1891,20 +1878,7 @@ void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) {
// Bail out and don't call debugger if exception.
if (!MakeCompileEvent(script, event).ToHandle(&event_data)) return;
- // Don't call NotifyMessageHandler if already in debug scope to avoid running
- // nested command loop.
- if (in_nested_debug_scope) {
- if (event_listener_.is_null()) return;
- // Create the execution state.
- Handle<Object> exec_state;
- // Bail out and don't call debugger if exception.
- if (!MakeExecutionState().ToHandle(&exec_state)) return;
-
- CallEventCallback(event, exec_state, event_data, NULL);
- } else {
- // Process debug event.
- ProcessDebugEvent(event, Handle<JSObject>::cast(event_data), true);
- }
+ ProcessDebugEvent(event, Handle<JSObject>::cast(event_data));
}
@@ -1916,136 +1890,6 @@ Handle<Context> Debug::GetDebugContext() {
return handle(*debug_context(), isolate_);
}
-void Debug::NotifyMessageHandler(v8::DebugEvent event,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- bool auto_continue) {
- // Prevent other interrupts from triggering, for example API callbacks,
- // while dispatching message handler callbacks.
- PostponeInterruptsScope no_interrupts(isolate_);
- DCHECK(is_active_);
- HandleScope scope(isolate_);
- // Process the individual events.
- bool sendEventMessage = false;
- switch (event) {
- case v8::Break:
- sendEventMessage = !auto_continue;
- break;
- case v8::CompileError:
- case v8::AsyncTaskEvent:
- break;
- case v8::Exception:
- case v8::AfterCompile:
- sendEventMessage = true;
- break;
- }
-
- // The debug command interrupt flag might have been set when the command was
- // added. It should be enough to clear the flag only once while we are in the
- // debugger.
- DCHECK(in_debug_scope());
- isolate_->stack_guard()->ClearDebugCommand();
-
- // Notify the debugger that a debug event has occurred unless auto continue is
- // active in which case no event is send.
- if (sendEventMessage) {
- MessageImpl message = MessageImpl::NewEvent(
- event, auto_continue, Handle<JSObject>::cast(exec_state),
- Handle<JSObject>::cast(event_data));
- InvokeMessageHandler(message);
- }
-
- // If auto continue don't make the event cause a break, but process messages
- // in the queue if any. For script collected events don't even process
- // messages in the queue as the execution state might not be what is expected
- // by the client.
- if (auto_continue && !has_commands()) return;
-
- // DebugCommandProcessor goes here.
- bool running = auto_continue;
-
- Handle<Object> cmd_processor_ctor =
- JSReceiver::GetProperty(isolate_, exec_state, "debugCommandProcessor")
- .ToHandleChecked();
- Handle<Object> ctor_args[] = {isolate_->factory()->ToBoolean(running)};
- Handle<JSReceiver> cmd_processor = Handle<JSReceiver>::cast(
- Execution::Call(isolate_, cmd_processor_ctor, exec_state, 1, ctor_args)
- .ToHandleChecked());
- Handle<JSFunction> process_debug_request = Handle<JSFunction>::cast(
- JSReceiver::GetProperty(isolate_, cmd_processor, "processDebugRequest")
- .ToHandleChecked());
- Handle<Object> is_running =
- JSReceiver::GetProperty(isolate_, cmd_processor, "isRunning")
- .ToHandleChecked();
-
- // Process requests from the debugger.
- do {
- // Wait for new command in the queue.
- command_received_.Wait();
-
- // Get the command from the queue.
- CommandMessage command = command_queue_.Get();
- isolate_->logger()->DebugTag(
- "Got request from command queue, in interactive loop.");
- if (!is_active()) {
- // Delete command text and user data.
