| Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| index 99fd921d8893188bc23dce88c85b43b08a940d20..8c6d68fc90804f28633ec97bea9df4a8dcf540ca 100644
|
| --- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| +++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
|
| @@ -19,6 +19,9 @@ using blink::WebTouchPoint;
|
|
|
| namespace content {
|
| namespace {
|
| +
|
| +const double kMinSecondsBetweenThrottledTouchmoves = 0.2;
|
| +
|
| base::TimeDelta DefaultTouchTimeoutDelay() {
|
| return base::TimeDelta::FromMilliseconds(1);
|
| }
|
| @@ -156,6 +159,10 @@ class TouchEventQueueTest : public testing::Test,
|
| SendTouchEvent();
|
| }
|
|
|
| + void AdvanceTouchTime(double seconds) {
|
| + touch_event_.timeStampSeconds += seconds;
|
| + }
|
| +
|
| size_t GetAndResetAckedEventCount() {
|
| size_t count = acked_event_count_;
|
| acked_event_count_ = 0;
|
| @@ -180,12 +187,12 @@ class TouchEventQueueTest : public testing::Test,
|
| queue_->SetAckTimeoutEnabled(false, base::TimeDelta());
|
| }
|
|
|
| - bool IsTimeoutEnabled() {
|
| - return queue_->ack_timeout_enabled();
|
| - }
|
| + bool IsTimeoutEnabled() const { return queue_->ack_timeout_enabled(); }
|
|
|
| - bool IsTimeoutRunning() {
|
| - return queue_->IsTimeoutRunningForTesting();
|
| + bool IsTimeoutRunning() const { return queue_->IsTimeoutRunningForTesting(); }
|
| +
|
| + bool HasPendingAsyncTouchMove() const {
|
| + return queue_->HasPendingAsyncTouchMoveForTesting();
|
| }
|
|
|
| size_t queued_event_count() const {
|
| @@ -1537,8 +1544,8 @@ TEST_F(TouchEventQueueTest, SyncTouchMoveDoesntCancelTouchOnScroll) {
|
| EXPECT_EQ(0U, queued_event_count());
|
| }
|
|
|
| -TEST_F(TouchEventQueueTest, TouchAbsorption) {
|
| - SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE);
|
| +TEST_F(TouchEventQueueTest, AsyncTouch) {
|
| + SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
|
|
|
| // Queue a TouchStart.
|
| PressTouchPoint(0, 1);
|
| @@ -1550,24 +1557,28 @@ TEST_F(TouchEventQueueTest, TouchAbsorption) {
|
| SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
|
|
| - MoveTouchPoint(0, 20, 5);
|
| + MoveTouchPoint(0, 10, 5);
|
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_TRUE(sent_event().cancelable);
|
| EXPECT_EQ(0U, queued_event_count());
|
| EXPECT_EQ(1U, GetAndResetSentEventCount());
|
|
|
| - // Consuming a scroll event prevents the next touch moves from being
|
| - // dispatched.
|
| + // Consuming a scroll event will throttle subsequent touchmoves.
|
| SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| INPUT_EVENT_ACK_STATE_CONSUMED);
|
| - MoveTouchPoint(0, 20, 5);
|
| + MoveTouchPoint(0, 10, 5);
|
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| EXPECT_EQ(0U, queued_event_count());
|
| EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| }
|
| }
|
|
|
| -TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) {
|
| - SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE);
|
| +// Ensure that touchmove's are appropriately throttled during a typical
|
| +// scroll sequences that transitions between scrolls consumed and unconsumed.
|
| +TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
|
| + SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
|
|
|
| // Process a TouchStart
|
| PressTouchPoint(0, 1);
|
| @@ -1585,30 +1596,45 @@ TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) {
|
| EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
|
|
| - // Now queue a second touchmove and verify it's not dispatched.
|
| + // Now queue a second touchmove and verify it's not (yet) dispatched.
|
| MoveTouchPoint(0, 0, 10);
|
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| EXPECT_EQ(0U, queued_event_count());
|
| EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
|
|
| - // But a final touchend is sent (even before any gesture events
|
| - // have been ACKed).
|
| + // Queuing the final touchend should flush the pending, async touchmove.
|
| ReleaseTouchPoint(0);
|
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(2U, queued_event_count());
|
| +
|
| + // Ack the flushed, async touchmove. The ack should not reach the client, but
|
| + // it should trigger sending of the (now non-cancelable) touchend.
|
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| - EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(0U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(1U, queued_event_count());
|
| +
|
| + // Ack the touchend.
