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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path, url_prefixes=None): | 9 def __init__(self, conformance_path, url_prefixes=None): |
10 super(WebGL2ConformanceExpectations, self).__init__( | 10 super(WebGL2ConformanceExpectations, self).__init__( |
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44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) | 44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
45 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) | 45 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) |
46 self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html', | 46 self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html', |
47 bug=660844) # WebGL 2.0.1 | 47 bug=660844) # WebGL 2.0.1 |
48 self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html', | 48 self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html', |
49 bug=660844) | 49 bug=660844) |
50 self.Fail('conformance2/textures/misc/' + | 50 self.Fail('conformance2/textures/misc/' + |
51 'integer-cubemap-specification-order-bug.html', | 51 'integer-cubemap-specification-order-bug.html', |
52 bug=483282) # owner:cwallez, test might be buggy | 52 bug=483282) # owner:cwallez, test might be buggy |
53 # Windows only. | 53 # Windows only. |
54 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', | |
55 ['win'], bug=634519) | |
56 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', | 54 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', |
57 ['win'], bug=644740) | 55 ['win'], bug=644740) |
58 | 56 |
59 # Win / NVidia | 57 # Win / NVidia |
60 self.Flaky('deqp/functional/gles3/fbomultisample*', | 58 self.Flaky('deqp/functional/gles3/fbomultisample*', |
61 ['win', 'nvidia'], bug=631317) | 59 ['win', 'nvidia'], bug=631317) |
62 | 60 |
63 # Win / AMD | 61 # Win / AMD |
64 self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html', | 62 self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html', |
65 ['win', 'amd'], bug=483282) # owner:jmadill | 63 ['win', 'amd'], bug=483282) # owner:jmadill |
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577 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 575 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
578 ['linux', 'intel'], bug=666384) | 576 ['linux', 'intel'], bug=666384) |
579 | 577 |
580 # Fails on Intel Mesa GL 3.3, passes on Intel Mesa GL 4.5. | 578 # Fails on Intel Mesa GL 3.3, passes on Intel Mesa GL 4.5. |
581 self.Fail('conformance2/misc/views-with-offsets.html', | 579 self.Fail('conformance2/misc/views-with-offsets.html', |
582 ['linux', 'intel', 'no_angle'], bug=664180) | 580 ['linux', 'intel', 'no_angle'], bug=664180) |
583 | 581 |
584 # Linux Intel with ANGLE only | 582 # Linux Intel with ANGLE only |
585 self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html', | 583 self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html', |
586 ['linux', 'intel', 'opengl'], bug=598902) | 584 ['linux', 'intel', 'opengl'], bug=598902) |
587 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', | |
588 ['linux', 'intel', 'opengl'], bug=634519) # WebGL 2.0.1 | |
589 | 585 |
590 # Linux AMD only. | 586 # Linux AMD only. |
591 # It looks like AMD shader compiler rejects many valid ES3 semantics. | 587 # It looks like AMD shader compiler rejects many valid ES3 semantics. |
592 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', | 588 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
593 ['linux', 'amd'], bug=483282) | 589 ['linux', 'amd'], bug=483282) |
594 self.Fail('deqp/functional/gles3/multisample.html', | 590 self.Fail('deqp/functional/gles3/multisample.html', |
595 ['linux', 'amd'], bug=617290) | 591 ['linux', 'amd'], bug=617290) |
596 self.Fail('deqp/data/gles3/shaders/conversions.html', | 592 self.Fail('deqp/data/gles3/shaders/conversions.html', |
597 ['linux', 'amd'], bug=483282) | 593 ['linux', 'amd'], bug=483282) |
598 self.Skip('deqp/data/gles3/shaders/arrays.html', | 594 self.Skip('deqp/data/gles3/shaders/arrays.html', |
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857 # self.Fail(page_name, | 853 # self.Fail(page_name, |
858 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 854 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
859 # self.Fail(page_name, | 855 # self.Fail(page_name, |
860 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 856 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
861 | 857 |
862 # Conflicts if between a generic os condition and a specific version | 858 # Conflicts if between a generic os condition and a specific version |
863 # self.Fail(page_name, | 859 # self.Fail(page_name, |
864 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 860 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
865 # self.Fail(page_name, | 861 # self.Fail(page_name, |
866 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 862 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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