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Side by Side Diff: ui/gfx/shadow_value.h

Issue 2550593002: Update WM shadows for MD. (Closed)
Patch Set: fix border for small windows Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SHADOW_VALUE_H_ 5 #ifndef UI_GFX_SHADOW_VALUE_H_
6 #define UI_GFX_SHADOW_VALUE_H_ 6 #define UI_GFX_SHADOW_VALUE_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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34 SkColor color() const { return color_; } 34 SkColor color() const { return color_; }
35 35
36 ShadowValue Scale(float scale) const; 36 ShadowValue Scale(float scale) const;
37 37
38 std::string ToString() const; 38 std::string ToString() const;
39 39
40 // Gets margin space needed for shadows. Note that values in returned Insets 40 // Gets margin space needed for shadows. Note that values in returned Insets
41 // are negative because shadow margins are outside a boundary. 41 // are negative because shadow margins are outside a boundary.
42 static Insets GetMargin(const ShadowValues& shadows); 42 static Insets GetMargin(const ShadowValues& shadows);
43 43
44 // Gets the area inside a rectangle that would be affected by shadow blur.
45 // This is similar to the margin except it's positive (the blur region is
46 // inside a hypothetical rectangle) and it accounts for the blur both inside
47 // and outside the bounding box. The region inside the "blur region" would be
48 // a uniform color.
49 static Insets GetBlurRegion(const ShadowValues& shadows);
50
44 private: 51 private:
45 gfx::Vector2d offset_; 52 gfx::Vector2d offset_;
46 53
47 // Blur amount of the shadow in pixels. If underlying implementation supports 54 // Blur amount of the shadow in pixels. If underlying implementation supports
48 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value 55 // (e.g. Skia), it can have fraction part such as 0.5 pixel. The value
49 // defines a range from full shadow color at the start point inside the 56 // defines a range from full shadow color at the start point inside the
50 // shadow to fully transparent at the end point outside it. The range is 57 // shadow to fully transparent at the end point outside it. The range is
51 // perpendicular to and centered on the shadow edge. For example, a blur 58 // perpendicular to and centered on the shadow edge. For example, a blur
52 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that 59 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that
53 // transitions from full shadow color to fully transparent and with 2 pixels 60 // transitions from full shadow color to fully transparent and with 2 pixels
54 // inside the shadow and 2 pixels goes beyond the edge. 61 // inside the shadow and 2 pixels goes beyond the edge.
55 double blur_; 62 double blur_;
56 63
57 SkColor color_; 64 SkColor color_;
58 }; 65 };
59 66
60 } // namespace gfx 67 } // namespace gfx
61 68
62 #endif // UI_GFX_SHADOW_VALUE_H_ 69 #endif // UI_GFX_SHADOW_VALUE_H_
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