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Side by Side Diff: src/optimizing-compiler-thread.h

Issue 25505002: Improve queuing for concurrent OSR. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 2 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
45 45
46 class OptimizingCompilerThread : public Thread { 46 class OptimizingCompilerThread : public Thread {
47 public: 47 public:
48 explicit OptimizingCompilerThread(Isolate *isolate) : 48 explicit OptimizingCompilerThread(Isolate *isolate) :
49 Thread("OptimizingCompilerThread"), 49 Thread("OptimizingCompilerThread"),
50 #ifdef DEBUG 50 #ifdef DEBUG
51 thread_id_(0), 51 thread_id_(0),
52 #endif 52 #endif
53 isolate_(isolate), 53 isolate_(isolate),
54 stop_semaphore_(0), 54 stop_semaphore_(0),
55 input_queue_semaphore_(0), 55 input_queue_semaphore_(0),
titzer 2013/10/10 09:41:57 The external synchronization on these buffers is s
56 osr_cursor_(0), 56 input_queue_(FLAG_concurrent_recompilation_queue_length),
57 osr_buffer_(FLAG_concurrent_recompilation_queue_length + 4),
57 osr_hits_(0), 58 osr_hits_(0),
58 osr_attempts_(0) { 59 osr_attempts_(0) {
59 NoBarrier_Store(&stop_thread_, static_cast<AtomicWord>(CONTINUE)); 60 NoBarrier_Store(&stop_thread_, static_cast<AtomicWord>(CONTINUE));
60 NoBarrier_Store(&queue_length_, static_cast<AtomicWord>(0));
61 if (FLAG_concurrent_osr) {
62 osr_buffer_size_ = FLAG_concurrent_recompilation_queue_length + 4;
63 osr_buffer_ = NewArray<RecompileJob*>(osr_buffer_size_);
64 for (int i = 0; i < osr_buffer_size_; i++) osr_buffer_[i] = NULL;
65 }
66 }
67
68 ~OptimizingCompilerThread() {
69 if (FLAG_concurrent_osr) DeleteArray(osr_buffer_);
70 } 61 }
71 62
72 void Run(); 63 void Run();
73 void Stop(); 64 void Stop();
74 void Flush(); 65 void Flush();
75 void QueueForOptimization(RecompileJob* optimizing_compiler); 66 void QueueForOptimization(RecompileJob* optimizing_compiler);
76 void InstallOptimizedFunctions(); 67 void InstallOptimizedFunctions();
77 RecompileJob* FindReadyOSRCandidate(Handle<JSFunction> function, 68 RecompileJob* FindReadyOSRCandidate(Handle<JSFunction> function,
78 uint32_t osr_pc_offset); 69 uint32_t osr_pc_offset);
79 bool IsQueuedForOSR(Handle<JSFunction> function, uint32_t osr_pc_offset); 70 bool IsQueuedForOSR(Handle<JSFunction> function, uint32_t osr_pc_offset);
80 71
81 bool IsQueuedForOSR(JSFunction* function); 72 bool IsQueuedForOSR(JSFunction* function);
82 73
83 inline bool IsQueueAvailable() { 74 inline bool IsQueueAvailable() {
84 // We don't need a barrier since we have a data dependency right 75 LockGuard<Mutex> access_input(&input_mutex_);
85 // after. 76 return input_queue_.available();
86 Atomic32 current_length = NoBarrier_Load(&queue_length_); 77 }
87 78
88 // This can be queried only from the execution thread. 79 inline void DrainOsrBuffer() {
titzer 2013/10/10 09:41:57 I like the idea of dropping one OSR entry per GC,
89 ASSERT(!IsOptimizerThread()); 80 // Advance cursor of the cyclic buffer to next empty slot or stale OSR job.
90 // Since only the execution thread increments queue_length_ and 81 // Dispose said OSR job in the latter case. Calling this on every GC
91 // only one thread can run inside an Isolate at one time, a direct 82 // should make sure that we do not hold onto stale jobs indefinitely.
