Chromium Code Reviews| Index: chrome/test/data/webrtc/video_extraction.js |
| diff --git a/chrome/test/data/webrtc/video_extraction.js b/chrome/test/data/webrtc/video_extraction.js |
| index 93cf9e7fc49312342d6aab5981f2dd9bf666a273..e85b7bf85dbb37062f8265c2b16b36cb627c6062 100644 |
| --- a/chrome/test/data/webrtc/video_extraction.js |
| +++ b/chrome/test/data/webrtc/video_extraction.js |
| @@ -11,6 +11,12 @@ |
| var gVideoId = 'remote-view'; |
| /** |
| + * The ID of the canvas tag from which the frames are captured. |
| + * @private |
| + */ |
| +var gCanvasId = 'remote-canvas'; |
| + |
| +/** |
| * Counts the number of frames that have been captured. Used in timeout |
| * adjustments. |
| * @private |
| @@ -78,21 +84,30 @@ window.onload = function() { |
| /** |
| * Starts the frame capturing. |
| * |
| - * @param {Number} The width of the video/canvas area to be captured. |
| - * @param {Number} The height of the video area to be captured. |
| - * @param {Number} The height of the canvas where we put the video frames. |
| + * @param {String} The ID of the video tag from which the height and width |
| + * parameters are to be extracted. |
| * @param {Number} The frame rate at which we would like to capture frames. |
| * @param {Number} The duration of the frame capture in seconds. |
| */ |
| -function startFrameCapture(width, height, canvas_height, frame_rate, duration){ |
| +function startFrameCapture(videoTagName, frame_rate, duration) { |
|
kjellander_chromium
2014/04/29 08:17:37
I suggest changing the first param to be the HTML
phoglund_chromium
2014/04/29 08:48:20
And how do you get a ref to the video tag object i
kjellander_chromium
2014/04/29 08:57:48
Like this:
startFrameCapture(this, 30, 5)
amogh.bihani
2014/04/29 10:38:53
Done.
|
| gFrameCaptureInterval = 1000/frame_rate; |
| gCaptureDuration = 1000 * duration; |
| - console.log('Received width is: ' + width + ', received height is: ' + height |
| - + ', capture interval is: ' + gFrameCaptureInterval + |
| - ', duration is: ' + gCaptureDuration); |
| + var video = document.getElementById(videoTagName); |
|
kjellander_chromium
2014/04/29 08:17:37
...then you can remove this lookup and also the ch
amogh.bihani
2014/04/29 10:38:53
Done.
|
| + if (!video) |
| + throw failTest('Did not find the element ' + videoTagName + '.'); |
| + if (video.videoWidth == 0 || video.videoHeight == 0) { |
| + throw failTest('Trying to capture from ' + videoTagName + |
| + ' but it is not playing any video'); |
| + } |
| + |
| + console.log('Received width is: ' + video.videoWidth + |
| + ', received height is: ' + video.videoHeight + |
| + ', capture interval is: ' + gFrameCaptureInterval + |
| + ', Duration is: ' + gCaptureDuration); |
| + |
| gStartOfTime = new Date().getTime(); |
| - setTimeout(function() { shoot(width, height, canvas_height); }, |
| + setTimeout(function() { shoot(video.videoWidth, video.videoHeight); }, |
| gFrameCaptureInterval); |
| } |
| @@ -107,7 +122,7 @@ function startFrameCapture(width, height, canvas_height, frame_rate, duration){ |
| * @return {Canvas} |
| */ |
| function capture(video, width, height) { |
| - var canvas = document.getElementById('remote-canvas'); |
| + var canvas = document.getElementById(gCanvasId); |
|
kjellander_chromium
2014/04/29 08:17:37
I think there's room for improvement here, creatin
phoglund_chromium
2014/04/29 08:48:20
Yeah, I suggested that too but in a future CL.
|
| var ctx = canvas.getContext('2d'); |
| ctx.drawImage(video, 0, 0, width, height); |
| return canvas; |
| @@ -121,9 +136,8 @@ function capture(video, width, height) { |
| * |
| * @param {Number} The width of the video/canvas area to be captured. |
| * @param {Number} The height of the video area to be captured. |
| - * @param {Number} The height of the canvas where we put the video frames. |
| */ |
| -function shoot(width, height, canvas_height){ |
| +function shoot(width, height) { |
| // The first two captured frames have big difference between the ideal time |
| // interval between two frames and the real one. As a consequence this affects |
| // enormously the interval adjustment for subsequent frames. That's why we |
| @@ -141,14 +155,8 @@ function shoot(width, height, canvas_height){ |
| // Extract the data from the canvas. |
| var ctx = canvas.getContext('2d'); |
| - var img; |
| - if (height == canvas_height) { |
| - // We capture the whole video frame. |
| - img = ctx.getImageData(0, 0, width, height); |
| - } else { |
| - // We capture only the barcode (canvas_height is the height of the barcode). |
| - img = ctx.getImageData(0, 0, width, canvas_height); |
| - } |
| + // We capture the whole video frame. |
| + var img = ctx.getImageData(0, 0, width, height); |
| gFrames.push(img.data.buffer); |
| gFrameCounter++; |
| @@ -160,7 +168,7 @@ function shoot(width, height, canvas_height){ |
| if (real_time_elapsed < gCaptureDuration) { |
| // If duration isn't over shoot again |
| - setTimeout(function() { shoot(width, height, canvas_height); }, |
| + setTimeout(function() { shoot(width, height); }, |
| gFrameCaptureInterval - diff); |
| } else { // Else reset gFrameCounter and send the frames |
| dDoneFrameCapturing = true; |