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Side by Side Diff: third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.cpp

Issue 2550373005: Make WebTaskRunner ThreadSafeRefCounted (Closed)
Patch Set: mac fix Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/AcceleratedStaticBitmapImage.h" 5 #include "platform/graphics/AcceleratedStaticBitmapImage.h"
6 6
7 #include "gpu/command_buffer/client/gles2_interface.h" 7 #include "gpu/command_buffer/client/gles2_interface.h"
8 #include "gpu/command_buffer/common/sync_token.h" 8 #include "gpu/command_buffer/common/sync_token.h"
9 #include "platform/graphics/MailboxTextureHolder.h" 9 #include "platform/graphics/MailboxTextureHolder.h"
10 #include "platform/graphics/SkiaTextureHolder.h" 10 #include "platform/graphics/SkiaTextureHolder.h"
(...skipping 137 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 ensureMailbox(); 148 ensureMailbox();
149 // If |m_textureThreadTaskRunner| in TextureHolder is set, it means that 149 // If |m_textureThreadTaskRunner| in TextureHolder is set, it means that
150 // the |m_texture| in this class has been consumed on the current thread, 150 // the |m_texture| in this class has been consumed on the current thread,
151 // which may happen when we have chained transfers. When that is the case, 151 // which may happen when we have chained transfers. When that is the case,
152 // we must not reset |m_imageThreadTaskRunner|, so we ensure that 152 // we must not reset |m_imageThreadTaskRunner|, so we ensure that
153 // releaseImage() or releaseTexture() is called on the right thread. 153 // releaseImage() or releaseTexture() is called on the right thread.
154 if (!m_textureHolder->wasTransferred()) { 154 if (!m_textureHolder->wasTransferred()) {
155 WebThread* currentThread = Platform::current()->currentThread(); 155 WebThread* currentThread = Platform::current()->currentThread();
156 m_textureHolder->setWasTransferred(true); 156 m_textureHolder->setWasTransferred(true);
157 m_textureHolder->setTextureThreadTaskRunner( 157 m_textureHolder->setTextureThreadTaskRunner(
158 currentThread->getWebTaskRunner()->clone()); 158 currentThread->getWebTaskRunner());
159 } 159 }
160 m_detachThreadAtNextCheck = true; 160 m_detachThreadAtNextCheck = true;
161 } 161 }
162 162
163 bool AcceleratedStaticBitmapImage::currentFrameKnownToBeOpaque( 163 bool AcceleratedStaticBitmapImage::currentFrameKnownToBeOpaque(
164 MetadataMode metadataMode) { 164 MetadataMode metadataMode) {
165 return m_textureHolder->currentFrameKnownToBeOpaque(metadataMode); 165 return m_textureHolder->currentFrameKnownToBeOpaque(metadataMode);
166 } 166 }
167 167
168 void AcceleratedStaticBitmapImage::checkThread() { 168 void AcceleratedStaticBitmapImage::checkThread() {
169 if (m_detachThreadAtNextCheck) { 169 if (m_detachThreadAtNextCheck) {
170 m_threadChecker.DetachFromThread(); 170 m_threadChecker.DetachFromThread();
171 m_detachThreadAtNextCheck = false; 171 m_detachThreadAtNextCheck = false;
172 } 172 }
173 CHECK(m_threadChecker.CalledOnValidThread()); 173 CHECK(m_threadChecker.CalledOnValidThread());
174 } 174 }
175 175
176 } // namespace blink 176 } // namespace blink
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