92 // doesn't introduce a race -- queue_length_ may decreased in 83 AddToOsrBuffer(NULL);
93 // meantime, but not increased.
94 return (current_length < FLAG_concurrent_recompilation_queue_length);
95 } 84 }
96 85
97 #ifdef DEBUG 86 #ifdef DEBUG
98 bool IsOptimizerThread(); 87 bool IsOptimizerThread();
99 #endif 88 #endif
100 89
101 private: 90 private:
102 enum StopFlag { CONTINUE, STOP, FLUSH }; 91 enum StopFlag { CONTINUE, STOP, FLUSH };
103 92
104 void FlushInputQueue(bool restore_function_code); 93 void FlushInputQueue(bool restore_function_code);
105 void FlushOutputQueue(bool restore_function_code); 94 void FlushOutputQueue(bool restore_function_code);
106 void FlushOsrBuffer(bool restore_function_code); 95 void FlushOsrBuffer(bool restore_function_code);
107 void CompileNext(); 96 void CompileNext();
108 97
109 // Add a recompilation task for OSR to the cyclic buffer, awaiting OSR entry. 98 // Add a recompilation task for OSR to the cyclic buffer, awaiting OSR entry.
110 // Tasks evicted from the cyclic buffer are discarded. 99 // Tasks evicted from the cyclic buffer are discarded.
111 void AddToOsrBuffer(RecompileJob* compiler); 100 void AddToOsrBuffer(RecompileJob* compiler);
112 void AdvanceOsrCursor() {
113 osr_cursor_ = (osr_cursor_ + 1) % osr_buffer_size_;
114 }
115 101
116 #ifdef DEBUG 102 #ifdef DEBUG
117 int thread_id_; 103 int thread_id_;
118 Mutex thread_id_mutex_; 104 Mutex thread_id_mutex_;
119 #endif 105 #endif
120 106
121 Isolate* isolate_; 107 Isolate* isolate_;
122 Semaphore stop_semaphore_; 108 Semaphore stop_semaphore_;
123 Semaphore input_queue_semaphore_; 109 Semaphore input_queue_semaphore_;
110 Mutex input_mutex_;
124 111
125 // Queue of incoming recompilation tasks (including OSR). 112 // Queue of incoming recompilation tasks (including OSR).
126 UnboundQueue<RecompileJob*> input_queue_; 113 CircularQueue<RecompileJob*> input_queue_;
127 // Queue of recompilation tasks ready to be installed (excluding OSR). 114 // Queue of recompilation tasks ready to be installed (excluding OSR).
128 UnboundQueue<RecompileJob*> output_queue_; 115 UnboundQueue<RecompileJob*> output_queue_;
129 // Cyclic buffer of recompilation tasks for OSR. 116 // Cyclic buffer of recompilation tasks for OSR.
130 // TODO(yangguo): This may keep zombie tasks indefinitely, holding on to 117 CircularBuffer<RecompileJob*> osr_buffer_;
131 // a lot of memory. Fix this.
132 RecompileJob** osr_buffer_;
133 // Cursor for the cyclic buffer.
134 int osr_cursor_;
135 int osr_buffer_size_;
136 118
137 volatile AtomicWord stop_thread_; 119 volatile AtomicWord stop_thread_;
138 volatile Atomic32 queue_length_;
139 TimeDelta time_spent_compiling_; 120 TimeDelta time_spent_compiling_;
140 TimeDelta time_spent_total_; 121 TimeDelta time_spent_total_;
141 122
142 int osr_hits_; 123 int osr_hits_;
143 int osr_attempts_; 124 int osr_attempts_;
144 }; 125 };
145 126
146 } } // namespace v8::internal 127 } } // namespace v8::internal
147 128
148 #endif // V8_OPTIMIZING_COMPILER_THREAD_H_ 129 #endif // V8_OPTIMIZING_COMPILER_THREAD_H_
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