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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 53 GLuint result = object->object(); | 53 GLuint result = object->object(); |
| 54 DCHECK(result); | 54 DCHECK(result); |
| 55 return result; | 55 return result; |
| 56 } | 56 } |
| 57 | 57 |
| 58 class WebGLObject : public GarbageCollectedFinalized<WebGLObject>, | 58 class WebGLObject : public GarbageCollectedFinalized<WebGLObject>, |
| 59 public ScriptWrappable { | 59 public ScriptWrappable { |
| 60 WTF_MAKE_NONCOPYABLE(WebGLObject); | 60 WTF_MAKE_NONCOPYABLE(WebGLObject); |
| 61 | 61 |
| 62 public: | 62 public: |
| 63 // We can't call virtual functions like deleteObjectImpl in this class's | |
| 64 // destructor; doing so results in a pure virtual function call. Further, | |
| 65 // making this destructor non-virtual is complicated with respect to | |
| 66 // Oilpan tracing. Therefore this destructor is declared virtual, but is | |
| 67 // empty, and the code that would have gone into its body is called by | |
| 68 // subclasses via runDestructor(). | |
| 63 virtual ~WebGLObject(); | 69 virtual ~WebGLObject(); |
| 64 | 70 |
| 65 // deleteObject may not always delete the OpenGL resource. For programs and | 71 // deleteObject may not always delete the OpenGL resource. For programs and |
| 66 // shaders, deletion is delayed until they are no longer attached. | 72 // shaders, deletion is delayed until they are no longer attached. |
| 67 // FIXME: revisit this when resource sharing between contexts are implemented. | 73 // FIXME: revisit this when resource sharing between contexts are implemented. |
| 68 void deleteObject(gpu::gles2::GLES2Interface*); | 74 void deleteObject(gpu::gles2::GLES2Interface*); |
| 69 | 75 |
| 70 void onAttached() { ++m_attachmentCount; } | 76 void onAttached() { ++m_attachmentCount; } |
| 71 void onDetached(gpu::gles2::GLES2Interface*); | 77 void onDetached(gpu::gles2::GLES2Interface*); |
| 72 | 78 |
| 73 // This indicates whether the client side issue a delete call already, not | 79 // This indicates whether the client side issue a delete call already, not |
| 74 // whether the OpenGL resource is deleted. | 80 // whether the OpenGL resource is deleted. |
| 75 // object()==0 indicates the OpenGL resource is deleted. | 81 // object()==0 indicates the OpenGL resource is deleted. |
| 76 bool isDeleted() { return m_deleted; } | 82 bool isDeleted() { return m_deleted; } |
| 77 | 83 |
| 78 // True if this object belongs to the group or context. | 84 // True if this object belongs to the group or context. |
| 79 virtual bool validate(const WebGLContextGroup*, | 85 virtual bool validate(const WebGLContextGroup*, |
| 80 const WebGLRenderingContextBase*) const = 0; | 86 const WebGLRenderingContextBase*) const = 0; |
| 81 virtual bool hasObject() const = 0; | 87 virtual bool hasObject() const = 0; |
| 82 | 88 |
| 89 // WebGLObjects are eagerly finalized, and the WebGLRenderingContextBase | |
| 90 // is specifically not. This is done in order to allow WebGLObjects to | |
| 91 // refer back to their owning context in their destructor to delete their | |
| 92 // resources if they are GC'd before the context is. | |
| 93 EAGERLY_FINALIZE(); | |
| 94 DECLARE_EAGER_FINALIZATION_OPERATOR_NEW(); | |
|
haraken
2016/12/05 05:15:59
Do you need this macro?
