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Side by Side Diff: Source/core/platform/graphics/FloatPoint.h

Issue 25494003: Move geometry classes from core/platform/graphics to platform/geometry (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #ifndef FloatPoint_h
28 #define FloatPoint_h
29
30 #include "core/platform/graphics/FloatSize.h"
31 #include "core/platform/graphics/IntPoint.h"
32 #include "wtf/MathExtras.h"
33 #include <algorithm>
34
35 #if OS(MACOSX)
36 typedef struct CGPoint CGPoint;
37
38 #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES
39 typedef struct CGPoint NSPoint;
40 #else
41 typedef struct _NSPoint NSPoint;
42 #endif
43 #endif
44
45 struct SkPoint;
46
47 namespace WebCore {
48
49 class AffineTransform;
50 class TransformationMatrix;
51 class IntPoint;
52 class IntSize;
53 class LayoutPoint;
54 class LayoutSize;
55
56 class FloatPoint {
57 public:
58 FloatPoint() : m_x(0), m_y(0) { }
59 FloatPoint(float x, float y) : m_x(x), m_y(y) { }
60 FloatPoint(const IntPoint&);
61 FloatPoint(const LayoutPoint&);
62 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.hei ght()) { }
63
64 static FloatPoint zero() { return FloatPoint(); }
65
66 static FloatPoint narrowPrecision(double x, double y);
67
68 float x() const { return m_x; }
69 float y() const { return m_y; }
70
71 void setX(float x) { m_x = x; }
72 void setY(float y) { m_y = y; }
73 void set(float x, float y)
74 {
75 m_x = x;
76 m_y = y;
77 }
78 void move(float dx, float dy)
79 {
80 m_x += dx;
81 m_y += dy;
82 }
83 void move(const IntSize& a)
84 {
85 m_x += a.width();
86 m_y += a.height();
87 }
88 void move(const LayoutSize&);
89 void move(const FloatSize& a)
90 {
91 m_x += a.width();
92 m_y += a.height();
93 }
94 void moveBy(const IntPoint& a)
95 {
96 m_x += a.x();
97 m_y += a.y();
98 }
99 void moveBy(const LayoutPoint&);
100 void moveBy(const FloatPoint& a)
101 {
102 m_x += a.x();
103 m_y += a.y();
104 }
105 void scale(float sx, float sy)
106 {
107 m_x *= sx;
108 m_y *= sy;
109 }
110
111 void normalize();
112
113 float dot(const FloatPoint& a) const
114 {
115 return m_x * a.x() + m_y * a.y();
116 }
117
118 float slopeAngleRadians() const;
119 float length() const;
120 float lengthSquared() const
121 {
122 return m_x * m_x + m_y * m_y;
123 }
124
125 FloatPoint expandedTo(const FloatPoint& other) const
126 {
127 return FloatPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y));
128 }
129
130 FloatPoint transposedPoint() const
131 {
132 return FloatPoint(m_y, m_x);
133 }
134
135 #if OS(MACOSX)
136 FloatPoint(const CGPoint&);
137 operator CGPoint() const;
138 #if !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)
139 FloatPoint(const NSPoint&);
140 operator NSPoint() const;
141 #endif
142 #endif
143
144 operator SkPoint() const;
145
146 FloatPoint matrixTransform(const TransformationMatrix&) const;
147 FloatPoint matrixTransform(const AffineTransform&) const;
148
149 private:
150 float m_x, m_y;
151 };
152
153
154 inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b)
155 {
156 a.move(b.width(), b.height());
157 return a;
158 }
159
160 inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b)
161 {
162 a.move(b.x(), b.y());
163 return a;
164 }
165
166 inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b)
167 {
168 a.move(-b.width(), -b.height());
169 return a;
170 }
171
172 inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b)
173 {
174 return FloatPoint(a.x() + b.width(), a.y() + b.height());
175 }
176
177 inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b)
178 {
179 return FloatPoint(a.x() + b.x(), a.y() + b.y());
180 }
181
182 inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b)
183 {
184 return FloatSize(a.x() - b.x(), a.y() - b.y());
185 }
186
187 inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b)
188 {
189 return FloatPoint(a.x() - b.width(), a.y() - b.height());
190 }
191
192 inline FloatPoint operator-(const FloatPoint& a)
193 {
194 return FloatPoint(-a.x(), -a.y());
195 }
196
197 inline bool operator==(const FloatPoint& a, const FloatPoint& b)
198 {
199 return a.x() == b.x() && a.y() == b.y();
200 }
201
202 inline bool operator!=(const FloatPoint& a, const FloatPoint& b)
203 {
204 return a.x() != b.x() || a.y() != b.y();
205 }
206
207 inline float operator*(const FloatPoint& a, const FloatPoint& b)
208 {
209 // dot product
210 return a.dot(b);
211 }
212
213 inline IntPoint roundedIntPoint(const FloatPoint& p)
214 {
215 return IntPoint(clampToInteger(roundf(p.x())), clampToInteger(roundf(p.y())) );
216 }
217
218 inline IntPoint flooredIntPoint(const FloatPoint& p)
219 {
220 return IntPoint(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y())) );
221 }
222
223 inline IntPoint ceiledIntPoint(const FloatPoint& p)
224 {
225 return IntPoint(clampToInteger(ceilf(p.x())), clampToInteger(ceilf(p.y())));
226 }
227
228 inline IntSize flooredIntSize(const FloatPoint& p)
229 {
230 return IntSize(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y()))) ;
231 }
232
233 inline FloatSize toFloatSize(const FloatPoint& a)
234 {
235 return FloatSize(a.x(), a.y());
236 }
237
238 float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c);
239
240 // Find point where lines through the two pairs of points intersect. Returns fal se if the lines don't intersect.
241 bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoi nt& d1, const FloatPoint& d2, FloatPoint& intersection);
242
243 }
244
245 #endif
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