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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef RectangleShape_h | 30 #ifndef RectangleShape_h |
| 31 #define RectangleShape_h | 31 #define RectangleShape_h |
| 32 | 32 |
| 33 #include "core/platform/graphics/FloatPoint.h" | |
| 34 #include "core/platform/graphics/FloatRect.h" | |
| 35 #include "core/platform/graphics/FloatSize.h" | |
| 36 #include "core/rendering/shapes/Shape.h" | 33 #include "core/rendering/shapes/Shape.h" |
| 34 #include "platform/geometry/FloatPoint.h" |
| 35 #include "platform/geometry/FloatRect.h" |
| 36 #include "platform/geometry/FloatSize.h" |
| 37 #include "wtf/Assertions.h" | 37 #include "wtf/Assertions.h" |
| 38 #include "wtf/Vector.h" | 38 #include "wtf/Vector.h" |
| 39 | 39 |
| 40 namespace WebCore { | 40 namespace WebCore { |
| 41 | 41 |
| 42 class FloatRoundedRect : public FloatRect { | 42 class FloatRoundedRect : public FloatRect { |
| 43 public: | 43 public: |
| 44 FloatRoundedRect() { } | 44 FloatRoundedRect() { } |
| 45 FloatRoundedRect(const FloatRect& bounds, const FloatSize& radii) | 45 FloatRoundedRect(const FloatRect& bounds, const FloatSize& radii) |
| 46 : FloatRect(bounds) | 46 : FloatRect(bounds) |
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| 82 FloatRoundedRect m_bounds; | 82 FloatRoundedRect m_bounds; |
| 83 mutable FloatRoundedRect m_marginBounds; | 83 mutable FloatRoundedRect m_marginBounds; |
| 84 mutable FloatRoundedRect m_paddingBounds; | 84 mutable FloatRoundedRect m_paddingBounds; |
| 85 mutable bool m_haveInitializedMarginBounds : 1; | 85 mutable bool m_haveInitializedMarginBounds : 1; |
| 86 mutable bool m_haveInitializedPaddingBounds : 1; | 86 mutable bool m_haveInitializedPaddingBounds : 1; |
| 87 }; | 87 }; |
| 88 | 88 |
| 89 } // namespace WebCore | 89 } // namespace WebCore |
| 90 | 90 |
| 91 #endif // RectangleShape_h | 91 #endif // RectangleShape_h |
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