- command.Dispose();
- return;
- }
-
- Vector<const uc16> command_text(
- const_cast<const uc16*>(command.text().start()),
- command.text().length());
- Handle<String> request_text = isolate_->factory()
- ->NewStringFromTwoByte(command_text)
- .ToHandleChecked();
- Handle<Object> request_args[] = {request_text};
- Handle<Object> answer_value;
- Handle<String> answer;
- MaybeHandle<Object> maybe_exception;
- MaybeHandle<Object> maybe_result =
- Execution::TryCall(isolate_, process_debug_request, cmd_processor, 1,
- request_args, &maybe_exception);
-
- if (maybe_result.ToHandle(&answer_value)) {
- if (answer_value->IsUndefined(isolate_)) {
- answer = isolate_->factory()->empty_string();
- } else {
- answer = Handle<String>::cast(answer_value);
- }
-
- // Log the JSON request/response.
- if (FLAG_trace_debug_json) {
- PrintF("%s\n", request_text->ToCString().get());
- PrintF("%s\n", answer->ToCString().get());
- }
-
- Handle<Object> is_running_args[] = {answer};
- maybe_result = Execution::Call(isolate_, is_running, cmd_processor, 1,
- is_running_args);
- Handle<Object> result;
- if (!maybe_result.ToHandle(&result)) break;
- running = result->IsTrue(isolate_);
- } else {
- Handle<Object> exception;
- if (!maybe_exception.ToHandle(&exception)) break;
- Handle<Object> result;
- if (!Object::ToString(isolate_, exception).ToHandle(&result)) break;
- answer = Handle<String>::cast(result);
- }
-
- // Return the result.
- MessageImpl message = MessageImpl::NewResponse(
- event, running, exec_state, event_data, answer, command.client_data());
- InvokeMessageHandler(message);
- command.Dispose();
-
- // Return from debug event processing if either the VM is put into the
- // running state (through a continue command) or auto continue is active
- // and there are no more commands queued.
- } while (!running || has_commands());
- command_queue_.Clear();
-}
void Debug::SetEventListener(Handle<Object> callback,
Handle<Object> data) {
@@ -2067,18 +1911,9 @@ void Debug::SetEventListener(Handle<Object> callback,
UpdateState();
}
-void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
- message_handler_ = handler;
- UpdateState();
- if (handler == NULL && in_debug_scope()) {
- // Send an empty command to the debugger if in a break to make JavaScript
- // run again if the debugger is closed.
- EnqueueCommandMessage(Vector<const uint16_t>::empty());
- }
-}
void Debug::UpdateState() {
- bool is_active = message_handler_ != NULL || !event_listener_.is_null();
+ bool is_active = !event_listener_.is_null();
if (is_active || in_debug_scope()) {
// Note that the debug context could have already been loaded to
// bootstrap test cases.
@@ -2091,30 +1926,6 @@ void Debug::UpdateState() {
is_active_ = is_active;
}
-// Calls the registered debug message handler. This callback is part of the
-// public API.
-void Debug::InvokeMessageHandler(MessageImpl message) {
- if (message_handler_ != NULL) message_handler_(message);
-}
-
-// Puts a command coming from the public API on the queue. Creates
-// a copy of the command string managed by the debugger. Up to this
-// point, the command data was managed by the API client. Called
-// by the API client thread.
-void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
- v8::Debug::ClientData* client_data) {
- // Need to cast away const.
- CommandMessage message = CommandMessage::New(
- Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
- command.length()),
- client_data);
- isolate_->logger()->DebugTag("Put command on command_queue.");
- command_queue_.Put(message);
- command_received_.Signal();
-
- // Set the debug command break flag to have the command processed.
- if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand();
-}
MaybeHandle<Object> Debug::Call(Handle<Object> fun, Handle<Object> data) {
DebugScope debug_scope(this);
@@ -2162,31 +1973,17 @@ void Debug::HandleDebugBreak() {
}
}
- // Collect the break state before clearing the flags.
- bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() &&
- !isolate_->stack_guard()->CheckDebugBreak();
-
isolate_->stack_guard()->ClearDebugBreak();
// Clear stepping to avoid duplicate breaks.
