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Side by Side Diff: Source/platform/transforms/TransformationMatrix.h

Issue 25494003: Move geometry classes from core/platform/graphics to platform/geometry (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef TransformationMatrix_h 26 #ifndef TransformationMatrix_h
27 #define TransformationMatrix_h 27 #define TransformationMatrix_h
28 28
29 #include <SkMatrix.h> 29 #include <SkMatrix.h>
30 #include <string.h> //for memcpy 30 #include <string.h> //for memcpy
31 #include "core/platform/graphics/FloatPoint.h" 31 #include "platform/geometry/FloatPoint.h"
32 #include "core/platform/graphics/FloatPoint3D.h" 32 #include "platform/geometry/FloatPoint3D.h"
33 #include "core/platform/graphics/IntPoint.h" 33 #include "platform/geometry/IntPoint.h"
34 #include "wtf/CPU.h" 34 #include "wtf/CPU.h"
35 #include "wtf/FastAllocBase.h" 35 #include "wtf/FastAllocBase.h"
36 36
37 namespace WebCore { 37 namespace WebCore {
38 38
39 class AffineTransform; 39 class AffineTransform;
40 class IntRect; 40 class IntRect;
41 class LayoutRect; 41 class LayoutRect;
42 class FloatRect; 42 class FloatRect;
43 class FloatQuad; 43 class FloatQuad;
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355 if (m && m != m_matrix) 355 if (m && m != m_matrix)
356 memcpy(m_matrix, m, sizeof(Matrix4)); 356 memcpy(m_matrix, m, sizeof(Matrix4));
357 } 357 }
358 358
359 Matrix4 m_matrix; 359 Matrix4 m_matrix;
360 }; 360 };
361 361
362 } // namespace WebCore 362 } // namespace WebCore
363 363
364 #endif // TransformationMatrix_h 364 #endif // TransformationMatrix_h
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