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| 1 /* | 1 /* |
| 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef TransformationMatrix_h | 26 #ifndef TransformationMatrix_h |
| 27 #define TransformationMatrix_h | 27 #define TransformationMatrix_h |
| 28 | 28 |
| 29 #include <SkMatrix.h> | 29 #include <SkMatrix.h> |
| 30 #include <string.h> //for memcpy | 30 #include <string.h> //for memcpy |
| 31 #include "core/platform/graphics/FloatPoint.h" | 31 #include "platform/geometry/FloatPoint.h" |
| 32 #include "core/platform/graphics/FloatPoint3D.h" | 32 #include "platform/geometry/FloatPoint3D.h" |
| 33 #include "core/platform/graphics/IntPoint.h" | 33 #include "platform/geometry/IntPoint.h" |
| 34 #include "wtf/CPU.h" | 34 #include "wtf/CPU.h" |
| 35 #include "wtf/FastAllocBase.h" | 35 #include "wtf/FastAllocBase.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace WebCore { |
| 38 | 38 |
| 39 class AffineTransform; | 39 class AffineTransform; |
| 40 class IntRect; | 40 class IntRect; |
| 41 class LayoutRect; | 41 class LayoutRect; |
| 42 class FloatRect; | 42 class FloatRect; |
| 43 class FloatQuad; | 43 class FloatQuad; |
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| 355 if (m && m != m_matrix) | 355 if (m && m != m_matrix) |
| 356 memcpy(m_matrix, m, sizeof(Matrix4)); | 356 memcpy(m_matrix, m, sizeof(Matrix4)); |
| 357 } | 357 } |
| 358 | 358 |
| 359 Matrix4 m_matrix; | 359 Matrix4 m_matrix; |
| 360 }; | 360 }; |
| 361 | 361 |
| 362 } // namespace WebCore | 362 } // namespace WebCore |
| 363 | 363 |
| 364 #endif // TransformationMatrix_h | 364 #endif // TransformationMatrix_h |
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