ClearStepping();
- ProcessDebugMessages(debug_command_only);
-}
-
-void Debug::ProcessDebugMessages(bool debug_command_only) {
- isolate_->stack_guard()->ClearDebugCommand();
-
- StackLimitCheck check(isolate_);
- if (check.HasOverflowed()) return;
-
HandleScope scope(isolate_);
DebugScope debug_scope(this);
if (debug_scope.failed()) return;
- // Notify the debug event listeners. Indicate auto continue if the break was
- // a debug command break.
- OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only);
+ // Notify the debug event listeners.
+ OnDebugBreak(isolate_->factory()->undefined_value());
}
#ifdef DEBUG
@@ -2270,10 +2067,6 @@ DebugScope::~DebugScope() {
// JavaScript. This can happen if the v8::Debug::Call is used in which
// case the exception should end up in the calling code.
if (!isolate()->has_pending_exception()) debug_->ClearMirrorCache();
-
- // If there are commands in the queue when leaving the debugger request
- // that these commands are processed.
- if (debug_->has_commands()) isolate()->stack_guard()->RequestDebugCommand();
}
// Leaving this debugger entry.
@@ -2288,104 +2081,6 @@ DebugScope::~DebugScope() {
debug_->UpdateState();
}
-MessageImpl MessageImpl::NewEvent(DebugEvent event, bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data) {
- MessageImpl message(true, event, running, exec_state, event_data,
- Handle<String>(), NULL);
- return message;
-}
-
-MessageImpl MessageImpl::NewResponse(DebugEvent event, bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data) {
- MessageImpl message(false, event, running, exec_state, event_data,
- response_json, client_data);
- return message;
-}
-
-MessageImpl::MessageImpl(bool is_event, DebugEvent event, bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data)
- : is_event_(is_event),
- event_(event),
- running_(running),
- exec_state_(exec_state),
- event_data_(event_data),
- response_json_(response_json),
- client_data_(client_data) {}
-
-bool MessageImpl::IsEvent() const { return is_event_; }
-
-bool MessageImpl::IsResponse() const { return !is_event_; }
-
-DebugEvent MessageImpl::GetEvent() const { return event_; }
-
-bool MessageImpl::WillStartRunning() const { return running_; }
-
-v8::Local<v8::Object> MessageImpl::GetExecutionState() const {
- return v8::Utils::ToLocal(exec_state_);
-}
-
-v8::Isolate* MessageImpl::GetIsolate() const {
- return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
-}
-
-v8::Local<v8::Object> MessageImpl::GetEventData() const {
- return v8::Utils::ToLocal(event_data_);
-}
-
-v8::Local<v8::String> MessageImpl::GetJSON() const {
- Isolate* isolate = event_data_->GetIsolate();
- v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate));
-
- if (IsEvent()) {
- // Call toJSONProtocol on the debug event object.
- Handle<Object> fun =
- JSReceiver::GetProperty(isolate, event_data_, "toJSONProtocol")
- .ToHandleChecked();
- if (!fun->IsJSFunction()) {
- return v8::Local<v8::String>();
- }
-
- MaybeHandle<Object> maybe_json =
- Execution::TryCall(isolate, fun, event_data_, 0, NULL);
- Handle<Object> json;
- if (!maybe_json.ToHandle(&json) || !json->IsString()) {
- return v8::Local<v8::String>();
- }
- return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json)));
- } else {
- return v8::Utils::ToLocal(response_json_);
- }
-}
-
-namespace {
-v8::Local<v8::Context> GetDebugEventContext(Isolate* isolate) {
- Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
- // Isolate::context() may have been NULL when "script collected" event
- // occured.
- if (context.is_null()) return v8::Local<v8::Context>();
- Handle<Context> native_context(context->native_context());
- return v8::Utils::ToLocal(native_context);
-}
-} // anonymous namespace
-
-v8::Local<v8::Context> MessageImpl::GetEventContext() const {
- Isolate* isolate = event_data_->GetIsolate();
- v8::Local<v8::Context> context = GetDebugEventContext(isolate);
- // Isolate::context() may be NULL when "script collected" event occurs.
