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Side by Side Diff: Source/core/dom/Position.cpp

Issue 25490002: Refactoring: Change the order of conditions to avoid computing rendererIsEditable() (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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48 #include "wtf/text/CString.h" 48 #include "wtf/text/CString.h"
49 #include "wtf/unicode/CharacterNames.h" 49 #include "wtf/unicode/CharacterNames.h"
50 50
51 namespace WebCore { 51 namespace WebCore {
52 52
53 using namespace HTMLNames; 53 using namespace HTMLNames;
54 54
55 static Node* nextRenderedEditable(Node* node) 55 static Node* nextRenderedEditable(Node* node)
56 { 56 {
57 while ((node = node->nextLeafNode())) { 57 while ((node = node->nextLeafNode())) {
58 if (!node->rendererIsEditable())
59 continue;
60 RenderObject* renderer = node->renderer(); 58 RenderObject* renderer = node->renderer();
61 if (!renderer) 59 if (!renderer)
62 continue; 60 continue;
61 if (!node->rendererIsEditable())
62 continue;
63 if ((renderer->isBox() && toRenderBox(renderer)->inlineBoxWrapper()) || (renderer->isText() && toRenderText(renderer)->firstTextBox())) 63 if ((renderer->isBox() && toRenderBox(renderer)->inlineBoxWrapper()) || (renderer->isText() && toRenderText(renderer)->firstTextBox()))
64 return node; 64 return node;
65 } 65 }
66 return 0; 66 return 0;
67 } 67 }
68 68
69 static Node* previousRenderedEditable(Node* node) 69 static Node* previousRenderedEditable(Node* node)
70 { 70 {
71 while ((node = node->previousLeafNode())) { 71 while ((node = node->previousLeafNode())) {
72 if (!node->rendererIsEditable())
73 continue;
74 RenderObject* renderer = node->renderer(); 72 RenderObject* renderer = node->renderer();
75 if (!renderer) 73 if (!renderer)
76 continue; 74 continue;
75 if (!node->rendererIsEditable())
76 continue;
77 if ((renderer->isBox() && toRenderBox(renderer)->inlineBoxWrapper()) || (renderer->isText() && toRenderText(renderer)->firstTextBox())) 77 if ((renderer->isBox() && toRenderBox(renderer)->inlineBoxWrapper()) || (renderer->isText() && toRenderText(renderer)->firstTextBox()))
78 return node; 78 return node;
79 } 79 }
80 return 0; 80 return 0;
81 } 81 }
82 82
83 Position::Position(PassRefPtr<Node> anchorNode, LegacyEditingOffset offset) 83 Position::Position(PassRefPtr<Node> anchorNode, LegacyEditingOffset offset)
84 : m_anchorNode(anchorNode) 84 : m_anchorNode(anchorNode)
85 , m_offset(offset.value()) 85 , m_offset(offset.value())
86 , m_anchorType(anchorTypeForLegacyEditingPosition(m_anchorNode.get(), m_offs et)) 86 , m_anchorType(anchorTypeForLegacyEditingPosition(m_anchorNode.get(), m_offs et))
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590 Node* boundary = enclosingVisualBoundary(startNode); 590 Node* boundary = enclosingVisualBoundary(startNode);
591 // FIXME: PositionIterator should respect Before and After positions. 591 // FIXME: PositionIterator should respect Before and After positions.