Ken Russell (switch to Gerrit)
2016/12/05 06:03:40
Yes, we absolutely do. The entire point of this CL
haraken
2016/12/05 06:08:40
EAGERLY_FINALIZE() is needed but DECLARE_EAGER_FIN
Ken Russell (switch to Gerrit)
2016/12/05 06:36:20
Thanks for the clarification. Will fix. (Is there
| |
| 95 | |
| 83 DEFINE_INLINE_VIRTUAL_TRACE() {} | 96 DEFINE_INLINE_VIRTUAL_TRACE() {} |
| 84 | 97 |
| 98 DECLARE_VIRTUAL_TRACE_WRAPPERS(); | |
| 99 | |
| 85 protected: | 100 protected: |
| 86 // To allow WebGL[2]RenderingContextBase to call visitChildDOMWrappers. | 101 // To allow WebGL[2]RenderingContextBase to call visitChildDOMWrappers. |
| 87 friend class WebGLRenderingContextBase; | 102 friend class WebGLRenderingContextBase; |
| 88 friend class WebGL2RenderingContextBase; | 103 friend class WebGL2RenderingContextBase; |
| 89 | 104 |
| 90 explicit WebGLObject(WebGLRenderingContextBase*); | 105 explicit WebGLObject(WebGLRenderingContextBase*); |
| 91 | 106 |
| 92 // deleteObjectImpl should be only called once to delete the OpenGL resource. | 107 // deleteObjectImpl should be only called once to delete the OpenGL resource. |
| 93 // After calling deleteObjectImpl, hasObject() should return false. | 108 // After calling deleteObjectImpl, hasObject() should return false. |
| 94 virtual void deleteObjectImpl(gpu::gles2::GLES2Interface*) = 0; | 109 virtual void deleteObjectImpl(gpu::gles2::GLES2Interface*) = 0; |
| 95 | 110 |
| 96 virtual bool hasGroupOrContext() const = 0; | 111 virtual bool hasGroupOrContext() const = 0; |
| 97 | 112 |
| 113 // Return the current number of context losses associated with this | |
| 114 // object's context group (if it's a shared object), or its | |
| 115 // context's context group (if it's a per-context object). | |
| 116 virtual uint32_t currentNumberOfContextLosses() const = 0; | |
| 117 | |
| 118 uint32_t cachedNumberOfContextLosses() const; | |
| 119 | |
| 98 void detach(); | 120 void detach(); |
| 99 void detachAndDeleteObject(); | 121 void detachAndDeleteObject(); |
| 100 | 122 |
| 101 virtual gpu::gles2::GLES2Interface* getAGLInterface() const = 0; | 123 virtual gpu::gles2::GLES2Interface* getAGLInterface() const = 0; |
| 102 | 124 |
| 103 virtual void visitChildDOMWrappers(v8::Isolate*, | 125 virtual void visitChildDOMWrappers(v8::Isolate*, |
| 104 const v8::Persistent<v8::Object>&) {} | 126 const v8::Persistent<v8::Object>&) {} |
| 105 | 127 |
| 128 // Used by leaf subclasses to run the destruction sequence -- what would | |
| 129 // be in the destructor of the base class, if it could be. Must be called | |
| 130 // no more than once. | |
| 131 void runDestructor(); | |
| 132 | |
| 133 // Indicates to subclasses that the destructor is being run. | |
| 134 bool destructionInProgress() const; | |
| 135 | |
| 106 private: | 136 private: |
| 137 // This was the number of context losses of the object's associated | |
| 138 // WebGLContextGroup at the time this object was created. Contexts | |
| 139 // no longer refer to all the objects that they ever created, so | |
| 140 // it's necessary to check this count when validating each object. | |
| 141 uint32_t m_cachedNumberOfContextLosses; | |
| 142 | |
| 107 unsigned m_attachmentCount; | 143 unsigned m_attachmentCount; |
| 144 | |
| 145 // Indicates whether the WebGL context's deletion function for this | |
| 146 // object (deleteBuffer, deleteTexture, etc.) has been called. | |
| 108 bool m_deleted; | 147 bool m_deleted; |
| 148 | |
| 149 // Indicates whether the destructor has been entered and we therefore | |
| 150 // need to be careful in subclasses to not touch other on-heap objects. | |
| 151 bool m_destructionInProgress; | |
| 109 }; | 152 }; |
| 110 | 153 |
| 111 } // namespace blink | 154 } // namespace blink |
| 112 | 155 |
| 113 #endif // WebGLObject_h | 156 #endif // WebGLObject_h |
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