- DCHECK(!context.IsEmpty());
- return context;
-}
-
-v8::Debug::ClientData* MessageImpl::GetClientData() const {
- return client_data_;
-}
EventDetailsImpl::EventDetailsImpl(DebugEvent event,
Handle<JSObject> exec_state,
@@ -2415,7 +2110,11 @@ v8::Local<v8::Object> EventDetailsImpl::GetEventData() const {
v8::Local<v8::Context> EventDetailsImpl::GetEventContext() const {
- return GetDebugEventContext(exec_state_->GetIsolate());
+ Handle<Context> context =
+ exec_state_->GetIsolate()->debug()->debugger_entry()->GetContext();
+ if (context.is_null()) return v8::Local<v8::Context>();
+ Handle<Context> native_context(context->native_context());
+ return v8::Utils::ToLocal(native_context);
}
@@ -2432,87 +2131,5 @@ v8::Isolate* EventDetailsImpl::GetIsolate() const {
return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
}
-CommandMessage::CommandMessage()
- : text_(Vector<uint16_t>::empty()), client_data_(NULL) {}
-
-CommandMessage::CommandMessage(const Vector<uint16_t>& text,
- v8::Debug::ClientData* data)
- : text_(text), client_data_(data) {}
-
-void CommandMessage::Dispose() {
- text_.Dispose();
- delete client_data_;
- client_data_ = NULL;
-}
-
-CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
- v8::Debug::ClientData* data) {
- return CommandMessage(command.Clone(), data);
-}
-
-CommandMessageQueue::CommandMessageQueue(int size)
- : start_(0), end_(0), size_(size) {
- messages_ = NewArray<CommandMessage>(size);
-}
-
-CommandMessageQueue::~CommandMessageQueue() {
- while (!IsEmpty()) Get().Dispose();
- DeleteArray(messages_);
-}
-
-CommandMessage CommandMessageQueue::Get() {
- DCHECK(!IsEmpty());
- int result = start_;
- start_ = (start_ + 1) % size_;
- return messages_[result];
-}
-
-void CommandMessageQueue::Put(const CommandMessage& message) {
- if ((end_ + 1) % size_ == start_) {
- Expand();
- }
- messages_[end_] = message;
- end_ = (end_ + 1) % size_;
-}
-
-void CommandMessageQueue::Expand() {
- CommandMessageQueue new_queue(size_ * 2);
- while (!IsEmpty()) {
- new_queue.Put(Get());
- }
- CommandMessage* array_to_free = messages_;
- *this = new_queue;
- new_queue.messages_ = array_to_free;
- // Make the new_queue empty so that it doesn't call Dispose on any messages.
- new_queue.start_ = new_queue.end_;
- // Automatic destructor called on new_queue, freeing array_to_free.
-}
-
-LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size)
- : logger_(logger), queue_(size) {}
-
-bool LockingCommandMessageQueue::IsEmpty() const {
- base::LockGuard<base::Mutex> lock_guard(&mutex_);
- return queue_.IsEmpty();
-}
-
-CommandMessage LockingCommandMessageQueue::Get() {
- base::LockGuard<base::Mutex> lock_guard(&mutex_);
- CommandMessage result = queue_.Get();
- logger_->DebugEvent("Get", result.text());
- return result;
-}
-
-void LockingCommandMessageQueue::Put(const CommandMessage& message) {
- base::LockGuard<base::Mutex> lock_guard(&mutex_);
- queue_.Put(message);
- logger_->DebugEvent("Put", message.text());
-}
-
-void LockingCommandMessageQueue::Clear() {
- base::LockGuard<base::Mutex> lock_guard(&mutex_);
- queue_.Clear();
-}
-
} // namespace internal
} // namespace v8
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