592 PositionIterator lastVisible = m_anchorType == PositionIsAfterAnchor ? creat eLegacyEditingPosition(m_anchorNode.get(), caretMaxOffset(m_anchorNode.get())) : *this; 592 PositionIterator lastVisible = m_anchorType == PositionIsAfterAnchor ? creat eLegacyEditingPosition(m_anchorNode.get(), caretMaxOffset(m_anchorNode.get())) : *this;
593 PositionIterator currentPos = lastVisible; 593 PositionIterator currentPos = lastVisible;
594 bool startEditable = startNode->rendererIsEditable(); 594 bool startEditable = startNode->rendererIsEditable();
595 Node* lastNode = startNode; 595 Node* lastNode = startNode;
596 bool boundaryCrossed = false; 596 bool boundaryCrossed = false;
597 for (; !currentPos.atStart(); currentPos.decrement()) { 597 for (; !currentPos.atStart(); currentPos.decrement()) {
598 Node* currentNode = currentPos.node(); 598 Node* currentNode = currentPos.node();
599 599
600 // skip position in unrendered or invisible node
601 RenderObject* renderer = currentNode->renderer();
ojan 2013/10/01 19:21:39 Doesn't this change behavior because you've now mo
602 if (!renderer || renderer->style()->visibility() != VISIBLE)
603 continue;
604
600 // Don't check for an editability change if we haven't moved to a differ ent node, 605 // Don't check for an editability change if we haven't moved to a differ ent node,
601 // to avoid the expense of computing rendererIsEditable(). 606 // to avoid the expense of computing rendererIsEditable().
602 if (currentNode != lastNode) { 607 if (currentNode != lastNode) {
603 // Don't change editability. 608 // Don't change editability.
604 bool currentEditable = currentNode->rendererIsEditable(); 609 bool currentEditable = currentNode->rendererIsEditable();
605 if (startEditable != currentEditable) { 610 if (startEditable != currentEditable) {
606 if (rule == CannotCrossEditingBoundary) 611 if (rule == CannotCrossEditingBoundary)
607 break; 612 break;
608 boundaryCrossed = true; 613 boundaryCrossed = true;
609 } 614 }
610 lastNode = currentNode; 615 lastNode = currentNode;
611 } 616 }
612 617
613 // If we've moved to a position that is visually distinct, return the la st saved position. There 618 // If we've moved to a position that is visually distinct, return the la st saved position. There
614 // is code below that terminates early if we're *about* to move to a vis ually distinct position. 619 // is code below that terminates early if we're *about* to move to a vis ually distinct position.
615 if (endsOfNodeAreVisuallyDistinctPositions(currentNode) && currentNode ! = boundary) 620 if (endsOfNodeAreVisuallyDistinctPositions(currentNode) && currentNode ! = boundary)
616 return lastVisible; 621 return lastVisible;
617 622
618 // skip position in unrendered or invisible node
619 RenderObject* renderer = currentNode->renderer();
620 if (!renderer || renderer->style()->visibility() != VISIBLE)
621 continue;
622
623 if (rule == CanCrossEditingBoundary && boundaryCrossed) { 623 if (rule == CanCrossEditingBoundary && boundaryCrossed) {
624 lastVisible = currentPos; 624 lastVisible = currentPos;
625 break; 625 break;
626 } 626 }
627 627
628 // track last visible streamer position 628 // track last visible streamer position
629 if (isStreamer(currentPos)) 629 if (isStreamer(currentPos))
630 lastVisible = currentPos; 630 lastVisible = currentPos;
631 631
632 // Don't move past a position that is visually distinct. We could rely on code above to terminate and 632 // Don't move past a position that is visually distinct. We could rely on code above to terminate and
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713 Node* boundary = enclosingVisualBoundary(startNode); 713 Node* boundary = enclosingVisualBoundary(startNode);
714 // FIXME: PositionIterator should respect Before and After positions. 714 // FIXME: PositionIterator should respect Before and After positions.
715 PositionIterator lastVisible = m_anchorType == PositionIsAfterAnchor ? creat eLegacyEditingPosition(m_anchorNode.get(), caretMaxOffset(m_anchorNode.get())) : *this; 715 PositionIterator lastVisible = m_anchorType == PositionIsAfterAnchor ? creat eLegacyEditingPosition(m_anchorNode.get(), caretMaxOffset(m_anchorNode.get())) : *this;
716 PositionIterator currentPos = lastVisible; 716 PositionIterator currentPos = lastVisible;
717 bool startEditable = startNode->rendererIsEditable(); 717 bool startEditable = startNode->rendererIsEditable();
718 Node* lastNode = startNode; 718 Node* lastNode = startNode;
719 bool boundaryCrossed = false; 719 bool boundaryCrossed = false;
720 for (; !currentPos.atEnd(); currentPos.increment()) { 720 for (; !currentPos.atEnd(); currentPos.increment()) {
721 Node* currentNode = currentPos.node(); 721 Node* currentNode = currentPos.node();
722 722
723 // skip position in unrendered or invisible node
724 RenderObject* renderer = currentNode->renderer();
ojan 2013/10/01 19:21:39 Ditto.
