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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "FindInPageCoordinates.h" | 32 #include "FindInPageCoordinates.h" |
33 | 33 |
34 #include "core/dom/Node.h" | 34 #include "core/dom/Node.h" |
35 #include "core/dom/Range.h" | 35 #include "core/dom/Range.h" |
36 #include "core/page/Frame.h" | 36 #include "core/page/Frame.h" |
37 #include "core/platform/graphics/FloatPoint.h" | |
38 #include "core/platform/graphics/FloatQuad.h" | |
39 #include "core/platform/graphics/FloatRect.h" | |
40 #include "core/platform/graphics/IntPoint.h" | |
41 #include "core/rendering/RenderBlock.h" | 37 #include "core/rendering/RenderBlock.h" |
42 #include "core/rendering/RenderBox.h" | 38 #include "core/rendering/RenderBox.h" |
43 #include "core/rendering/RenderObject.h" | 39 #include "core/rendering/RenderObject.h" |
44 #include "core/rendering/RenderPart.h" | 40 #include "core/rendering/RenderPart.h" |
45 #include "core/rendering/RenderView.h" | 41 #include "core/rendering/RenderView.h" |
46 #include "core/rendering/style/RenderStyle.h" | 42 #include "core/rendering/style/RenderStyle.h" |
| 43 #include "platform/geometry/FloatPoint.h" |
| 44 #include "platform/geometry/FloatQuad.h" |
| 45 #include "platform/geometry/FloatRect.h" |
| 46 #include "platform/geometry/IntPoint.h" |
47 | 47 |
48 using namespace WebCore; | 48 using namespace WebCore; |
49 | 49 |
50 namespace WebKit { | 50 namespace WebKit { |
51 | 51 |
52 static const RenderBlock* enclosingScrollableAncestor(const RenderObject* render
er) | 52 static const RenderBlock* enclosingScrollableAncestor(const RenderObject* render
er) |
53 { | 53 { |
54 ASSERT(!renderer->isRenderView()); | 54 ASSERT(!renderer->isRenderView()); |
55 | 55 |
56 // Trace up the containingBlocks until we reach either the render view or a
scrollable object. | 56 // Trace up the containingBlocks until we reach either the render view or a
scrollable object. |
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131 | 131 |
132 FloatRect findInPageRectFromRange(Range* range) | 132 FloatRect findInPageRectFromRange(Range* range) |
133 { | 133 { |
134 if (!range || !range->firstNode()) | 134 if (!range || !range->firstNode()) |
135 return FloatRect(); | 135 return FloatRect(); |
136 | 136 |
137 return findInPageRectFromAbsoluteRect(RenderObject::absoluteBoundingBoxRectF
orRange(range), range->firstNode()->renderer()); | 137 return findInPageRectFromAbsoluteRect(RenderObject::absoluteBoundingBoxRectF
orRange(range), range->firstNode()->renderer()); |
138 } | 138 } |
139 | 139 |
140 } // namespace WebKit | 140 } // namespace WebKit |
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