| Index: Source/core/platform/graphics/transforms/AffineTransform.h
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| diff --git a/Source/core/platform/graphics/transforms/AffineTransform.h b/Source/core/platform/graphics/transforms/AffineTransform.h
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| deleted file mode 100644
|
| index 536fa669f90cc825635683ed9e752ab8cf4ac2f9..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/transforms/AffineTransform.h
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| +++ /dev/null
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| @@ -1,189 +0,0 @@
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| -/*
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| - * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
|
| - * 2010 Dirk Schulze <krit@webkit.org>
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef AffineTransform_h
|
| -#define AffineTransform_h
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| -
|
| -#include "core/platform/graphics/transforms/TransformationMatrix.h"
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| -
|
| -#include <string.h> // for memcpy
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| -#include "wtf/FastAllocBase.h"
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| -
|
| -#include <SkMatrix.h>
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| -
|
| -namespace WebCore {
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| -
|
| -class FloatPoint;
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| -class FloatQuad;
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| -class FloatRect;
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| -class IntPoint;
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| -class IntRect;
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| -class TransformationMatrix;
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| -
|
| -class AffineTransform {
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| - WTF_MAKE_FAST_ALLOCATED;
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| -public:
|
| - typedef double Transform[6];
|
| -
|
| - AffineTransform();
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| - AffineTransform(double a, double b, double c, double d, double e, double f);
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| -
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| - void setMatrix(double a, double b, double c, double d, double e, double f);
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| -
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| - void map(double x, double y, double& x2, double& y2) const;
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| -
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| - // Rounds the mapped point to the nearest integer value.
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| - IntPoint mapPoint(const IntPoint&) const;
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| -
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| - FloatPoint mapPoint(const FloatPoint&) const;
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| -
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| - IntSize mapSize(const IntSize&) const;
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| -
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| - FloatSize mapSize(const FloatSize&) const;
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| -
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| - // Rounds the resulting mapped rectangle out. This is helpful for bounding
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| - // box computations but may not be what is wanted in other contexts.
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| - IntRect mapRect(const IntRect&) const;
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| -
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| - FloatRect mapRect(const FloatRect&) const;
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| - FloatQuad mapQuad(const FloatQuad&) const;
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| -
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| - bool isIdentity() const;
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| -
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| - double a() const { return m_transform[0]; }
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| - void setA(double a) { m_transform[0] = a; }
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| - double b() const { return m_transform[1]; }
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| - void setB(double b) { m_transform[1] = b; }
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| - double c() const { return m_transform[2]; }
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| - void setC(double c) { m_transform[2] = c; }
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| - double d() const { return m_transform[3]; }
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| - void setD(double d) { m_transform[3] = d; }
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| - double e() const { return m_transform[4]; }
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| - void setE(double e) { m_transform[4] = e; }
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| - double f() const { return m_transform[5]; }
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| - void setF(double f) { m_transform[5] = f; }
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| -
|
| - void makeIdentity();
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| -
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| - AffineTransform& multiply(const AffineTransform& other);
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| - AffineTransform& scale(double);
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| - AffineTransform& scale(double sx, double sy);
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| - AffineTransform& scaleNonUniform(double sx, double sy);
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| - AffineTransform& rotate(double d);
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| - AffineTransform& rotateFromVector(double x, double y);
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| - AffineTransform& translate(double tx, double ty);
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| - AffineTransform& shear(double sx, double sy);
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| - AffineTransform& flipX();
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| - AffineTransform& flipY();
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| - AffineTransform& skew(double angleX, double angleY);
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| - AffineTransform& skewX(double angle);
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| - AffineTransform& skewY(double angle);
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| -
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| - double xScale() const;
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| - double yScale() const;
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| -
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| - double det() const;
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| - bool isInvertible() const;
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| - AffineTransform inverse() const;
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| -
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| - void blend(const AffineTransform& from, double progress);
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| -
|
| - TransformationMatrix toTransformationMatrix() const;
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| -
|
| - bool isIdentityOrTranslation() const
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| - {
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| - return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1;
|
| - }
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| -
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| - bool isIdentityOrTranslationOrFlipped() const
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| - {
|
| - return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1);
|
| - }
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| -
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| - bool preservesAxisAlignment() const
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| - {
|
| - return (m_transform[1] == 0 && m_transform[2] == 0) || (m_transform[0] == 0 && m_transform[3] == 0);
|
| - }
|
| -
|
| - bool operator== (const AffineTransform& m2) const
|
| - {
|
| - return (m_transform[0] == m2.m_transform[0]
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| - && m_transform[1] == m2.m_transform[1]
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| - && m_transform[2] == m2.m_transform[2]
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| - && m_transform[3] == m2.m_transform[3]
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| - && m_transform[4] == m2.m_transform[4]
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| - && m_transform[5] == m2.m_transform[5]);
|
| - }
|
| -
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| - bool operator!=(const AffineTransform& other) const { return !(*this == other); }
|
| -
|
| - // *this = *this * t (i.e., a multRight)
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| - AffineTransform& operator*=(const AffineTransform& t)
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| - {
|
| - return multiply(t);
|
| - }
|
| -
|
| - // result = *this * t (i.e., a multRight)
|
| - AffineTransform operator*(const AffineTransform& t) const
|
| - {
|
| - AffineTransform result = *this;
|
| - result *= t;
|
| - return result;
|
| - }
|
| -
|
| - operator SkMatrix() const;
|
| -
|
| - static AffineTransform translation(double x, double y)
|
| - {
|
| - return AffineTransform(1, 0, 0, 1, x, y);
|
| - }
|
| -
|
| - // decompose the matrix into its component parts
|
| - typedef struct {
|
| - double scaleX, scaleY;
|
| - double angle;
|
| - double remainderA, remainderB, remainderC, remainderD;
|
| - double translateX, translateY;
|
| - } DecomposedType;
|
| -
|
| - bool decompose(DecomposedType&) const;
|
| - void recompose(const DecomposedType&);
|
| -
|
| -private:
|
| - void setMatrix(const Transform m)
|
| - {
|
| - if (m && m != m_transform)
|
| - memcpy(m_transform, m, sizeof(Transform));
|
| - }
|
| -
|
| - Transform m_transform;
|
| -};
|
| -
|
| -AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest);
|
| -
|
| -}
|
| -
|
| -#endif
|
|
|