| Index: gpu/command_buffer/common/command_buffer.h
|
| diff --git a/gpu/command_buffer/common/command_buffer.h b/gpu/command_buffer/common/command_buffer.h
|
| index 355c6670217546846093f67030b41e3869730ffb..789c6f8965a1a9b5019d3bce213e085920a1c165 100644
|
| --- a/gpu/command_buffer/common/command_buffer.h
|
| +++ b/gpu/command_buffer/common/command_buffer.h
|
| @@ -22,6 +22,7 @@ class GPU_EXPORT CommandBuffer {
|
| State()
|
| : get_offset(0),
|
| token(-1),
|
| + release_count(0),
|
| error(error::kNoError),
|
| context_lost_reason(error::kUnknown),
|
| generation(0) {
|
| @@ -37,6 +38,10 @@ class GPU_EXPORT CommandBuffer {
|
| // embedded in the command buffer. The default token value is zero.
|
| int32_t token;
|
|
|
| + // The fence sync release count. Incremented by InsertFenceSync commands.
|
| + // Used by the client to monitor sync token progress.
|
| + uint64_t release_count;
|
| +
|
| // Error status.
|
| error::Error error;
|
|
|
| @@ -74,13 +79,6 @@ class GPU_EXPORT CommandBuffer {
|
| // Returns the last state without synchronizing with the service.
|
| virtual State GetLastState() = 0;
|
|
|
| - // Returns the last token without synchronizing with the service. Note that
|
| - // while you could just call GetLastState().token, GetLastState needs to be
|
| - // fast as it is called for every command where GetLastToken is only called
|
| - // by code that needs to know the last token so it can be slower but more up
|
| - // to date than GetLastState.
|
| - virtual int32_t GetLastToken() = 0;
|
| -
|
| // The writer calls this to update its put offset. This ensures the reader
|
| // sees the latest added commands, and will eventually process them. On the
|
| // service side, commands are processed up to the given put_offset before
|
| @@ -94,11 +92,11 @@ class GPU_EXPORT CommandBuffer {
|
|
|
| // The writer calls this to wait until the current token is within a
|
| // specific range, inclusive. Can return early if an error is generated.
|
| - virtual void WaitForTokenInRange(int32_t start, int32_t end) = 0;
|
| + virtual State WaitForTokenInRange(int32_t start, int32_t end) = 0;
|
|
|
| // The writer calls this to wait until the current get offset is within a
|
| // specific range, inclusive. Can return early if an error is generated.
|
| - virtual void WaitForGetOffsetInRange(int32_t start, int32_t end) = 0;
|
| + virtual State WaitForGetOffsetInRange(int32_t start, int32_t end) = 0;
|
|
|
| // Sets the buffer commands are read from.
|
| // Also resets the get and put offsets to 0.
|
| @@ -112,17 +110,6 @@ class GPU_EXPORT CommandBuffer {
|
| // Destroy a transfer buffer. The ID must be positive.
|
| virtual void DestroyTransferBuffer(int32_t id) = 0;
|
|
|
| -// The NaCl Win64 build only really needs the struct definitions above; having
|
| -// GetLastError declared would mean we'd have to also define it, and pull more
|
| -// of gpu in to the NaCl Win64 build.
|
| -#if !defined(NACL_WIN64)
|
| - // TODO(apatrick): this is a temporary optimization while skia is calling
|
| - // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6
|
| - // ints redundantly when only the error is needed for the CommandBufferProxy
|
| - // implementation.
|
| - virtual error::Error GetLastError();
|
| -#endif
|
| -
|
| private:
|
| DISALLOW_COPY_AND_ASSIGN(CommandBuffer);
|
| };
|
|
|