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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef FloatQuad_h | 29 #ifndef FloatQuad_h |
| 30 #define FloatQuad_h | 30 #define FloatQuad_h |
| 31 | 31 |
| 32 #include "core/platform/graphics/FloatPoint.h" | 32 #include "platform/geometry/FloatPoint.h" |
| 33 #include "core/platform/graphics/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
| 34 #include "core/platform/graphics/IntRect.h" | 34 #include "platform/geometry/IntRect.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 // A FloatQuad is a collection of 4 points, often representing the result of | 38 // A FloatQuad is a collection of 4 points, often representing the result of |
| 39 // mapping a rectangle through transforms. When initialized from a rect, the | 39 // mapping a rectangle through transforms. When initialized from a rect, the |
| 40 // points are in clockwise order from top left. | 40 // points are in clockwise order from top left. |
| 41 class FloatQuad { | 41 class FloatQuad { |
| 42 public: | 42 public: |
| 43 FloatQuad() | 43 FloatQuad() |
| 44 { | 44 { |
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| 171 a.p2() != b.p2() || | 171 a.p2() != b.p2() || |
| 172 a.p3() != b.p3() || | 172 a.p3() != b.p3() || |
| 173 a.p4() != b.p4(); | 173 a.p4() != b.p4(); |
| 174 } | 174 } |
| 175 | 175 |
| 176 } // namespace WebCore | 176 } // namespace WebCore |
| 177 | 177 |
| 178 | 178 |
| 179 #endif // FloatQuad_h | 179 #endif // FloatQuad_h |
| 180 | 180 |
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