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Side by Side Diff: Source/modules/webaudio/BiquadDSPKernel.cpp

Issue 25494003: Move geometry classes from core/platform/graphics to platform/geometry (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #include "config.h" 25 #include "config.h"
26 26
27 #if ENABLE(WEB_AUDIO) 27 #if ENABLE(WEB_AUDIO)
28 28
29 #include "modules/webaudio/BiquadDSPKernel.h" 29 #include "modules/webaudio/BiquadDSPKernel.h"
30 30
31 #include "core/platform/FloatConversion.h"
32 #include "modules/webaudio/BiquadProcessor.h" 31 #include "modules/webaudio/BiquadProcessor.h"
32 #include "platform/FloatConversion.h"
33 #include <limits.h> 33 #include <limits.h>
34 #include "wtf/Vector.h" 34 #include "wtf/Vector.h"
35 35
36 namespace WebCore { 36 namespace WebCore {
37 37
38 // FIXME: As a recursive linear filter, depending on its parameters, a biquad fi lter can have 38 // FIXME: As a recursive linear filter, depending on its parameters, a biquad fi lter can have
39 // an infinite tailTime. In practice, Biquad filters do not usually (except for very high resonance values) 39 // an infinite tailTime. In practice, Biquad filters do not usually (except for very high resonance values)
40 // have a tailTime of longer than approx. 200ms. This value could possibly be ca lculated based on the 40 // have a tailTime of longer than approx. 200ms. This value could possibly be ca lculated based on the
41 // settings of the Biquad. 41 // settings of the Biquad.
42 static const double MaxBiquadDelayTime = 0.2; 42 static const double MaxBiquadDelayTime = 0.2;
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159 } 159 }
160 160
161 double BiquadDSPKernel::latencyTime() const 161 double BiquadDSPKernel::latencyTime() const
162 { 162 {
163 return 0; 163 return 0;
164 } 164 }
165 165
166 } // namespace WebCore 166 } // namespace WebCore
167 167
168 #endif // ENABLE(WEB_AUDIO) 168 #endif // ENABLE(WEB_AUDIO)
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