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Side by Side Diff: gpu/command_buffer/client/gpu_control.h

Issue 2550583002: gpu: Thread-safe command buffer state lookup. (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
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86 // need to be flushed before they can be shared with other contexts across 86 // need to be flushed before they can be shared with other contexts across
87 // channels. Subclasses should implement these functions and take care of 87 // channels. Subclasses should implement these functions and take care of
88 // figuring out when a fence sync has been flushed. The difference between 88 // figuring out when a fence sync has been flushed. The difference between
89 // IsFenceSyncFlushed and IsFenceSyncFlushReceived, one is testing is the 89 // IsFenceSyncFlushed and IsFenceSyncFlushReceived, one is testing is the
90 // client has issued the flush, and the other is testing if the service 90 // client has issued the flush, and the other is testing if the service
91 // has received the flush. 91 // has received the flush.
92 virtual uint64_t GenerateFenceSyncRelease() = 0; 92 virtual uint64_t GenerateFenceSyncRelease() = 0;
93 virtual bool IsFenceSyncRelease(uint64_t release) = 0; 93 virtual bool IsFenceSyncRelease(uint64_t release) = 0;
94 virtual bool IsFenceSyncFlushed(uint64_t release) = 0; 94 virtual bool IsFenceSyncFlushed(uint64_t release) = 0;
95 virtual bool IsFenceSyncFlushReceived(uint64_t release) = 0; 95 virtual bool IsFenceSyncFlushReceived(uint64_t release) = 0;
96 virtual bool IsFenceSyncReleased(uint64_t release) = 0;
sunnyps 2016/12/02 02:52:03 Need a better name for this... This is the only t
96 97
97 // Runs |callback| when sync token is signalled. 98 // Runs |callback| when sync token is signalled.
98 virtual void SignalSyncToken(const SyncToken& sync_token, 99 virtual void SignalSyncToken(const SyncToken& sync_token,
99 const base::Closure& callback) = 0; 100 const base::Closure& callback) = 0;
100 101
101 // Under some circumstances a sync token may be used which has not been 102 // Under some circumstances a sync token may be used which has not been
102 // verified to have been flushed. For example, fence syncs queued on the 103 // verified to have been flushed. For example, fence syncs queued on the
103 // same channel as the wait command guarantee that the fence sync will 104 // same channel as the wait command guarantee that the fence sync will
104 // be enqueued first so does not need to be flushed. 105 // be enqueued first so does not need to be flushed.
105 virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0; 106 virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0;
106 107
107 private: 108 private:
108 DISALLOW_COPY_AND_ASSIGN(GpuControl); 109 DISALLOW_COPY_AND_ASSIGN(GpuControl);
109 }; 110 };
110 111
111 } // namespace gpu 112 } // namespace gpu
112 113
113 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 114 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
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