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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef GraphicsLayer_h | 27 #ifndef GraphicsLayer_h |
28 #define GraphicsLayer_h | 28 #define GraphicsLayer_h |
29 | 29 |
30 #include "core/platform/graphics/Color.h" | 30 #include "core/platform/graphics/Color.h" |
31 #include "core/platform/graphics/FloatPoint.h" | |
32 #include "core/platform/graphics/FloatPoint3D.h" | |
33 #include "core/platform/graphics/FloatSize.h" | |
34 #include "core/platform/graphics/GraphicsLayerClient.h" | 31 #include "core/platform/graphics/GraphicsLayerClient.h" |
35 #include "core/platform/graphics/IntRect.h" | |
36 #include "core/platform/graphics/chromium/OpaqueRectTrackingContentLayerDelegate
.h" | 32 #include "core/platform/graphics/chromium/OpaqueRectTrackingContentLayerDelegate
.h" |
37 #include "core/platform/graphics/filters/FilterOperations.h" | 33 #include "core/platform/graphics/filters/FilterOperations.h" |
38 #include "core/platform/graphics/transforms/TransformationMatrix.h" | 34 #include "platform/geometry/FloatPoint.h" |
39 | 35 #include "platform/geometry/FloatPoint3D.h" |
| 36 #include "platform/geometry/FloatSize.h" |
| 37 #include "platform/geometry/IntRect.h" |
| 38 #include "platform/transforms/TransformationMatrix.h" |
40 #include "wtf/OwnPtr.h" | 39 #include "wtf/OwnPtr.h" |
41 #include "wtf/PassOwnPtr.h" | 40 #include "wtf/PassOwnPtr.h" |
42 #include "wtf/Vector.h" | 41 #include "wtf/Vector.h" |
43 | 42 |
44 #include "public/platform/WebAnimationDelegate.h" | 43 #include "public/platform/WebAnimationDelegate.h" |
45 #include "public/platform/WebCompositingReasons.h" | 44 #include "public/platform/WebCompositingReasons.h" |
46 #include "public/platform/WebContentLayer.h" | 45 #include "public/platform/WebContentLayer.h" |
47 #include "public/platform/WebImageLayer.h" | 46 #include "public/platform/WebImageLayer.h" |
48 #include "public/platform/WebLayerClient.h" | 47 #include "public/platform/WebLayerClient.h" |
49 #include "public/platform/WebLayerScrollClient.h" | 48 #include "public/platform/WebLayerScrollClient.h" |
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421 | 420 |
422 | 421 |
423 } // namespace WebCore | 422 } // namespace WebCore |
424 | 423 |
425 #ifndef NDEBUG | 424 #ifndef NDEBUG |
426 // Outside the WebCore namespace for ease of invocation from gdb. | 425 // Outside the WebCore namespace for ease of invocation from gdb. |
427 void showGraphicsLayerTree(const WebCore::GraphicsLayer* layer); | 426 void showGraphicsLayerTree(const WebCore::GraphicsLayer* layer); |
428 #endif | 427 #endif |
429 | 428 |
430 #endif // GraphicsLayer_h | 429 #endif // GraphicsLayer_h |
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