Chromium Code Reviews| Index: chrome/test/data/webrtc/video_extraction.js |
| diff --git a/chrome/test/data/webrtc/video_extraction.js b/chrome/test/data/webrtc/video_extraction.js |
| index 93cf9e7fc49312342d6aab5981f2dd9bf666a273..9bce616158a5f994fb19123fe222c9894a435b7d 100644 |
| --- a/chrome/test/data/webrtc/video_extraction.js |
| +++ b/chrome/test/data/webrtc/video_extraction.js |
| @@ -11,6 +11,12 @@ |
| var gVideoId = 'remote-view'; |
| /** |
| + * The ID of the canvas tag from which the frames are captured. |
| + * @private |
| + */ |
| +var gCanvasId = 'remote-canvas'; |
| + |
| +/** |
| * Counts the number of frames that have been captured. Used in timeout |
| * adjustments. |
| * @private |
| @@ -78,25 +84,46 @@ window.onload = function() { |
| /** |
| * Starts the frame capturing. |
| * |
| - * @param {Number} The width of the video/canvas area to be captured. |
| - * @param {Number} The height of the video area to be captured. |
| - * @param {Number} The height of the canvas where we put the video frames. |
| + * @param {!Object} The video tag from which the height and width parameters are |
| + to be extracted. |
| * @param {Number} The frame rate at which we would like to capture frames. |
| * @param {Number} The duration of the frame capture in seconds. |
| */ |
| -function startFrameCapture(width, height, canvas_height, frame_rate, duration){ |
| +function startFrameCapture(videoTag, frame_rate, duration) { |
| gFrameCaptureInterval = 1000/frame_rate; |
| gCaptureDuration = 1000 * duration; |
| + var width = videoTag.videoWidth; |
| + var height = videoTag.videoHeight; |
| + |
| + if (width == 0 || height == 0) { |
| + throw failTest('Trying to capture from ' + videoTag.id + |
| + ' but it is not playing any video.'); |
|
kjellander_chromium
2014/04/30 10:49:42
nit: +3 indent
|
| + } |
| + |
| + setCanvasDimensions(width, height); |
| console.log('Received width is: ' + width + ', received height is: ' + height |
| + ', capture interval is: ' + gFrameCaptureInterval + |
| - ', duration is: ' + gCaptureDuration); |
| + ', Duration is: ' + gCaptureDuration); |
| + |
| gStartOfTime = new Date().getTime(); |
| - setTimeout(function() { shoot(width, height, canvas_height); }, |
| + setTimeout(function() { shoot(width, height); }, |
| gFrameCaptureInterval); |
| } |
| /** |
| + * Sets the canvas dimensions. |
| + * |
| + * @param {Number} The width of the canvas. |
| + * @param {Number} The height of the canvas. |
| +*/ |
| +function setCanvasDimensions(width, height) { |
|
kjellander_chromium
2014/04/30 10:49:42
Prefix with _ and mark as @private since this is o
kjellander_chromium
2014/04/30 10:49:42
IMO it would be nicer to pass the canvas Id as a p
|
| + var canvas = document.getElementById(gCanvasId); |
| + canvas.width = width; |
| + canvas.height = height; |
| +} |
| + |
| +/** |
| * Captures an image frame from the provided video element. |
| * |
| * @param {Video} video HTML5 video element from where the image frame will |
| @@ -107,7 +134,7 @@ function startFrameCapture(width, height, canvas_height, frame_rate, duration){ |
| * @return {Canvas} |
| */ |
| function capture(video, width, height) { |
| - var canvas = document.getElementById('remote-canvas'); |
| + var canvas = document.getElementById(gCanvasId); |
| var ctx = canvas.getContext('2d'); |
| ctx.drawImage(video, 0, 0, width, height); |
| return canvas; |
| @@ -121,9 +148,8 @@ function capture(video, width, height) { |
| * |
| * @param {Number} The width of the video/canvas area to be captured. |
| * @param {Number} The height of the video area to be captured. |
| - * @param {Number} The height of the canvas where we put the video frames. |
| */ |
| -function shoot(width, height, canvas_height){ |
| +function shoot(width, height) { |
| // The first two captured frames have big difference between the ideal time |
| // interval between two frames and the real one. As a consequence this affects |
| // enormously the interval adjustment for subsequent frames. That's why we |
| @@ -141,14 +167,8 @@ function shoot(width, height, canvas_height){ |
| // Extract the data from the canvas. |
| var ctx = canvas.getContext('2d'); |
| - var img; |
| - if (height == canvas_height) { |
| - // We capture the whole video frame. |
| - img = ctx.getImageData(0, 0, width, height); |
| - } else { |
| - // We capture only the barcode (canvas_height is the height of the barcode). |
| - img = ctx.getImageData(0, 0, width, canvas_height); |
| - } |
| + // We capture the whole video frame. |
| + var img = ctx.getImageData(0, 0, width, height); |
| gFrames.push(img.data.buffer); |
| gFrameCounter++; |
| @@ -160,7 +180,7 @@ function shoot(width, height, canvas_height){ |
| if (real_time_elapsed < gCaptureDuration) { |
| // If duration isn't over shoot again |
| - setTimeout(function() { shoot(width, height, canvas_height); }, |
| + setTimeout(function() { shoot(width, height); }, |
| gFrameCaptureInterval - diff); |
| } else { // Else reset gFrameCounter and send the frames |
| dDoneFrameCapturing = true; |