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| 1 /* | |
| 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | |
| 3 * Copyright (C) 2005 Nokia. All rights reserved. | |
| 4 * | |
| 5 * Redistribution and use in source and binary forms, with or without | |
| 6 * modification, are permitted provided that the following conditions | |
| 7 * are met: | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 25 */ | |
| 26 | |
| 27 #ifndef FloatPoint_h | |
| 28 #define FloatPoint_h | |
| 29 | |
| 30 #include "core/platform/graphics/FloatSize.h" | |
| 31 #include "core/platform/graphics/IntPoint.h" | |
| 32 #include "wtf/MathExtras.h" | |
| 33 #include <algorithm> | |
| 34 | |
| 35 #if OS(MACOSX) | |
| 36 typedef struct CGPoint CGPoint; | |
| 37 | |
| 38 #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES | |
| 39 typedef struct CGPoint NSPoint; | |
| 40 #else | |
| 41 typedef struct _NSPoint NSPoint; | |
| 42 #endif | |
| 43 #endif | |
| 44 | |
| 45 struct SkPoint; | |
| 46 | |
| 47 namespace WebCore { | |
| 48 | |
| 49 class AffineTransform; | |
| 50 class TransformationMatrix; | |
| 51 class IntPoint; | |
| 52 class IntSize; | |
| 53 class LayoutPoint; | |
| 54 class LayoutSize; | |
| 55 | |
| 56 class FloatPoint { | |
| 57 public: | |
| 58 FloatPoint() : m_x(0), m_y(0) { } | |
| 59 FloatPoint(float x, float y) : m_x(x), m_y(y) { } | |
| 60 FloatPoint(const IntPoint&); | |
| 61 FloatPoint(const LayoutPoint&); | |
| 62 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.hei
ght()) { } | |
| 63 | |
| 64 static FloatPoint zero() { return FloatPoint(); } | |
| 65 | |
| 66 static FloatPoint narrowPrecision(double x, double y); | |
| 67 | |
| 68 float x() const { return m_x; } | |
| 69 float y() const { return m_y; } | |
| 70 | |
| 71 void setX(float x) { m_x = x; } | |
| 72 void setY(float y) { m_y = y; } | |
| 73 void set(float x, float y) | |
| 74 { | |
| 75 m_x = x; | |
| 76 m_y = y; | |
| 77 } | |
| 78 void move(float dx, float dy) | |
| 79 { | |
| 80 m_x += dx; | |
| 81 m_y += dy; | |
| 82 } | |
| 83 void move(const IntSize& a) | |
| 84 { | |
| 85 m_x += a.width(); | |
| 86 m_y += a.height(); | |
| 87 } | |
| 88 void move(const LayoutSize&); | |
| 89 void move(const FloatSize& a) | |
| 90 { | |
| 91 m_x += a.width(); | |
| 92 m_y += a.height(); | |
| 93 } | |
| 94 void moveBy(const IntPoint& a) | |
| 95 { | |
| 96 m_x += a.x(); | |
| 97 m_y += a.y(); | |
| 98 } | |
| 99 void moveBy(const LayoutPoint&); | |
| 100 void moveBy(const FloatPoint& a) | |
| 101 { | |
| 102 m_x += a.x(); | |
| 103 m_y += a.y(); | |
| 104 } | |
| 105 void scale(float sx, float sy) | |
| 106 { | |
| 107 m_x *= sx; | |
| 108 m_y *= sy; | |
| 109 } | |
| 110 | |
| 111 void normalize(); | |
| 112 | |
| 113 float dot(const FloatPoint& a) const | |
| 114 { | |
| 115 return m_x * a.x() + m_y * a.y(); | |
| 116 } | |
| 117 | |
| 118 float slopeAngleRadians() const; | |
| 119 float length() const; | |
| 120 float lengthSquared() const | |
| 121 { | |
| 122 return m_x * m_x + m_y * m_y; | |
| 123 } | |
| 124 | |
| 125 FloatPoint expandedTo(const FloatPoint& other) const | |
| 126 { | |
| 127 return FloatPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y)); | |
| 128 } | |
| 129 | |
| 130 FloatPoint transposedPoint() const | |
| 131 { | |
| 132 return FloatPoint(m_y, m_x); | |
| 133 } | |
| 134 | |
| 135 #if OS(MACOSX) | |
| 136 FloatPoint(const CGPoint&); | |
| 137 operator CGPoint() const; | |
| 138 #if !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) | |
