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Issue 2548363002: Extend more runtime envs for generateMipmap srgb emulation (Closed)
Patch Set: Addressed feedback:Add CubeMap to TODO Created 4 years ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path, url_prefixes=None): 9 def __init__(self, conformance_path, url_prefixes=None):
10 super(WebGL2ConformanceExpectations, self).__init__( 10 super(WebGL2ConformanceExpectations, self).__init__(
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44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) 44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
45 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) 45 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
46 self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html', 46 self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html',
47 bug=660844) # WebGL 2.0.1 47 bug=660844) # WebGL 2.0.1
48 self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html', 48 self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html',
49 bug=660844) 49 bug=660844)
50 self.Fail('conformance2/textures/misc/' + 50 self.Fail('conformance2/textures/misc/' +
51 'integer-cubemap-specification-order-bug.html', 51 'integer-cubemap-specification-order-bug.html',
52 bug=483282) # owner:cwallez, test might be buggy 52 bug=483282) # owner:cwallez, test might be buggy
53 # Windows only. 53 # Windows only.
54 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
55 ['win'], bug=634519)
56 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', 54 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
57 ['win'], bug=644740) 55 ['win'], bug=644740)
58 56
59 # Win / NVidia 57 # Win / NVidia
60 self.Flaky('deqp/functional/gles3/fbomultisample*', 58 self.Flaky('deqp/functional/gles3/fbomultisample*',
61 ['win', 'nvidia'], bug=631317) 59 ['win', 'nvidia'], bug=631317)
62 60
63 # Win / AMD 61 # Win / AMD
64 self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html', 62 self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html',
65 ['win', 'amd'], bug=483282) # owner:jmadill 63 ['win', 'amd'], bug=483282) # owner:jmadill
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577 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 575 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
578 ['linux', 'intel'], bug=666384) 576 ['linux', 'intel'], bug=666384)
579 577
580 # Fails on Intel Mesa GL 3.3, passes on Intel Mesa GL 4.5. 578 # Fails on Intel Mesa GL 3.3, passes on Intel Mesa GL 4.5.
581 self.Fail('conformance2/misc/views-with-offsets.html', 579 self.Fail('conformance2/misc/views-with-offsets.html',
582 ['linux', 'intel', 'no_angle'], bug=664180) 580 ['linux', 'intel', 'no_angle'], bug=664180)
583 581
584 # Linux Intel with ANGLE only 582 # Linux Intel with ANGLE only
585 self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html', 583 self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
586 ['linux', 'intel', 'opengl'], bug=598902) 584 ['linux', 'intel', 'opengl'], bug=598902)
587 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
588 ['linux', 'intel', 'opengl'], bug=634519) # WebGL 2.0.1
589 585
590 # Linux AMD only. 586 # Linux AMD only.
591 # It looks like AMD shader compiler rejects many valid ES3 semantics. 587 # It looks like AMD shader compiler rejects many valid ES3 semantics.
592 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', 588 self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
593 ['linux', 'amd'], bug=483282) 589 ['linux', 'amd'], bug=483282)
594 self.Fail('deqp/functional/gles3/multisample.html', 590 self.Fail('deqp/functional/gles3/multisample.html',
595 ['linux', 'amd'], bug=617290) 591 ['linux', 'amd'], bug=617290)
596 self.Fail('deqp/data/gles3/shaders/conversions.html', 592 self.Fail('deqp/data/gles3/shaders/conversions.html',
597 ['linux', 'amd'], bug=483282) 593 ['linux', 'amd'], bug=483282)
598 self.Skip('deqp/data/gles3/shaders/arrays.html', 594 self.Skip('deqp/data/gles3/shaders/arrays.html',
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857 # self.Fail(page_name, 853 # self.Fail(page_name,
858 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 854 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
859 # self.Fail(page_name, 855 # self.Fail(page_name,
860 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 856 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
861 857
862 # Conflicts if between a generic os condition and a specific version 858 # Conflicts if between a generic os condition and a specific version
863 # self.Fail(page_name, 859 # self.Fail(page_name,
864 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 860 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
865 # self.Fail(page_name, 861 # self.Fail(page_name,
866 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 862 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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