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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #include "config.h" | 20 #include "config.h" |
21 | 21 |
22 #include "core/rendering/svg/RenderSVGResourceMasker.h" | 22 #include "core/rendering/svg/RenderSVGResourceMasker.h" |
23 | 23 |
24 #include "core/platform/graphics/FloatRect.h" | |
25 #include "core/platform/graphics/GraphicsContext.h" | 24 #include "core/platform/graphics/GraphicsContext.h" |
26 #include "core/platform/graphics/GraphicsContextStateSaver.h" | 25 #include "core/platform/graphics/GraphicsContextStateSaver.h" |
27 #include "core/platform/graphics/ImageBuffer.h" | 26 #include "core/platform/graphics/ImageBuffer.h" |
28 #include "core/platform/graphics/transforms/AffineTransform.h" | |
29 #include "core/rendering/svg/RenderSVGResource.h" | 27 #include "core/rendering/svg/RenderSVGResource.h" |
30 #include "core/rendering/svg/SVGRenderingContext.h" | 28 #include "core/rendering/svg/SVGRenderingContext.h" |
31 #include "core/svg/SVGElement.h" | 29 #include "core/svg/SVGElement.h" |
32 #include "core/svg/SVGMaskElement.h" | 30 #include "core/svg/SVGMaskElement.h" |
33 #include "core/svg/SVGUnitTypes.h" | 31 #include "core/svg/SVGUnitTypes.h" |
34 | 32 #include "platform/geometry/FloatRect.h" |
| 33 #include "platform/transforms/AffineTransform.h" |
35 #include "wtf/UnusedParam.h" | 34 #include "wtf/UnusedParam.h" |
36 #include "wtf/Vector.h" | 35 #include "wtf/Vector.h" |
37 | 36 |
38 namespace WebCore { | 37 namespace WebCore { |
39 | 38 |
40 RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceTy
pe; | 39 RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceTy
pe; |
41 | 40 |
42 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) | 41 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) |
43 : RenderSVGResourceContainer(node) | 42 : RenderSVGResourceContainer(node) |
44 { | 43 { |
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165 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); | 164 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
166 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h
eight()); | 165 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h
eight()); |
167 maskRect = transform.mapRect(maskRect); | 166 maskRect = transform.mapRect(maskRect); |
168 } | 167 } |
169 | 168 |
170 maskRect.intersect(maskBoundaries); | 169 maskRect.intersect(maskBoundaries); |
171 return maskRect; | 170 return maskRect; |
172 } | 171 } |
173 | 172 |
174 } | 173 } |
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