725 if (!renderer || renderer->style()->visibility() != VISIBLE)
726 continue;
727
723 // Don't check for an editability change if we haven't moved to a differ ent node, 728 // Don't check for an editability change if we haven't moved to a differ ent node,
724 // to avoid the expense of computing rendererIsEditable(). 729 // to avoid the expense of computing rendererIsEditable().
725 if (currentNode != lastNode) { 730 if (currentNode != lastNode) {
726 // Don't change editability. 731 // Don't change editability.
727 bool currentEditable = currentNode->rendererIsEditable(); 732 bool currentEditable = currentNode->rendererIsEditable();
728 if (startEditable != currentEditable) { 733 if (startEditable != currentEditable) {
729 if (rule == CannotCrossEditingBoundary) 734 if (rule == CannotCrossEditingBoundary)
730 break; 735 break;
731 boundaryCrossed = true; 736 boundaryCrossed = true;
732 } 737 }
733 738
734 lastNode = currentNode; 739 lastNode = currentNode;
735 } 740 }
736 741
737 // stop before going above the body, up into the head 742 // stop before going above the body, up into the head
738 // return the last visible streamer position 743 // return the last visible streamer position
739 if (currentNode->hasTagName(bodyTag) && currentPos.atEndOfNode()) 744 if (currentNode->hasTagName(bodyTag) && currentPos.atEndOfNode())
740 break; 745 break;
741 746
742 // Do not move to a visually distinct position. 747 // Do not move to a visually distinct position.
743 if (endsOfNodeAreVisuallyDistinctPositions(currentNode) && currentNode ! = boundary) 748 if (endsOfNodeAreVisuallyDistinctPositions(currentNode) && currentNode ! = boundary)
744 return lastVisible; 749 return lastVisible;
745 // Do not move past a visually disinct position. 750 // Do not move past a visually disinct position.
746 // Note: The first position after the last in a node whose ends are visu ally distinct 751 // Note: The first position after the last in a node whose ends are visu ally distinct
747 // positions will be [boundary->parentNode(), originalBlock->nodeIndex() + 1]. 752 // positions will be [boundary->parentNode(), originalBlock->nodeIndex() + 1].
748 if (boundary && boundary->parentNode() == currentNode) 753 if (boundary && boundary->parentNode() == currentNode)
749 return lastVisible; 754 return lastVisible;
750 755
751 // skip position in unrendered or invisible node
752 RenderObject* renderer = currentNode->renderer();
753 if (!renderer || renderer->style()->visibility() != VISIBLE)
754 continue;
755
756 if (rule == CanCrossEditingBoundary && boundaryCrossed) { 756 if (rule == CanCrossEditingBoundary && boundaryCrossed) {
757 lastVisible = currentPos; 757 lastVisible = currentPos;
758 break; 758 break;
759 } 759 }
760 760
761 // track last visible streamer position 761 // track last visible streamer position
762 if (isStreamer(currentPos)) 762 if (isStreamer(currentPos))
763 lastVisible = currentPos; 763 lastVisible = currentPos;
764 764
765 // Return position before tables and nodes which have content that can b e ignored. 765 // Return position before tables and nodes which have content that can b e ignored.
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1384 pos.showTreeForThis(); 1384 pos.showTreeForThis();
1385 } 1385 }
1386 1386
1387 void showTree(const WebCore::Position* pos) 1387 void showTree(const WebCore::Position* pos)
1388 { 1388 {
1389 if (pos) 1389 if (pos)
1390 pos->showTreeForThis(); 1390 pos->showTreeForThis();
1391 } 1391 }
1392 1392
1393 #endif 1393 #endif
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