| 139 FloatPoint(const NSPoint&); | |
| 140 operator NSPoint() const; | |
| 141 #endif | |
| 142 #endif | |
| 143 | |
| 144 operator SkPoint() const; | |
| 145 | |
| 146 FloatPoint matrixTransform(const TransformationMatrix&) const; | |
| 147 FloatPoint matrixTransform(const AffineTransform&) const; | |
| 148 | |
| 149 private: | |
| 150 float m_x, m_y; | |
| 151 }; | |
| 152 | |
| 153 | |
| 154 inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) | |
| 155 { | |
| 156 a.move(b.width(), b.height()); | |
| 157 return a; | |
| 158 } | |
| 159 | |
| 160 inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) | |
| 161 { | |
| 162 a.move(b.x(), b.y()); | |
| 163 return a; | |
| 164 } | |
| 165 | |
| 166 inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) | |
| 167 { | |
| 168 a.move(-b.width(), -b.height()); | |
| 169 return a; | |
| 170 } | |
| 171 | |
| 172 inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b) | |
| 173 { | |
| 174 return FloatPoint(a.x() + b.width(), a.y() + b.height()); | |
| 175 } | |
| 176 | |
| 177 inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) | |
| 178 { | |
| 179 return FloatPoint(a.x() + b.x(), a.y() + b.y()); | |
| 180 } | |
| 181 | |
| 182 inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b) | |
| 183 { | |
| 184 return FloatSize(a.x() - b.x(), a.y() - b.y()); | |
| 185 } | |
| 186 | |
| 187 inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b) | |
| 188 { | |
| 189 return FloatPoint(a.x() - b.width(), a.y() - b.height()); | |
| 190 } | |
| 191 | |
| 192 inline FloatPoint operator-(const FloatPoint& a) | |
| 193 { | |
| 194 return FloatPoint(-a.x(), -a.y()); | |
| 195 } | |
| 196 | |
| 197 inline bool operator==(const FloatPoint& a, const FloatPoint& b) | |
| 198 { | |
| 199 return a.x() == b.x() && a.y() == b.y(); | |
| 200 } | |
| 201 | |
| 202 inline bool operator!=(const FloatPoint& a, const FloatPoint& b) | |
| 203 { | |
| 204 return a.x() != b.x() || a.y() != b.y(); | |
| 205 } | |
| 206 | |
| 207 inline float operator*(const FloatPoint& a, const FloatPoint& b) | |
| 208 { | |
| 209 // dot product | |
| 210 return a.dot(b); | |
| 211 } | |
| 212 | |
| 213 inline IntPoint roundedIntPoint(const FloatPoint& p) | |
| 214 { | |
| 215 return IntPoint(clampToInteger(roundf(p.x())), clampToInteger(roundf(p.y()))
); | |
| 216 } | |
| 217 | |
| 218 inline IntPoint flooredIntPoint(const FloatPoint& p) | |
| 219 { | |
| 220 return IntPoint(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y()))
); | |
| 221 } | |
| 222 | |
| 223 inline IntPoint ceiledIntPoint(const FloatPoint& p) | |
| 224 { | |
| 225 return IntPoint(clampToInteger(ceilf(p.x())), clampToInteger(ceilf(p.y()))); | |
| 226 } | |
| 227 | |
| 228 inline IntSize flooredIntSize(const FloatPoint& p) | |
| 229 { | |
| 230 return IntSize(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y())))
; | |
| 231 } | |
| 232 | |
| 233 inline FloatSize toFloatSize(const FloatPoint& a) | |
| 234 { | |
| 235 return FloatSize(a.x(), a.y()); | |
| 236 } | |
| 237 | |
| 238 float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c); | |
| 239 | |
| 240 // Find point where lines through the two pairs of points intersect. Returns fal
se if the lines don't intersect. | |
| 241 bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoi
nt& d1, const FloatPoint& d2, FloatPoint& intersection); | |
| 242 | |
| 243 } | |
| 244 | |
| 245 #endif | |
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