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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_SHADOW_VALUE_H_ | 5 #ifndef UI_GFX_SHADOW_VALUE_H_ |
| 6 #define UI_GFX_SHADOW_VALUE_H_ | 6 #define UI_GFX_SHADOW_VALUE_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 SkColor color() const { return color_; } | 34 SkColor color() const { return color_; } |
| 35 | 35 |
| 36 ShadowValue Scale(float scale) const; | 36 ShadowValue Scale(float scale) const; |
| 37 | 37 |
| 38 std::string ToString() const; | 38 std::string ToString() const; |
| 39 | 39 |
| 40 // Gets margin space needed for shadows. Note that values in returned Insets | 40 // Gets margin space needed for shadows. Note that values in returned Insets |
| 41 // are negative because shadow margins are outside a boundary. | 41 // are negative because shadow margins are outside a boundary. |
| 42 static Insets GetMargin(const ShadowValues& shadows); | 42 static Insets GetMargin(const ShadowValues& shadows); |
| 43 | 43 |
| 44 // Gets the area inside a rectangle that would be affected by shadow blur. |
| 45 // This is similar to the margin except it's positive (the blur region is |
| 46 // inside a hypothetical rectangle) and it accounts for the blur both inside |
| 47 // and outside the bounding box. The region inside the "blur region" would be |
| 48 // a uniform color. |
| 49 static Insets GetBlurRegion(const ShadowValues& shadows); |
| 50 |
| 44 private: | 51 private: |
| 45 gfx::Vector2d offset_; | 52 gfx::Vector2d offset_; |
| 46 | 53 |
| 47 // Blur amount of the shadow in pixels. If underlying implementation supports | 54 // Blur amount of the shadow in pixels. If underlying implementation supports |
| 48 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value | 55 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value |
| 49 // defines a range from full shadow color at the start point inside the | 56 // defines a range from full shadow color at the start point inside the |
| 50 // shadow to fully transparent at the end point outside it. The range is | 57 // shadow to fully transparent at the end point outside it. The range is |
| 51 // perpendicular to and centered on the shadow edge. For example, a blur | 58 // perpendicular to and centered on the shadow edge. For example, a blur |
| 52 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that | 59 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that |
| 53 // transitions from full shadow color to fully transparent and with 2 pixels | 60 // transitions from full shadow color to fully transparent and with 2 pixels |
| 54 // inside the shadow and 2 pixels goes beyond the edge. | 61 // inside the shadow and 2 pixels goes beyond the edge. |
| 55 double blur_; | 62 double blur_; |
| 56 | 63 |
| 57 SkColor color_; | 64 SkColor color_; |
| 58 }; | 65 }; |
| 59 | 66 |
| 60 } // namespace gfx | 67 } // namespace gfx |
| 61 | 68 |
| 62 #endif // UI_GFX_SHADOW_VALUE_H_ | 69 #endif // UI_GFX_SHADOW_VALUE_H_ |
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