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|    1 /* |    1 /* | 
|    2  * Copyright (C) 2009 Apple Inc. All rights reserved. |    2  * Copyright (C) 2009 Apple Inc. All rights reserved. | 
|    3  * |    3  * | 
|    4  * Redistribution and use in source and binary forms, with or without |    4  * Redistribution and use in source and binary forms, with or without | 
|    5  * modification, are permitted provided that the following conditions |    5  * modification, are permitted provided that the following conditions | 
|    6  * are met: |    6  * are met: | 
|    7  * 1. Redistributions of source code must retain the above copyright |    7  * 1. Redistributions of source code must retain the above copyright | 
|    8  *    notice, this list of conditions and the following disclaimer. |    8  *    notice, this list of conditions and the following disclaimer. | 
|    9  * 2. Redistributions in binary form must reproduce the above copyright |    9  * 2. Redistributions in binary form must reproduce the above copyright | 
|   10  *    notice, this list of conditions and the following disclaimer in the |   10  *    notice, this list of conditions and the following disclaimer in the | 
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|   84   // True if this object belongs to the group or context. |   84   // True if this object belongs to the group or context. | 
|   85   virtual bool validate(const WebGLContextGroup*, |   85   virtual bool validate(const WebGLContextGroup*, | 
|   86                         const WebGLRenderingContextBase*) const = 0; |   86                         const WebGLRenderingContextBase*) const = 0; | 
|   87   virtual bool hasObject() const = 0; |   87   virtual bool hasObject() const = 0; | 
|   88  |   88  | 
|   89   // WebGLObjects are eagerly finalized, and the WebGLRenderingContextBase |   89   // WebGLObjects are eagerly finalized, and the WebGLRenderingContextBase | 
|   90   // is specifically not. This is done in order to allow WebGLObjects to |   90   // is specifically not. This is done in order to allow WebGLObjects to | 
|   91   // refer back to their owning context in their destructor to delete their |   91   // refer back to their owning context in their destructor to delete their | 
|   92   // resources if they are GC'd before the context is. |   92   // resources if they are GC'd before the context is. | 
|   93   EAGERLY_FINALIZE(); |   93   EAGERLY_FINALIZE(); | 
|   94   DECLARE_EAGER_FINALIZATION_OPERATOR_NEW(); |  | 
|   95  |   94  | 
|   96   DEFINE_INLINE_VIRTUAL_TRACE() {} |   95   DEFINE_INLINE_VIRTUAL_TRACE() {} | 
|   97  |   96  | 
|   98   DECLARE_VIRTUAL_TRACE_WRAPPERS(); |   97   DECLARE_VIRTUAL_TRACE_WRAPPERS(); | 
|   99  |   98  | 
|  100  protected: |   99  protected: | 
|  101   // To allow WebGL[2]RenderingContextBase to call visitChildDOMWrappers. |  100   // To allow WebGL[2]RenderingContextBase to call visitChildDOMWrappers. | 
|  102   friend class WebGLRenderingContextBase; |  101   friend class WebGLRenderingContextBase; | 
|  103   friend class WebGL2RenderingContextBase; |  102   friend class WebGL2RenderingContextBase; | 
|  104  |  103  | 
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|  147   bool m_deleted; |  146   bool m_deleted; | 
|  148  |  147  | 
|  149   // Indicates whether the destructor has been entered and we therefore |  148   // Indicates whether the destructor has been entered and we therefore | 
|  150   // need to be careful in subclasses to not touch other on-heap objects. |  149   // need to be careful in subclasses to not touch other on-heap objects. | 
|  151   bool m_destructionInProgress; |  150   bool m_destructionInProgress; | 
|  152 }; |  151 }; | 
|  153  |  152  | 
|  154 }  // namespace blink |  153 }  // namespace blink | 
|  155  |  154  | 
|  156 #endif  // WebGLObject_h |  155 #endif  // WebGLObject_h | 
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