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| - EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
|
|
|
| // Now mark the scroll as not consumed (which would cause future
|
| // touchmoves in the active sequence to be sent if there was one).
|
| SendGestureEventAck(WebInputEvent::GestureScrollBegin,
|
| INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
|
|
| - // Start a new touch sequence and verify that absorption has been
|
| - // reset so that moves after the start of scrolling are not sent.
|
| - PressTouchPoint(0, 1);
|
| + // Start a new touch sequence and verify that throttling has been reset.
|
| + // Touch moves after the start of scrolling will again be throttled.
|
| + PressTouchPoint(0, 0);
|
| EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| @@ -1619,8 +1645,195 @@ TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) {
|
| EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| MoveTouchPoint(0, 0, 10);
|
| SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + // As soon as a touchmove exceeds the outer slop region it will be forwarded
|
| + // immediately.
|
| + MoveTouchPoint(0, 0, 20);
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + // Subsequent touchmove's should be deferred.
|
| + MoveTouchPoint(0, 0, 25);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + // The pending touchmove should be flushed with the the new touchmove if
|
| + // sufficient time has passed.
|
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
|
| + MoveTouchPoint(0, 0, 15);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + EXPECT_EQ(1U, queued_event_count());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(0U, GetAndResetAckedEventCount());
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + // Non-touchmove events should always flush any pending touchmove events.
|
| + MoveTouchPoint(0, 0, 25);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| + PressTouchPoint(30, 30);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(2U, queued_event_count());
|
| +
|
| + // Ack'ing the flushed, async touchmove will dispatch the touchstart. Note
|
| + // that the flushed touchmove's ack will not reach the client (its
|
| + // constituent events have already been ack'ed).
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type);
|
| + EXPECT_EQ(1U, queued_event_count());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(0U, GetAndResetAckedEventCount());
|
| +
|
| + // Ack the touchstart.
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + // Send a secondary touchmove.
|
| + MoveTouchPoint(1, 0, 25);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| EXPECT_EQ(0U, queued_event_count());
|
| EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + // An unconsumed scroll should resume synchronous touch handling.
|
| + SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| + INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| +
|
| + // The pending touchmove should be coalesced with the next (now synchronous)
|
| + // touchmove.
|
| + MoveTouchPoint(0, 0, 25);
|
| + EXPECT_TRUE(sent_event().cancelable);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
|
| + EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[0].state);
|
| + EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[1].state);
|
| + EXPECT_EQ(1U, queued_event_count());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(0U, GetAndResetAckedEventCount());
|
| +
|
| + // Subsequent touches will queue until the preceding, synchronous touches are
|
| + // ack'ed.
|
| + ReleaseTouchPoint(1);
|
| + EXPECT_EQ(2U, queued_event_count());
|
| + ReleaseTouchPoint(0);
|
| + EXPECT_EQ(3U, queued_event_count());
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_TRUE(sent_event().cancelable);
|
| + EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
|
| + EXPECT_EQ(2U, queued_event_count());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_TRUE(sent_event().cancelable);
|
| + EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
|
| + EXPECT_EQ(1U, queued_event_count());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_EQ(0U, queued_event_count());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +}
|
| +
|
| +// Ensure that async touch dispatch and touch ack timeout interactions work
|
| +// appropriately.
|
| +TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) {
|
| + SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
|
| + SetUpForTimeoutTesting(DefaultTouchTimeoutDelay());
|
| +
|
| + // The touchstart should start the timeout.
|
| + PressTouchPoint(0, 0);
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| + EXPECT_TRUE(IsTimeoutRunning());
|
| +
|
| + // The start of a scroll gesture should triger async touch event dispatch.
|
| + WebGestureEvent followup_scroll;
|
| + followup_scroll.type = WebInputEvent::GestureScrollBegin;
|
| + SetFollowupEvent(followup_scroll);
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_FALSE(IsTimeoutRunning());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| + INPUT_EVENT_ACK_STATE_CONSUMED);
|
| +
|
| + // An async touch should fire after the throttling interval has expired, but
|
| + // it should not start the touch ack timeout.
|
| + MoveTouchPoint(0, 5, 5);
|
| + EXPECT_TRUE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| +
|
| + AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
|
| + MoveTouchPoint(0, 5, 5);
|
| + EXPECT_FALSE(IsTimeoutRunning());
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| +
|
| + // An unconsumed scroll event will resume synchronous touchmoves, which are
|
| + // subject to the ack timeout.
|
| + SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| + INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + MoveTouchPoint(0, 20, 5);
|
| + EXPECT_TRUE(IsTimeoutRunning());
|
| + EXPECT_TRUE(sent_event().cancelable);
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| +
|
| + // The timeout should fire, disabling touch forwarding until both acks are
|
| + // received and acking the timed out event.
|
| + RunTasksAndWait(DefaultTouchTimeoutDelay() * 2);
|
| + EXPECT_FALSE(IsTimeoutRunning());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| +
|
| + // Ack'ing the original event should trigger a cancel event.
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + EXPECT_FALSE(sent_event().cancelable);
|
| + EXPECT_EQ(0U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(1U, GetAndResetSentEventCount());
|
| +
|
| + // Subsequent touchmove's should not be forwarded, even as the scroll gesture
|
| + // goes from unconsumed to consumed.
|
| + SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| + INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + MoveTouchPoint(0, 20, 5);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| +
|
| + SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
|
| + INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
|
| + MoveTouchPoint(0, 25, 5);
|
| + EXPECT_FALSE(HasPendingAsyncTouchMove());
|
| + EXPECT_EQ(1U, GetAndResetAckedEventCount());
|
| + EXPECT_EQ(0U, GetAndResetSentEventCount());
|
| }
|
|
|
| } // namespace content
|
|
|