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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/AcceleratedStaticBitmapImage.h" | 5 #include "platform/graphics/AcceleratedStaticBitmapImage.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/client/gles2_interface.h" | 7 #include "gpu/command_buffer/client/gles2_interface.h" |
| 8 #include "gpu/command_buffer/common/sync_token.h" | 8 #include "gpu/command_buffer/common/sync_token.h" |
| 9 #include "platform/graphics/MailboxTextureHolder.h" | 9 #include "platform/graphics/MailboxTextureHolder.h" |
| 10 #include "platform/graphics/SkiaTextureHolder.h" | 10 #include "platform/graphics/SkiaTextureHolder.h" |
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| 154 ensureMailbox(); | 154 ensureMailbox(); |
| 155 // If |m_textureThreadTaskRunner| in TextureHolder is set, it means that | 155 // If |m_textureThreadTaskRunner| in TextureHolder is set, it means that |
| 156 // the |m_texture| in this class has been consumed on the current thread, | 156 // the |m_texture| in this class has been consumed on the current thread, |
| 157 // which may happen when we have chained transfers. When that is the case, | 157 // which may happen when we have chained transfers. When that is the case, |
| 158 // we must not reset |m_imageThreadTaskRunner|, so we ensure that | 158 // we must not reset |m_imageThreadTaskRunner|, so we ensure that |
| 159 // releaseImage() or releaseTexture() is called on the right thread. | 159 // releaseImage() or releaseTexture() is called on the right thread. |
| 160 if (!m_textureHolder->wasTransferred()) { | 160 if (!m_textureHolder->wasTransferred()) { |
| 161 WebThread* currentThread = Platform::current()->currentThread(); | 161 WebThread* currentThread = Platform::current()->currentThread(); |
| 162 m_textureHolder->setWasTransferred(true); | 162 m_textureHolder->setWasTransferred(true); |
| 163 m_textureHolder->setTextureThreadTaskRunner( | 163 m_textureHolder->setTextureThreadTaskRunner( |
| 164 currentThread->getWebTaskRunner()->clone()); | 164 currentThread->getWebTaskRunner()); |
| 165 } | 165 } |
| 166 m_detachThreadAtNextCheck = true; | 166 m_detachThreadAtNextCheck = true; |
| 167 } | 167 } |
| 168 | 168 |
| 169 bool AcceleratedStaticBitmapImage::currentFrameKnownToBeOpaque( | 169 bool AcceleratedStaticBitmapImage::currentFrameKnownToBeOpaque( |
| 170 MetadataMode metadataMode) { | 170 MetadataMode metadataMode) { |
| 171 return m_textureHolder->currentFrameKnownToBeOpaque(metadataMode); | 171 return m_textureHolder->currentFrameKnownToBeOpaque(metadataMode); |
| 172 } | 172 } |
| 173 | 173 |
| 174 void AcceleratedStaticBitmapImage::checkThread() { | 174 void AcceleratedStaticBitmapImage::checkThread() { |
| 175 if (m_detachThreadAtNextCheck) { | 175 if (m_detachThreadAtNextCheck) { |
| 176 m_threadChecker.DetachFromThread(); | 176 m_threadChecker.DetachFromThread(); |
| 177 m_detachThreadAtNextCheck = false; | 177 m_detachThreadAtNextCheck = false; |
| 178 } | 178 } |
| 179 CHECK(m_threadChecker.CalledOnValidThread()); | 179 CHECK(m_threadChecker.CalledOnValidThread()); |
| 180 } | 180 } |
| 181 | 181 |
| 182 } // namespace blink | 182 } // namespace blink |
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