Index: Source/core/platform/graphics/transforms/AffineTransform.h |
diff --git a/Source/core/platform/graphics/transforms/AffineTransform.h b/Source/core/platform/graphics/transforms/AffineTransform.h |
deleted file mode 100644 |
index 536fa669f90cc825635683ed9e752ab8cf4ac2f9..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/transforms/AffineTransform.h |
+++ /dev/null |
@@ -1,189 +0,0 @@ |
-/* |
- * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
- * 2010 Dirk Schulze <krit@webkit.org> |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef AffineTransform_h |
-#define AffineTransform_h |
- |
-#include "core/platform/graphics/transforms/TransformationMatrix.h" |
- |
-#include <string.h> // for memcpy |
-#include "wtf/FastAllocBase.h" |
- |
-#include <SkMatrix.h> |
- |
-namespace WebCore { |
- |
-class FloatPoint; |
-class FloatQuad; |
-class FloatRect; |
-class IntPoint; |
-class IntRect; |
-class TransformationMatrix; |
- |
-class AffineTransform { |
- WTF_MAKE_FAST_ALLOCATED; |
-public: |
- typedef double Transform[6]; |
- |
- AffineTransform(); |
- AffineTransform(double a, double b, double c, double d, double e, double f); |
- |
- void setMatrix(double a, double b, double c, double d, double e, double f); |
- |
- void map(double x, double y, double& x2, double& y2) const; |
- |
- // Rounds the mapped point to the nearest integer value. |
- IntPoint mapPoint(const IntPoint&) const; |
- |
- FloatPoint mapPoint(const FloatPoint&) const; |
- |
- IntSize mapSize(const IntSize&) const; |
- |
- FloatSize mapSize(const FloatSize&) const; |
- |
- // Rounds the resulting mapped rectangle out. This is helpful for bounding |
- // box computations but may not be what is wanted in other contexts. |
- IntRect mapRect(const IntRect&) const; |
- |
- FloatRect mapRect(const FloatRect&) const; |
- FloatQuad mapQuad(const FloatQuad&) const; |
- |
- bool isIdentity() const; |
- |
- double a() const { return m_transform[0]; } |
- void setA(double a) { m_transform[0] = a; } |
- double b() const { return m_transform[1]; } |
- void setB(double b) { m_transform[1] = b; } |
- double c() const { return m_transform[2]; } |
- void setC(double c) { m_transform[2] = c; } |
- double d() const { return m_transform[3]; } |
- void setD(double d) { m_transform[3] = d; } |
- double e() const { return m_transform[4]; } |
- void setE(double e) { m_transform[4] = e; } |
- double f() const { return m_transform[5]; } |
- void setF(double f) { m_transform[5] = f; } |
- |
- void makeIdentity(); |
- |
- AffineTransform& multiply(const AffineTransform& other); |
- AffineTransform& scale(double); |
- AffineTransform& scale(double sx, double sy); |
- AffineTransform& scaleNonUniform(double sx, double sy); |
- AffineTransform& rotate(double d); |
- AffineTransform& rotateFromVector(double x, double y); |
- AffineTransform& translate(double tx, double ty); |
- AffineTransform& shear(double sx, double sy); |
- AffineTransform& flipX(); |
- AffineTransform& flipY(); |
- AffineTransform& skew(double angleX, double angleY); |
- AffineTransform& skewX(double angle); |
- AffineTransform& skewY(double angle); |
- |
- double xScale() const; |
- double yScale() const; |
- |
- double det() const; |
- bool isInvertible() const; |
- AffineTransform inverse() const; |
- |
- void blend(const AffineTransform& from, double progress); |
- |
- TransformationMatrix toTransformationMatrix() const; |
- |
- bool isIdentityOrTranslation() const |
- { |
- return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1; |
- } |
- |
- bool isIdentityOrTranslationOrFlipped() const |
- { |
- return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1); |
- } |
- |
- bool preservesAxisAlignment() const |
- { |
- return (m_transform[1] == 0 && m_transform[2] == 0) || (m_transform[0] == 0 && m_transform[3] == 0); |
- } |
- |
- bool operator== (const AffineTransform& m2) const |
- { |
- return (m_transform[0] == m2.m_transform[0] |
- && m_transform[1] == m2.m_transform[1] |
- && m_transform[2] == m2.m_transform[2] |
- && m_transform[3] == m2.m_transform[3] |
- && m_transform[4] == m2.m_transform[4] |
- && m_transform[5] == m2.m_transform[5]); |
- } |
- |
- bool operator!=(const AffineTransform& other) const { return !(*this == other); } |
- |
- // *this = *this * t (i.e., a multRight) |
- AffineTransform& operator*=(const AffineTransform& t) |
- { |
- return multiply(t); |
- } |
- |
- // result = *this * t (i.e., a multRight) |
- AffineTransform operator*(const AffineTransform& t) const |
- { |
- AffineTransform result = *this; |
- result *= t; |
- return result; |
- } |
- |
- operator SkMatrix() const; |
- |
- static AffineTransform translation(double x, double y) |
- { |
- return AffineTransform(1, 0, 0, 1, x, y); |
- } |
- |
- // decompose the matrix into its component parts |
- typedef struct { |
- double scaleX, scaleY; |
- double angle; |
- double remainderA, remainderB, remainderC, remainderD; |
- double translateX, translateY; |
- } DecomposedType; |
- |
- bool decompose(DecomposedType&) const; |
- void recompose(const DecomposedType&); |
- |
-private: |
- void setMatrix(const Transform m) |
- { |
- if (m && m != m_transform) |
- memcpy(m_transform, m, sizeof(Transform)); |
- } |
- |
- Transform m_transform; |
-}; |
- |
-AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest); |
- |
-} |
- |
-#endif |