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Side by Side Diff: ui/display/screen.h

Issue 2549543002: Clamp dialog bounds to be fully visible on the nearest display (Closed)
Patch Set: Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_DISPLAY_SCREEN_H_ 5 #ifndef UI_DISPLAY_SCREEN_H_
6 #define UI_DISPLAY_SCREEN_H_ 6 #define UI_DISPLAY_SCREEN_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
(...skipping 20 matching lines...) Expand all
31 Screen(); 31 Screen();
32 virtual ~Screen(); 32 virtual ~Screen();
33 33
34 // Retrieves the single Screen object. 34 // Retrieves the single Screen object.
35 static Screen* GetScreen(); 35 static Screen* GetScreen();
36 36
37 // Sets the global screen. NOTE: this does not take ownership of |screen|. 37 // Sets the global screen. NOTE: this does not take ownership of |screen|.
38 // Tests must be sure to reset any state they install. 38 // Tests must be sure to reset any state they install.
39 static void SetScreenInstance(Screen* instance); 39 static void SetScreenInstance(Screen* instance);
40 40
41 // If the given |screen_rect| isn't fully on any display, return a rect that
42 // is fully within the bounds of the work area for the nearest display. If
43 // the rect is already fully on a display, no changes are made.
44 static gfx::Rect MoveScreenRectToNearestDisplay(
45 const gfx::Rect& screen_rect);
46
41 // Returns the current absolute position of the mouse pointer. 47 // Returns the current absolute position of the mouse pointer.
42 virtual gfx::Point GetCursorScreenPoint() = 0; 48 virtual gfx::Point GetCursorScreenPoint() = 0;
43 49
44 // Returns true if the cursor is directly over |window|. 50 // Returns true if the cursor is directly over |window|.
45 virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0; 51 virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0;
46 52
47 // Returns the window at the given screen coordinate |point|. 53 // Returns the window at the given screen coordinate |point|.
48 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; 54 virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0;
49 55
50 // Returns the number of displays. 56 // Returns the number of displays.
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 102
97 private: 103 private:
98 DISALLOW_COPY_AND_ASSIGN(Screen); 104 DISALLOW_COPY_AND_ASSIGN(Screen);
99 }; 105 };
100 106
101 Screen* CreateNativeScreen(); 107 Screen* CreateNativeScreen();
102 108
103 } // namespace display 109 } // namespace display
104 110
105 #endif // UI_DISPLAY_SCREEN_H_ 111 #endif // UI_DISPLAY_SCREEN_H_
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