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Issue 2550583002: gpu: Thread-safe command buffer state lookup. (Closed)
Patch Set: jbauman's review Created 4 years ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/gles2_conform_support/egl/context.h" 5 #include "gpu/gles2_conform_support/egl/context.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/bind_helpers.h" 8 #include "base/bind_helpers.h"
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "gpu/command_buffer/client/gles2_implementation.h" 10 #include "gpu/command_buffer/client/gles2_implementation.h"
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214 } 214 }
215 215
216 bool Context::IsFenceSyncFlushed(uint64_t release) { 216 bool Context::IsFenceSyncFlushed(uint64_t release) {
217 return display_->IsFenceSyncFlushed(release); 217 return display_->IsFenceSyncFlushed(release);
218 } 218 }
219 219
220 bool Context::IsFenceSyncFlushReceived(uint64_t release) { 220 bool Context::IsFenceSyncFlushReceived(uint64_t release) {
221 return display_->IsFenceSyncFlushReceived(release); 221 return display_->IsFenceSyncFlushReceived(release);
222 } 222 }
223 223
224 bool Context::IsFenceSyncReleased(uint64_t release) {
225 NOTIMPLEMENTED();
226 return false;
227 }
228
224 void Context::SignalSyncToken(const gpu::SyncToken& sync_token, 229 void Context::SignalSyncToken(const gpu::SyncToken& sync_token,
225 const base::Closure& callback) { 230 const base::Closure& callback) {
226 NOTIMPLEMENTED(); 231 NOTIMPLEMENTED();
227 } 232 }
228 233
229 bool Context::CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) { 234 bool Context::CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) {
230 return false; 235 return false;
231 } 236 }
232 237
233 void Context::ApplyCurrentContext(gl::GLSurface* current_surface) { 238 void Context::ApplyCurrentContext(gl::GLSurface* current_surface) {
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390 return false; 395 return false;
391 if (!gl_context_->MakeCurrent(gl_surface)) { 396 if (!gl_context_->MakeCurrent(gl_surface)) {
392 MarkServiceContextLost(); 397 MarkServiceContextLost();
393 return false; 398 return false;
394 } 399 }
395 client_gl_context_->Flush(); 400 client_gl_context_->Flush();
396 return true; 401 return true;
397 } 402 }
398 403
399 } // namespace egl 404 } // namespace egl
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