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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2549513003: Update WebGL conformance test suite version to 2.0.1 (Closed)
Patch Set: Update WebGL conformance test suite version to 2.0.1 Created 4 years ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index e09d614a6a2dfba3d5616dd5637b45ea838262db..9ecf0cee4275e5325eda2bbad31c1c84136588ed 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -37,34 +37,31 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# Conformance expectations
# ========================
- # 2.0.1 OR LATER
# Too slow (take about one hour to run)
self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403)
- self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
- self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
- ['linux'], bug=483282)
-
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
- ['mac'], bug=654187)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
- ['mac'], bug=654187)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
- ['mac'], bug=654187)
- self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
- ['mac'], bug=654187)
-
# All platforms.
self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
+ self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
+ self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html',
+ bug=660844)
+ self.Fail('conformance2/textures/misc/' +
+ 'integer-cubemap-specification-order-bug.html',
+ bug=483282) # owner:cwallez, test might be buggy
# Windows only.
- # We are awesome!
+ self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
+ ['win'], bug=634519)
+ self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
+ ['win'], bug=644740)
# Win / NVidia
self.Flaky('deqp/functional/gles3/fbomultisample*',
['win', 'nvidia'], bug=631317)
# Win / AMD
+ self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html',
+ ['win', 'amd'], bug=483282) # owner:jmadill
# Failing on old R5 230 configuration.
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
@@ -82,7 +79,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# Keep a separate set of failures for the R7 240, since it can use a new
# and updated driver. The older drivers won't ever get fixes from AMD.
# Use ['win', ('amd', 0x6613)] for the R7 240 devices.
- # We are awesome!
# It's unfortunate that these suppressions need to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
@@ -143,6 +139,18 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('conformance2/renderbuffers/framebuffer-test.html',
['mac'], bug=641149)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
+ ['mac'], bug=654187)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
+ ['mac'], bug=654187)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
+ ['mac'], bug=654187)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
+ ['mac'], bug=654187)
+
+ self.Fail('conformance2/reading/format-r11f-g11f-b10f.html',
+ ['mac'], bug=1832) # khronos WebGL issue
+
# Mac Retina NVIDIA
self.Fail('deqp/functional/gles3/fbomultisample*',
['mac', ('nvidia', 0xfe9)], bug=641209)
@@ -385,6 +393,13 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('deqp/functional/gles3/shaderindexing/mat_02.html',
['mac', 'amd'], bug=644360)
+ self.Fail('conformance2/rendering/clipping-wide-points.html',
+ ['mac', 'amd'], bug=642822)
+ self.Fail('conformance2/reading/read-pixels-from-rgb8-into-pbo-bug.html',
+ ['mac', 'amd'], bug=646182)
+ self.Fail('conformance2/rendering/instanced-rendering-bug.html',
+ ['mac', 'amd'], bug=645298)
+
# Mac Pro with AMD GPU
self.Fail('conformance2/textures/misc/tex-mipmap-levels.html',
['mac', ('amd', 0x679e)], bug=483282)
@@ -490,6 +505,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
'tex-2d-r8ui-red_integer-unsigned_byte.html',
['mac', 'intel'], bug=665197)
+ self.Fail('conformance2/textures/misc/' +
+ 'integer-cubemap-texture-sampling.html',
+ ['mac', 'intel'], bug=658930)
+
# Fixed on OSX 10.11
self.Fail('deqp/functional/gles3/uniformbuffers/random.html',
['mac', 'intel'], bug=618464)
@@ -510,6 +529,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Flaky('conformance/textures/video/' +
'tex-2d-rgb-rgb-unsigned_short_5_6_5.html',
['linux'], bug=627525)
+ self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
+ ['linux'], bug=483282)
# Linux Multi-vendor failures.
self.Skip('deqp/data/gles3/shaders/qualification_order.html',
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