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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <limits.h> | 7 #include <limits.h> |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <stdint.h> | 9 #include <stdint.h> |
| 10 #include <stdio.h> | 10 #include <stdio.h> |
| (...skipping 16729 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 16740 } | 16740 } |
| 16741 if (workarounds().reset_base_mipmap_level_before_texstorage && | 16741 if (workarounds().reset_base_mipmap_level_before_texstorage && |
| 16742 texture->base_level() > 0) | 16742 texture->base_level() > 0) |
| 16743 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level()); | 16743 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level()); |
| 16744 | 16744 |
| 16745 { | 16745 { |
| 16746 GLsizei level_width = width; | 16746 GLsizei level_width = width; |
| 16747 GLsizei level_height = height; | 16747 GLsizei level_height = height; |
| 16748 GLsizei level_depth = depth; | 16748 GLsizei level_depth = depth; |
| 16749 | 16749 |
| 16750 GLenum adjusted_internal_format = | 16750 const bool is_es2 = |
| 16751 feature_info_->context_type() == CONTEXT_TYPE_OPENGLES2 ? | 16751 feature_info_->context_type() == CONTEXT_TYPE_OPENGLES2 || |
| 16752 format : internal_format; | 16752 feature_info_->context_type() == CONTEXT_TYPE_WEBGL1; |
|
qiankun
2016/12/02 10:10:38
You can use feature_info_->IsWebGL1OrES2Context()
dshwang
2016/12/02 17:54:20
Good point! Done.
| |
| 16753 GLenum adjusted_internal_format = is_es2 ? format : internal_format; | |
| 16753 for (int ii = 0; ii < levels; ++ii) { | 16754 for (int ii = 0; ii < levels; ++ii) { |
| 16754 if (target == GL_TEXTURE_CUBE_MAP) { | 16755 if (target == GL_TEXTURE_CUBE_MAP) { |
| 16755 for (int jj = 0; jj < 6; ++jj) { | 16756 for (int jj = 0; jj < 6; ++jj) { |
| 16756 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj; | 16757 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj; |
| 16757 texture_manager()->SetLevelInfo( | 16758 texture_manager()->SetLevelInfo( |
| 16758 texture_ref, face, ii, adjusted_internal_format, level_width, | 16759 texture_ref, face, ii, adjusted_internal_format, level_width, |
| 16759 level_height, 1, 0, format, type, gfx::Rect()); | 16760 level_height, 1, 0, format, type, gfx::Rect()); |
| 16760 } | 16761 } |
| 16761 } else { | 16762 } else { |
| 16762 texture_manager()->SetLevelInfo( | 16763 texture_manager()->SetLevelInfo( |
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| 18872 } | 18873 } |
| 18873 | 18874 |
| 18874 // Include the auto-generated part of this file. We split this because it means | 18875 // Include the auto-generated part of this file. We split this because it means |
| 18875 // we can easily edit the non-auto generated parts right here in this file | 18876 // we can easily edit the non-auto generated parts right here in this file |
| 18876 // instead of having to edit some template or the code generator. | 18877 // instead of having to edit some template or the code generator. |
| 18877 #include "base/macros.h" | 18878 #include "base/macros.h" |
| 18878 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 18879 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| 18879 | 18880 |
| 18880 } // namespace gles2 | 18881 } // namespace gles2 |
| 18881 } // namespace gpu | 18882 } // namespace gpu |
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