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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
6 | 6 |
7 #include "android_webview/browser/browser_view_renderer_client.h" | 7 #include "android_webview/browser/browser_view_renderer_client.h" |
8 #include "base/bind.h" | 8 #include "base/bind.h" |
9 #include "base/location.h" | 9 #include "base/location.h" |
10 | 10 |
11 namespace android_webview { | 11 namespace android_webview { |
12 | 12 |
13 DrawGLInput::DrawGLInput() : frame_id(0), width(0), height(0) {} | 13 DrawGLInput::DrawGLInput() : frame_id(0), width(0), height(0) {} |
14 | 14 |
15 DrawGLResult::DrawGLResult() : frame_id(0), clip_contains_visible_rect(false) {} | 15 DrawGLResult::DrawGLResult() : frame_id(0), clip_contains_visible_rect(false) {} |
16 | 16 |
17 SharedRendererState::SharedRendererState( | 17 SharedRendererState::SharedRendererState( |
18 scoped_refptr<base::MessageLoopProxy> ui_loop, | 18 scoped_refptr<base::MessageLoopProxy> ui_loop, |
19 BrowserViewRendererClient* client) | 19 BrowserViewRendererClient* client) |
20 : ui_loop_(ui_loop), | 20 : ui_loop_(ui_loop), |
21 client_on_ui_(client), | 21 client_on_ui_(client), |
22 weak_factory_on_ui_thread_(this), | 22 weak_factory_on_ui_thread_(this), |
23 ui_thread_weak_ptr_(weak_factory_on_ui_thread_.GetWeakPtr()) { | 23 ui_thread_weak_ptr_(weak_factory_on_ui_thread_.GetWeakPtr()), |
| 24 hardware_initialized_(false) { |
24 DCHECK(ui_loop_->BelongsToCurrentThread()); | 25 DCHECK(ui_loop_->BelongsToCurrentThread()); |
25 DCHECK(client_on_ui_); | 26 DCHECK(client_on_ui_); |
26 } | 27 } |
27 | 28 |
28 SharedRendererState::~SharedRendererState() {} | 29 SharedRendererState::~SharedRendererState() {} |
29 | 30 |
30 void SharedRendererState::ClientRequestDrawGL() { | 31 void SharedRendererState::ClientRequestDrawGL() { |
31 if (ui_loop_->BelongsToCurrentThread()) { | 32 if (ui_loop_->BelongsToCurrentThread()) { |
32 ClientRequestDrawGLOnUIThread(); | 33 ClientRequestDrawGLOnUIThread(); |
33 } else { | 34 } else { |
34 ui_loop_->PostTask( | 35 ui_loop_->PostTask( |
35 FROM_HERE, | 36 FROM_HERE, |
36 base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread, | 37 base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread, |
37 ui_thread_weak_ptr_)); | 38 ui_thread_weak_ptr_)); |
38 } | 39 } |
39 } | 40 } |
40 | 41 |
41 void SharedRendererState::ClientRequestDrawGLOnUIThread() { | 42 void SharedRendererState::ClientRequestDrawGLOnUIThread() { |
42 DCHECK(ui_loop_->BelongsToCurrentThread()); | 43 DCHECK(ui_loop_->BelongsToCurrentThread()); |
43 if (!client_on_ui_->RequestDrawGL(NULL)) { | 44 if (!client_on_ui_->RequestDrawGL(NULL, false)) { |
44 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | 45 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; |
45 } | 46 } |
46 } | 47 } |
47 | 48 |
48 void SharedRendererState::SetCompositorOnUiThread( | 49 void SharedRendererState::SetCompositorOnUiThread( |
49 content::SynchronousCompositor* compositor) { | 50 content::SynchronousCompositor* compositor) { |
50 base::AutoLock lock(lock_); | 51 base::AutoLock lock(lock_); |
51 DCHECK(ui_loop_->BelongsToCurrentThread()); | 52 DCHECK(ui_loop_->BelongsToCurrentThread()); |
52 compositor_ = compositor; | 53 compositor_ = compositor; |
53 } | 54 } |
54 | 55 |
55 content::SynchronousCompositor* SharedRendererState::GetCompositor() { | 56 content::SynchronousCompositor* SharedRendererState::GetCompositor() { |
56 base::AutoLock lock(lock_); | 57 base::AutoLock lock(lock_); |
57 DCHECK(compositor_); | 58 DCHECK(compositor_); |
58 return compositor_; | 59 return compositor_; |
59 } | 60 } |
60 | 61 |
61 void SharedRendererState::SetDrawGLInput(const DrawGLInput& input) { | 62 void SharedRendererState::SetDrawGLInput(const DrawGLInput& input) { |
62 base::AutoLock lock(lock_); | 63 base::AutoLock lock(lock_); |
63 draw_gl_input_ = input; | 64 draw_gl_input_ = input; |
64 } | 65 } |
65 | 66 |
66 DrawGLInput SharedRendererState::GetDrawGLInput() const { | 67 DrawGLInput SharedRendererState::GetDrawGLInput() const { |
67 base::AutoLock lock(lock_); | 68 base::AutoLock lock(lock_); |
68 return draw_gl_input_; | 69 return draw_gl_input_; |
69 } | 70 } |
70 | 71 |
| 72 void SharedRendererState::ClearClosureQueue() { |
| 73 base::AutoLock lock(lock_); |
| 74 std::queue<base::Closure> empty; |
| 75 std::swap(closure_queue_, empty); |
| 76 } |
| 77 |
| 78 void SharedRendererState::AppendClosure(const base::Closure& closure) { |
| 79 base::AutoLock lock(lock_); |
| 80 closure_queue_.push(closure); |
| 81 } |
| 82 |
| 83 base::Closure SharedRendererState::PopFrontClosure() { |
| 84 base::Closure closure; |
| 85 |
| 86 base::AutoLock lock(lock_); |
| 87 if (!closure_queue_.empty()) { |
| 88 closure = closure_queue_.front(); |
| 89 closure_queue_.pop(); |
| 90 } |
| 91 |
| 92 return closure; |
| 93 } |
| 94 |
| 95 void SharedRendererState::SetHardwareInitialized(bool initialized) { |
| 96 base::AutoLock lock(lock_); |
| 97 hardware_initialized_ = initialized; |
| 98 } |
| 99 |
| 100 bool SharedRendererState::IsHardwareInitialized() const { |
| 101 base::AutoLock lock(lock_); |
| 102 return hardware_initialized_; |
| 103 } |
| 104 |
71 } // namespace android_webview | 105 } // namespace android_webview |
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