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Unified Diff: components/constrained_window/constrained_window_views.cc

Issue 2549543002: Clamp dialog bounds to be fully visible on the nearest display (Closed)
Patch Set: Addressed all the feedback Created 4 years ago
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Index: components/constrained_window/constrained_window_views.cc
diff --git a/components/constrained_window/constrained_window_views.cc b/components/constrained_window/constrained_window_views.cc
index 3ed86ce06852a9da707d5868000e19a7103a8b7d..762f6ae83819fed0229649914f28192593a99bac 100644
--- a/components/constrained_window/constrained_window_views.cc
+++ b/components/constrained_window/constrained_window_views.cc
@@ -13,6 +13,9 @@
#include "components/web_modal/web_contents_modal_dialog_host.h"
#include "components/web_modal/web_contents_modal_dialog_manager.h"
#include "components/web_modal/web_contents_modal_dialog_manager_delegate.h"
+#include "ui/display/display.h"
+#include "ui/display/display_finder.h"
+#include "ui/display/screen.h"
#include "ui/views/border.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
@@ -80,6 +83,18 @@ class WidgetModalDialogHostObserverViews
DISALLOW_COPY_AND_ASSIGN(WidgetModalDialogHostObserverViews);
};
+gfx::Point MoveRectToNearestHostDisplay(const gfx::Rect& screen_rect,
msw 2016/12/14 22:37:08 Inline this function or rename it, since it doesn'
+ const gfx::Rect& host_rect) {
+ gfx::Rect display_rect = screen_rect;
+ const display::Display* display = display::FindDisplayNearestPoint(
msw 2016/12/14 22:37:08 Use Screen::GetDisplayNearestWindow(dialog_host->G
+ display::Screen::GetScreen()->GetAllDisplays(), host_rect.CenterPoint());
+ DCHECK(display);
msw 2016/12/14 22:37:08 optional nit: DCHECK immediately before deference
+ const gfx::Rect work_area = display->work_area();
+ if (!work_area.Contains(display_rect))
+ display_rect.AdjustToFit(work_area);
+ return display_rect.origin();
+}
+
void UpdateModalDialogPosition(views::Widget* widget,
web_modal::ModalDialogHost* dialog_host,
const gfx::Size& size) {
@@ -108,8 +123,14 @@ void UpdateModalDialogPosition(views::Widget* widget,
position.set_y(position.y() - border->GetInsets().top());
}
- if (widget->is_top_level())
+ if (widget->is_top_level()) {
position += host_widget->GetClientAreaBoundsInScreen().OffsetFromOrigin();
+ // If the dialog extends partially off any display, clamp its position to
msw 2016/12/14 22:37:08 This should be a function comment on the helper (u
+ // be fully visible within that display. If the dialog doesn't intersect
+ // with any display clamp its position to be fully on the nearest display.
+ position = MoveRectToNearestHostDisplay(
+ gfx::Rect(position, size), host_widget->GetWindowBoundsInScreen());
+ }
widget->SetBounds(gfx::Rect(position, size));
}
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